Which ship is your crew using?

By SteveStew31, in Star Wars: Edge of the Empire RPG

Which ship is your crew using and why?

For a rebels type game or a small crew type of game, which is the one that you think is a great choice for a starting group?

Thanks,

The group in my current game is using a modified C-Roc. They have kind of a love/hate relationship with it. The group had 10 players at one point, so they were using a transport for a while, but the pilot rammed it into an imperial light cruiser that was hounding them to allow for their shuttles to escape the gravity well. They "appropriated" the C-Roc and have used it since.

Edited by Raicheck

No ship at all

Spec-wise, the HWK-290 is hard to beat for adventuring parties. Fast and handles well. Mostly the party just flies what the GM throws their way though.

I haven't had a group that cared about their ship in quite a while. My current group (FaD) has a Rigger G-9, which I handed to them. It is just an A to B ship for them so far. My previous group was AoR, started with a base instead of a ship, ended up stealing an Imperial Shuttle for the rare case of interstellar use. Before that was an EoE group that lost and gained several ships, never bothering to modify them.

My votes would be:
Darvro-class Light Freighter (a little pricier, but has decent hard points, armor, tractor beam, two other weapons, stealth generator)
U-Wing (super cheap sil 4 that is pretty solid all around, but only one ship weapon to start, carries a bunch of peeps)
KST-100 (starter ship price, bunch of peeps can fit for a sil 3, with accommodations, solid all-around stats)

My group is using a YT-1250 but we've so far only used it once as most of our adventures have taken place on Ord Mantell.

For rebels or small crew set up ships it depends on what you are planning on doing in the game. For freighters it's hard to go wrong with a Corellian ship like the YT-2000 and the HWK 290 and HWK 1000 are great little ships. For rebels looking for a pocket gunship the Firespray-31 System Patrol Craft, Surronian Conqueror-Class Assault Ship, and UT-60D U-Wing Troop Transport are all solid. The ILH-KK Citadel-Class Light Freighter and YV-929 Light Freighters are slower but even more heavily armed, but they are also a bit out of the price range of a starting ship for PCs.

One crew uses a Loronar E-9 Explorer Scout. The other crew doesn't have their own ship yet.

On 3/4/2018 at 7:40 AM, SteveStew31 said:

Which ship is your crew using and why?

For a rebels type game or a small crew type of game, which is the one that you think is a great choice for a starting group?

Thanks,

You want the KST-100

SIL 3, speed 4, +1 handling, 1/1 defense, 2 armor, 25 HT, 20 SS, 2 crew (1 room under cockpit), 4 passengers (each get their own stateroom), 2 months consumables, 70 enc, 4 hp, 1 pair (1 linked 1 attack) light laser cannons, short range sensors, x3/x16 hyperdrive with navicomputer and it looks freaking cool and costs 120K credits

Edited by EliasWindrider
7 hours ago, nameless ronin said:

Spec-wise, the HWK-290 is hard to beat for adventuring parties. Fast and handles well. Mostly the party just flies what the GM throws their way though.

I'm guessing that you haven't seen page 124 of Dawn of Rebellion yet (KST-100, see my previous post)

I mentioned it in another post before, but one of the groups I'm running chose the GX-1 Short Hauler. Despite the fact that its near useless in combat, it was at one point a luxury yacht, and that's all they care about.

2 of my group are alternating who is the GM, so we have two parties (if you can call only 2 players a party) and thus 2 ships, the Wayfarer-Class Medium Freighter and the other is one of those... Millennium Falcon types, I forget which one. Since we have yet to so much as try space combat aside from getting from point A to point B we pretty much just use the ships as mobile bases.

My player and their NPC crew-mates (I run a solo game) use a Lancer-class pursuit ship. Similar-yet-different-enough for that classic Star Wars Millennium Falcon / Rebels Ghost vibe.

My players have an old Dynamic 2 class freighter (the 2 is there to make it a newer model & hence not as old as it should be). They called her The Echo Rising & she’s been with them from the start... a lot of credits have been spent on modifications & she’s got them out of a number of scrapes with the Empire!!

They’d be gutted if they lost her... not that I’d do that to em, no not me, I’d never consider that would I?? :ph34r:

I'd go for the HWK 1000.

