Wanted to play imperial but having to play rebel so help me with a brainstorm list?

By Sophiearcher, in Star Wars: Armada Fleet Builds

New to the game so not looking for any thing suuuuuper refined, But i like big ships rather than lots of fighters, and powerful broadsides, but this is a list i thought of to possibly go with my playstyle, and im looking for feed back!

++ Standard (Rebel Fleet) [399pts] ++

+ CR90 Corvette +

CR90 Corvette A [51pts]: Turbolaser Reroute Circuits

CR90 Corvette A [51pts]: Turbolaser Reroute Circuits

+ Assault Frigate Mk II +

Assault Frigate Mark II B [72pts]

+ Squadrons +

YT-2400 [48pts]: 3x YT-2400

+ Objectives +

Assault Objective: Advanced Gunnery

Defense Objective: Contested Outpost

Navigation Objective: Dangerous Territory

+ MC80 Cruiser (Home One type) +

MC80 Assault Cruiser [177pts]: Advanced Projectors, Leading Shots, Redundant Shields, •Admiral Ackbar, •Raymus Antilles

++ Total: [399pts] ++

Any feed back would be appreciate for a very new player! Im not a big fan of the look of the assault frigate so if theres any alternatives to that that would fit that would be nice to.

Change redundant shields ( better in paper than in the table) for electronic countermeasures and advanced proyectors depends on meta on mine all bigs ships has xi7 so they don’t do much maybe early warning system or reinforcement blast doors. The mk requires to drop more things to change it or improve it

We dont really have a "meta" yet as we are still building our fleets mainly but ill look into electronic countermeasures.

How about something like this? Enhanced Armament grants the MC30 the same side arc as a Kuat ISD bow shot if it triggers Ackbar. A stripped-down scout frigate could fit, but that build used wave VII cards and I didn’t want to assume you had a Profundity. If you’re willing to downgrade to Rieekan, there are definitely upgrades the list would like. Hope this helps!

Attack of the Ack

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Lando Calrissian ( 4 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 177 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Enhanced Armament ( 10 points)
- External Racks ( 3 points)
= 88 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
= 33 total squadron cost

Edited by The Jabbawookie

Interesting, ill have a look at both and try them out.Im still learning what each of the upgrade cards actually does to.

Since i mainly want to focus on big ships how are z95 headhunters as a cheap fighter screen?

Edited by Sophiearcher
3 hours ago, Sophiearcher said:

Since i mainly want to focus on big ships how are z95 headhunters as a cheap fighter screen?

Fragile.

A-Wings are better, especially Shara Bey and Tycho if you have them.

Shara + 3 A-Wings = 50 points.
Shara + Tycho + 2 A-Wings = 55 points.

But you really want Toryn Farr in your fleet to support the A-Wings (she lets ships and squadrons reroll one blue die while attacking).

4 minutes ago, stonestokes said:

Fragile.

A-Wings are better, especially Shara Bey and Tycho if you have them.

Shara + 3 A-Wings = 50 points.
Shara + Tycho + 2 A-Wings = 55 points.

But you really want Toryn Farr in your fleet to support the A-Wings (she lets ships and squadrons reroll one blue die while attacking).

Would that work on the counter attacks to?

When it comes to squadrons im mainly looking for things that can protect the big ships from bombers and dont need squadron commands

3 minutes ago, Sophiearcher said:

Would that work on the counter attacks to?

When it comes to squadrons im mainly looking for things that can protect the big ships from bombers and dont need squadron commands

Yes, that works on counter attacks. Toryn Farr is amazing. I don't have a single Rebel fleet without her on a GR-75. If you don't want to add a GR-75, put her on a CR-90A.

gr-75s look kinda counter productive to the kind of fleet i want. But A wings do look useful to tie bombers and enemy fighters.

How are YT-2400s in practice? i like the look of them as they have rogue so i dont need squadron commands and they are similiarish to xwings.

