force power: seal

By Stormbourne, in Star Wars: Force and Destiny RPG

we have seen this multiple times but most notably with the hidden temple ezra and kanan open in rebels

seal (Force Power Rating 2)

basic:

spend 2 pips to seal a selected object of S0, within short range. this requires a average mech check to open

upgrades:

strength: spend 2 pips increase the difficulty of check once per rank of strength

magnitude (2 ranks): spend 1 pip to increase silhouette of object once per rank of magnitude

range (2 ranks): spend 1 pip to increase the range the object must be within once per ranks of range

control: spend 2 pips to increase the difficulty of noticing sealed object once (can be used multiple times)

control: spend 3 pips to upgrade the difficulty of noticing sealed object once (can be used multiple times)

control: spend 3 pips to upgrade the check once (can be used multiple times)

mastery: spend 4 pips the item can only be open by a combined force check that generated 4 pips

Sealing things off is really more of a narrative thing.

Opening them is Move with the Control upgrade for fine manipulation to use Skulduggery at range to pick the lock.

Hiding them is a function of Misdirect.

Honestly, this just seems like a waste of XP on what again is a purely story-based effect.

7 minutes ago, Donovan Morningfire said:

Sealing things off is really more of a narrative thing.

Opening them is Move with the Control upgrade for fine manipulation to use Skulduggery at range to pick the lock.

Hiding them is a function of Misdirect.

Honestly, this just seems like a waste of XP on what again is a purely story-based effect.

while specialized i can think of two scenarios that would benefit from this power, defending a building? seal it now they can't get in as easily as they could otherwise, or the scenario where i would use it due to my situation, smuggling goods from the empire to the rebels? seal the box send it off

this also only works one items and objects so misdirect is better for stealth/guerrilla strikes, while this is more permanent allowing for objects to go unnoticed for long amounts of time without the need for concentration from a force user

so yes while this does have narrative uses it also has mechanical uses that players can use to there advantage as either CC or utility

Force Seal.

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