It looks cool, has good stats, is the right size for a small party that might want to take one or two passengers occasionally, and you're thumbing your nose at the empire just by owning one.

Not currently part of an EotE group, but we started out with a Lancer Pursuit Craft, before realizing it didn't really do much well, and then switched over to a YT-2400 and modded it to the gills (well, not quite since we didn't have custom loadout, but close).

In 1 campaign we're using a C-Roc (mostly just as a mobile base with a workshop), and in upcoming campaign we'll be starting with a Loronar E-9 Explorer-class armed long-range scout vessel. (My character will also be starting with as a Seeker/Navigator + Ship Captain spec, so the DM was kind enough to let us pick a ship with a little bit higher value than usual)

Edited by Gelanin

A Wayfarer decked out as a Spun Tibana Gas transport ship, acquired from a smuggler taking long trips out into the unknown regions, post RotJ... and an airspeeder truck.

5 hours ago, EliasWindrider said:

I'm guessing that you haven't seen page 124 of Dawn of Rebellion yet (KST-100, see my previous post)

I would have, if I could get my hands on the book without importing it from halfway across the world. Don’t rub it in.

My group is currently building up a small fleet, so far they have one Quasar carrier and two Assassin corvettes. The Plotline I threw them is a sort of sandbox sector that I created, the Passik sector, close to Falleen, where they were ordered to build up a rebel cell. It has this feudalstyled society, but I digress. Once the campaign closes, I might create a campaign book from it, for you guys to use.

For small transports, they use a modded-out YT-2400, which is now almost a small gunboat, it's so heavily armed. But the main pilot of the group is also a Smuggler, not an Ace, as I allowed any career from any of the books.

My players picked on the YV-929 as their age of Rebellion Duty rank reward when we transitioned from year 1 to year 2

I thought the citadel was a better choice but they a) wanted all the guns and b) hated the look of the citadel. To be fair, as we've ordered a 929 model in both X-wing and armada scale for our games, they have a fair point. The citadel is also a classic 'text doesn't match image' example, as just where are ships meant to dock with it, with its 'can have 2 docked starfighters'.

Their ship had some complications, being a former slaver vessel means the Gand jesi in the part is having disturbing episodes and a constant 1 strain for it, and they have an ongoing fuel leak problem which is creating options for trouble.

Long-term they're going to likely end up with 1+ capital ships, and then NPC 'groups' of starfighter pilots (and other rebel cells they're working on) as they continue to aim towards their 'I caused a Sector to rise in rebellion, ask me how' objective.

7 hours ago, nameless ronin said:

I would have, if I could get my hands on the book without importing it from halfway across the world. Don’t rub it in.

Hoping it's going to be next week over here and not another 'No Disintegrations' situation, in which case we could be looking at next year for books 'on the boat' at the moment.

I'm running an AoR campaign which features a Special Operations group, so the ship is more of a bus.

My crew has a dedicated YT-2400 for their transportation which they've named Nova Chaser . It's a slightly upgunned ship with an improved Hyperdrive (CL 1) which has served them very well so far.

They are (however) on a deep insertion mission and they needed a "disposable" ship. So they are currently using a VCX-100 named the Lucky Leku . They were told by their handlers that it was expected that this ship would be a "loss" during this mission . . . :o

When we find it again, we'll be riding around in our very own space turtle. It's a Ghtroc 720 that our droid helpfully had some jawas fit even more armor to while we were looking the other way. As such, it's handling score is quite terrible, making it an awful ship for going around things, but pretty good for going straight through them. Which is often needed, since the damned gun keeps falling off.

My character pilots a modified YZ-900. Sil 5, speed 3, 500 tons of cargo, 14 passengers, plenty of firepower.

17 hours ago, Spatula Of Doom said:

I'd go for the HWK 1000.

It looks cool, has good stats, is the right size for a small party that might want to take one or two passengers occasionally, and you're thumbing your nose at the empire just by owning one.

The only problem with that is it's a good way to attract imperial attention, but until the KST-100 came out it was my favorite anyway. At the end of the day I want a speed 5 ship so base speed 5 without high output ion turbines or a base speed of 4 with high output ion turbines. The KST-100 has speed 4, and on the whole is i think a better starting ship (before modding them)