NOw a days every liason, every officer who change dial, isard, redemption, independence, paragon, inquisitor, nav team, sensor team, nk, engine team and a lot of officer in general
List worst & best upgrade cards
Advanced Projectors, ¿maybe now worse than ever since XI7?
14 hours ago, thecactusman17 said:Ok, I have some issues with these two.
After playing her in a tournament, Isard is a nightmare option when combined with abilities like Slicer Tools or Raid tokens. While some ships like to spam identical commands, others need an early setup combo such as Raddus'd MC75s. Isard lets you plan which ships and which turns need disruption, so you can choose between multiple targets. Since she has no range limitation, she can trigger on your first turn from across the board, giving you 2-3 turns advance warning on approaching ships. One of her most useful functions on a Slicer Gozanti: Activate the Gozanti where you have multiple potential targets, and choose the potential target you are least certain of for commands. For example, you know Demolisher will have a Navigate command, but what about the Star Destroyer next to it? Then slice the one that is more likely to be a threat in the ensuing turn.
Slaved Turrets is an excellent choice on ships that are designed to make only one attack from one hull zone, such as Arquitens cruisers and certain Nebulon-B builds. A frequent indicator of a good Slaved Turrets ship is that it has one major firing arc and no weapons team slot.
I used Isard in my EC list. And she was pointless. I used her only in one match (out of the 9). Not spending the 3 points would have been better. I would have had a better bid.
As you said, on most ships there is no surprisse what command they do. So you get no useful informations from her. And on many it does not really matter. Only these 1-2 cases, where she is usefull, does not make her a good choice.
I would not call her worst card for the slot, but she is really low down.
Slaved Turret is never a good choice. You cannot Flak with it (only on one squadron). You cannot double arc with it. It would be ok for 2-3 points. But NOT for 6. And worst of it, it is a modification. Blocking other cards this way.
I would always take Quad Batteries, Dual Turbolaser Turrets, TRC or X17 before this one. Even the 3-4 extra points for Spinal or Enhanced Armament is better than the Slave Turrets.
It is even worse than Heavy Turbolaser Turrets. And this one is already really bad.
1 hour ago, Tokra said:Slaved Turret is never a good choice. You cannot Flak with it (only on one squadron).
FAQ, p16 - Slaved Turrets: "If a ship with this card equipped attacks a squadron, it can declare additional squadron targets during its attack."
15 minutes ago, Don Henderson fan club said:FAQ, p16 - Slaved Turrets: "If a ship with this card equipped attacks a squadron, it can declare additional squadron targets during its attack."
See? This upgrade is this bad, that i forgot it got an FAQ entry
. I just had to check when it was added. V2.0.
And it is still the worst upgrade for the slot
.
30 minutes ago, Don Henderson fan club said:FAQ, p16 - Slaved Turrets: "If a ship with this card equipped attacks a squadron, it can declare additional squadron targets during its attack."
Still sucks big time ?
13 minutes ago, Green Knight said:Still sucks big time ?
Hey, I passed no comment on the crapness or otherwise of the card! I just corrected the slight inaccuracy of what was written.