They’re well-loved, for good reason. Versatile, powerful and low maintenance. Shara Bey is probably worth swapping out for one YT if you have her; her counter, speed five and defense tokens ensure she causes headaches for your opponent, even without a squadron command.

Also, a piece of advice for Ackbar CR90s; be very careful of obstruction at long range. Since your side arc only comes with one red dice at that distance, it’s removed prior to Ackbar or concentrating fire, so the whole attack is canceled. Adding the Jaina’s Light title is worth it in almost any build using CR90As, but can be even more valuable here.

Edited by The Jabbawookie
2 hours ago, The Jabbawookie said:

They’re well-loved, for good reason. Versatile, powerful and low maintenance. Shara Bey is probably worth swapping out for one YT if you have her; her counter, speed five and defense tokens ensure she causes headaches for your opponent, even without a squadron command.

Also, a piece of advice for Ackbar CR90s; be very careful of obstruction at long range. Since your side arc only comes with one red dice at that distance, it’s removed prior to Ackbar or concentrating fire, so the whole attack is canceled. Adding the Jaina’s Light title is worth it in almost any build using CR90As, but can be even more valuable here.

I dont have her but she looks very handy so will probably be buying her ( i only have the 2 player starter set atm) and im glad to hear the yt-2400s are liked they look preety cool and fun, is there any cheap way to get multiples? only one is in the rebels and villains pack if im right?

And ill keep the cr 90 obstruction in mind, how do the other MC ships fare? the MC exodus title looks interesting but im not exactly sure how it works either.

Edited by Sophiearcher

Extra Rogues and Villains packs might be the biggest expense for a complete Armada collection, especially since eight YT-2400s is viable. You can save some money by buying a few YT-2400s on Ebay; I probably wouldn’t get eight of the actual expansion.

The other MCs all do well. MC30 Torpedo Frigates are amazing at getting in close and killing just about anything, but take some timing and finesse. An upgraded H1MC80 is possibly the most survivable ship in the game (but a Star Destroyer with Boarding Troopers and Avenger can one-shot it.)

The Exodus title... eh. It admittedly needs more testing, but it exhausts a different nearby copy upon use, which means if you paid 10 points for two copies, you can only use it once per turn. Three copies: 15 points, twice a turn, etc. It gets hard to fit enough MC ships in for it to be cost-effective, meet the distance requirement, and reliably repair when you might rather be doing something else. It doesn’t help that Admonition and Defiance are two of the best titles in the game, and aren’t that tempting to replace.

This site is part encyclopedia, part blog, written by a pair of veteran players. It might be the best Armada resource out there:

http://cannotgetyourshipout.blogspot.com/?m=1

Ah yeah, that title sounds like it can get very expensive very fast and not provide much benefit for the cost, and since theres no offical way to buy just the yt-2400s i guess ebay is the way to go then. :P

45 minutes ago, Sophiearcher said:

[snip] ... since theres no offical way to buy just the yt-2400s i guess ebay is the way to go then. :P

Even eBay will add up fast if you are buying singles.

Find a player who plays primarily Imperial, and go halfsies on a couple of Rogues and Villains packs. (It is unlikely that they will want more than 2, though.)

For Rebels, the YT-2400s, YT-1300s, and HWK-290s from that pack are both all enough to want 2 of each. Both YT models are good in higher numbers, depending on the role you are trying to fill. The Scurrgs are capable bombers, and are also ok in larger numbers (though B-Wings tend to be more popular).

For Imperials, the Firespray, the Aggressor, and the Jumpmaster are all good enough for 2 of each. The Firesprays were once popular in larger numbers, but I think that trend has faded.

And in casual games, just proxy the squadrons so you can try them out before deciding if you want to drop a bunch of cash on them.

Edited by stonestokes
1 hour ago, stonestokes said:

Even eBay will add up fast if you are buying singles.

Find a player who plays primarily Imperial, and go halfsies on a couple of Rogues and Villains packs. (It is unlikely that they will want more than 2, though.)

