Large Scum List

By LegRT85, in X-Wing Squad Lists

So I have been running this list for awhile now and it flies pretty nasty, but I have a tournament coming up, and am looking for some advice on how to improve it, if it can be improved. I'm winning between 80 and 90% of casual games, but I don't want to be overconfident when I can come to you fine people for advice.

Dengar (33)
Wired (1)
Maul (3)
Glitterstim (2)
Anti-Pursuit Lasers (2)
Punishing One (12)

Asajj Ventress (37)
Veteran Instincts (1)
Latts Razzi (2)
Inertial Dampeners (1)
Burnout SLAM (1)
Gyroscopic Targeting (2)
Shadow Caster (3)

Total: 100

View in Yet Another Squad Builder

I like your basic concept quite a bit! However, I would find the points for PTL on Asajj, it makes her a lot more potent. You could ditch APL and one of Asajj's illicits to make room

If I drop APL the points would be there as is once I replace VI. Then Asajj would still have the option to block or SLAM as needed. Maybe Advanced SLAM instead of gyros?

Dengar (33)
Wired (1)
Maul (3)
Contraband Cybernetics (1)
Punishing One (12)

Asajj Ventress (37)
Push the Limit (3)
K4 Security Droid (3)
Burnout SLAM (1)
Inertial Dampeners (1)
Advanced SLAM (2)
Shadow Caster (3)

Total: 100

View in Yet Another Squad Builder

Edited by LegRT85
Added updated list idea

I suggest Lone wolf on assaj even though PTL is a sound choice, I've heard countermeasures/glitterstim makes her practically untouchable. ADV Slam for a single use seems like a waste of 2 points, instead I would bump K4 to Latts. Inertial dampeners is interesting, however I rarely see the title used except for on Ketsu.

I could drop the title, though I have usually gotten good use of it. But if i drop advanced slam for countermeasures that makes some sense. Hadn't thought about lone wolf, I often run the ships fairly close to bully one opponent at a time, but I could adapt for that, it definitely would help. Much as I love Latts, I wanted to try better ways to get rerolls, because I seem to miss fairly often with Asajj.

Doesnt look like VI is doing much for you. You have no repositioning.

Perhaps engines on asajj to get out of arcs, into range 2 to stress things like rebel Fenn for Ghost (stopping Maul rerolls), and get behind wookiees. There is a lot of PS5 and lower right now in meta (lowhrick and wookiees in general,Jess,ezra,lothal,Gunboats,Palp shuttle,TLT Ywings,Ryad,PS4 Silencers,etc.) so able to get out of there arcs or in range can be crucial. Engines is a must I think more than Countermeasures.

Contraband cybernetics is really good on Wired Maul Dengar.

Dengar (33)
Wired (1)
Maul (3)
Contraband Cybernetics (1)
Punishing One (12)

Asajj Ventress (37)
Lone Wolf (2)
Latts Razzi (2)
Glitterstim (2)
Engine Upgrade (4)
Shadow Caster (3)

Total: 100

View in Yet Another Squad Builder

If I were, you, I'd lock in Wired, Maul, and PO on Dengar, and PTL, Latts, and Shadowcaster on Asajj. The last 6 points are very flexible - I would like Countermeasures on both.

See that's where I have been working around. And the Contraband Cybernetics has been really helpful on turns when Dengar doesn't lose all his stress. Just wanted to get Asajj pulling her weight so to speak, lots of good ideas here guys. Tournament is tomorrow, I'll figure out what to run tonight and report back with results.