Never played Epic-Looking for Raider build
17 minutes ago, CMDR Ytterium said:Nice! Just wondering, how did the Tie interceptors get that close to the gozanti? if the gozanti moves last with the other epics, how are they not one move's length distant?
The Ties were docked. He was keeping them there until deployment.
okay that makes sense thanks
First post here... long time lurker.
I've really just started playing X-Wing two months or so ago. I have a pretty extensive collection and agreed to do an epic game with some friends. I'm planning on using my Raider, but am not sure really what I should put on it. Since this is my first epic game, I'm trying to keep this as simple as possible while still being effective.
I really like the idea of it being an ion cannon platform, but I don't see anyone running those or suggesting them here.
Here is what I was thinking so far:
Raider Class Corv. Aft
- optimized generators
- operations specialist
- Needa
- ion cannon battery
- ion cannon battery
Raider Class Corv. Fore
- Tibanna Gas Supplies
- ion cannon battery
132 points
I am including Jonus with VI, LWF, TIE Shuttle and a Fleet Officer and Systems Officer to accompany the Raider.
Any thoughts on the above or what I should run with it?
13 hours ago, ThrawnBoat said:First post here... long time lurker.
I've really just started playing X-Wing two months or so ago. I have a pretty extensive collection and agreed to do an epic game with some friends. I'm planning on using my Raider, but am not sure really what I should put on it. Since this is my first epic game, I'm trying to keep this as simple as possible while still being effective.
I really like the idea of it being an ion cannon platform, but I don't see anyone running those or suggesting them here.
Here is what I was thinking so far:
Raider Class Corv. Aft
- optimized generators
- operations specialist
- Needa
- ion cannon battery
- ion cannon battery
Raider Class Corv. Fore
- Tibanna Gas Supplies
- ion cannon battery
132 points
I am including Jonus with VI, LWF, TIE Shuttle and a Fleet Officer and Systems Officer to accompany the Raider.
Any thoughts on the above or what I should run with it?
With jonus you don't need locks and you've already got op spec for focus generation, so shuttle might not be best.
I've become very fond of jonus with trickshot lightweight frame and unguided rockets.
Otherwise stuff in 4 cheap harpoon carriers and some tie advanced with atc or gunboats with manglers
Edited by Dabirdisdaword50 minutes ago, Dabirdisdaword said:With jonus you don't need locks and you've already got op spec for focus generation, so shuttle might not be best.
I've become very fond of jonus with trickshot lightweight frame and unguided rockets.
Otherwise stuff in 4 cheap harpoon carriers and some tie advanced with atc or gunboats with manglers
Thanks for the reply!
So because I've really just started, I don't have harpoons yet.
I'll try that Jonus configuration, although I don't have trick shot. That makes sense.
The rest of the list I was looking at includes
Alpha-class Star Wing
PS 2 - Nu Squadron Pilot
Selections: "Mangler" Cannon, Linked Battery, Xg-1 Assault Configuration
TIE Advanced
PS 9 - •Darth Vader
Selections: Adv. Targeting Computer, Cruise Missiles, Engine Upgrade, Push the Limit, TIE/x1
TIE Bomber
PS 6 - •Captain Jonus
Selections: Lightweight Frame, Saturation Salvo, Unguided Rockets
TIE Fighter
PS 4 - Black Squadron Pilot
PS 4 - Black Squadron Pilot
PS 4 - Black Squadron Pilot
PS 4 - Black Squadron Pilot
TIE Striker
PS 3 - Scarif Defender
Selections: Adaptive Ailerons, Lightweight Frame
Epic Ships
PS 4 - Raider-class Corvette
Raider-class Corv. (Aft)
Selections: 2x Ion Cannon Battery, Operations Specialist, Optimized Generators, Tibanna Gas Supplies, •Captain Needa
Raider-class Corv. (Fore)
Selections: Ion Cannon Battery
I will start by saying I have not used Ion Cannon batteries so I am not sure how effective they actually are. If I have to guess, I would say they are best used against an Emeny Huge Ship. Huge ships are vulnerable to Crits and to the energy loss that Ions tokens do to them. That said, with a maximum damage of 1 per shot, even if it is a critical damage, it seems like you are limiting your Raider quite a bit. Also, each shot will use 2 energy plus you need energy to get your bonus on the primary weapon, so you quickly use more energy than you recharge. After the first round you will be hard pressed to keep them charged so you will probably only be able to fire 1 or 2 total weapons a turn. Also, if your enemy brings large bases, the one Ion does not affect them until they take a second hit.
If you have Ordnance Tubes (or are allowed to proxy cards) I would go for a missile Raider. Ion torpedoes are probably your best bet. You lose a little of the range that the Cannons give but they can do up to 4 damage to the primary target and apply Ions to multiple targets. Also firing Torps does not use energy so you can save the energy for your primary shots and other actions like recover. With Jonus nearby, you are very likely to average 3.5 hits per shot and all you need is one to get through to have a better effect than the Cannons would give.
Then you can choose some of these to help you get Target Locks:
- Impetuous Title (when your attack destroys a target, acquire a lock)
- Sensor Team (can get locks out to range 1-5)
- Weapons Engineer Crew (when you get a lock, you may lock two different ships and works great with both of the above)
I might load my Raider with something like Ion torps, Harpoon or Homing Missiles and then Quad Lasers in case some enemies get in too close. With the Quads, the Raider can defend itself from enemy fighters meaning you don't need to keep any of your fighters back to protect it. They are free to pounce on the enemy.
Raider (Fore)
- Quad Laser Cannons
- Gunner Team
Raider (Aft)
- Weapons Engineer
- Sensor Team
- Ion Torperdos
- Impetuous
- Ordnance Tubes
That puts you at 130 points. You could also add another cargo upgrade or Homing Missiles (a good one since you do not need to spend the lock to fire it). You can hit a target with the homing for some damage, then hit the same one with your Ion torp. If the Ion destroys it, you will hopefully have splashed some Ion effect to neighboring enemy fighters and can then acquire two more locks for next turn with the Impetuous/Weapons Engineer combo.
Edit: Of course this assumes you have most of these cards available. And some basic epic advice...There are lots of ships and lots of arcs. Any "Ace" you put out there will get shot by everything your opponent can throw at it in the first round so either keep everything cheap and generic or keep aces back as far as possible as long as possible until you can take out 2-3 enemy ships.
Edited by pickirk01