For Rebels, the YT-2400s, YT-1300s, and HWK-290s from that pack are both all enough to want 2 of each. Both YT models are good in higher numbers, depending on the role you are trying to fill. The Scurrgs are capable bombers, and are also ok in larger numbers (though B-Wings tend to be more popular).

For Imperials, the Firespray, the Aggressor, and the Jumpmaster are all good enough for 2 of each. The Firesprays were once popular in larger numbers, but I think that trend has faded.

And in casual games, just proxy the squadrons so you can try them out before deciding if you want to drop a bunch of cash on them.

yeah ill only really be playing casually, no tournies or the likes, im def gonna get one pack to atleast have a copy of all the cards and the ships. ill probably proxy the yt-1300 as one as it looks way cooler IMO anyway. and i like the looks of single bigger ships compared to fighter squadrons so i am really glad both the YTs are viable, the 1300s look like kind of a super tanky A wing.

The YT-1300s are more like a slow tanky X-Wing. They have Escort, which is what they are used for primarily, often alongside Jan Ors and/or Biggs Darklighter.

I love ackbar and the fleet you have set out is good. You will love gunnery teams and ecm on the assault frigate though if it doesn't get subbed out for the mc30.

You can sub out one yt for the points. Or you can drop all your squads and pick up intel officer on all 3 (2 cr, 1 af) which will also drop targets unbelievably fast. At that point your fleet becomes about aggressively attacking before any squads burn you down.

Also, it is very hard to accomplish, but the ackbar mc30 can if flown well land in such a way that you can get both side arcs on 1 target. That pretty much guarenteed a kill.

2 hours ago, BrobaFett said:

I love ackbar and the fleet you have set out is good. You will love gunnery teams and ecm on the assault frigate though if it doesn't get subbed out for the mc30.

You can sub out one yt for the points. Or you can drop all your squads and pick up intel officer on all 3 (2 cr, 1 af) which will also drop targets unbelievably fast. At that point your fleet becomes about aggressively attacking before any squads burn you down.

Also, it is very hard to accomplish, but the ackbar mc30 can if flown well land in such a way that you can get both side arcs on 1 target. That pretty much guarenteed a kill.

The more i look at it the more the assault frigates aesthetic is growing on me, and i was contemplating gunnery teams aswell especially on the cheaper variant, ive also been playing around with a squadron heavy list, can wait to get into the game fully. now i just need a shopping cart ;D

On 3/3/2018 at 1:06 PM, Sophiearcher said:

New to the game so not looking for any thing suuuuuper refined, But i like big ships rather than lots of fighters, and powerful broadsides, but this is a list i thought of to possibly go with my playstyle, and im looking for feed back!

++ Standard (Rebel Fleet) [399pts] ++

+ CR90 Corvette +

CR90 Corvette A [51pts]: Turbolaser Reroute Circuits

CR90 Corvette A [51pts]: Turbolaser Reroute Circuits

+ Assault Frigate Mk II +

Assault Frigate Mark II B [72pts]

+ Squadrons +

YT-2400 [48pts]: 3x YT-2400

+ Objectives +

Assault Objective: Advanced Gunnery

Defense Objective: Contested Outpost

Navigation Objective: Dangerous Territory

+ MC80 Cruiser (Home One type) +

MC80 Assault Cruiser [177pts]: Advanced Projectors, Leading Shots, Redundant Shields, •Admiral Ackbar, •Raymus Antilles

++ Total: [399pts] ++

Any feed back would be appreciate for a very new player! Im not a big fan of the look of the assault frigate so if theres any alternatives to that that would fit that would be nice to.

If you like big ships with powerful attacks and pay Rebel, Raddus bomb fleets (Mc75 Profundity) let you do a lot of the Imperial aggressive play options that used to be exclusive to Imperial fleets. Use Profundity to drop a CR90B with Dodonnas Pride for example.

Alternatively, look up the MC80 (Home One expansion) version of what's typically referred to as the "Doom Pickle."