47 minutes ago, DodgingArcs said:I dont know how you fix the Ghost. This at least means you don’t get primaries. Allowing the Ghost to get the double shot end of turn was a terrible idea, but so was making Fenn about 5-6 points undercosted (+4pts for Pilot Skill, +1-2pts for anti action ability).
How about changing the Attack Shuttle title (which gives the corresponding Ghost its double-tap) to only work if the Ghost did not previously use a turret attack that turn? That way, the Ghost could still double-tap on a primary shot, but not laying down four TLT shots a turn.