Chimera and Sovereign + third wheel

By grandmoffjoe, in Star Wars: Armada Fleet Builds

Name: This Is Getting Out Of Hand (Mk2)
Faction: Imperial
Commander: Grand Admiral Thrawn

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Salvage Run

ISD Kuat Refit (112)
• Governor Pryce (7)
• Ordnance Experts (4)
• Hardend Bulkheads (5)
• Early Warning System (7)
• Leading Shots (4)
• Ordnance Pods (3)
• Sovereign (4)
= 146 Points

ISD Kuat Refit (112)
• Grand Admiral Thrawn (32)
• Wulff Yularen (7)
• Ordnance Experts (4)
• Hardend Bulkheads (5)
• Early Warning System (7)
• Leading Shots (4)
• Ordnance Pods (3)
• Chimaera (4)
• Entrapment Formation! (5)
= 183 Points

Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Repair Crews (4)
= 29 Points

Squadrons:
• 4 x TIE Fighter Squadron (32)
= 32 Points

Total Points: 390

Originally, this fleet was supposed to be "2 star destroyers and their ties" because that's what you see chasing the heroes in the movies. I played four games with that and a coupla things became apparent. First, I suck at picking the Governor Pryce turn. Second, I could stand to have a few more command tokens. Third, assault proton torpedoes ruin my day. The Gozanti covers me on two of these three problems.

I'm also thinking of swapping blockade run for something else, but I am not 100% on that. Advanced gunnery is just a placeholder and I'd love to hear more suggestions.

Edit: Also the initiative bid used to be 24 points. I usually went first.

Edited by grandmoffjoe

This is getting out of hand.

Now there are 2 of them.