Steady: Move-Shoot-Move

By Dave Grant, in Star Wars: Legion

Am I correct in understanding that "steady" (a-la snowtroopers) allows the unit to move (say from behind a building) shoot then move again (say back behind the building).

Feels like that could be quite powerful tactically (well as good as one white dice each can be :-) ), although probably offset by a "standby" order

Looks like you are right. Really looks perfect to be behind a corner or blocking LOS element and just go ahead to shot and come back.

That is correct. I suggested this idea previously in another thread. I call it “Meerkating”.

Depending on how the standby rules end up working this may possibly be the only sensible use i've seen of the standby action so far.

Edited by Ralgon
19 minutes ago, Ralgon said:

Depending on how the standby rules end up working this may possibly be the only sensible use i've seen of the standby action so far.

Im not sure i follow. Please explain

You can also aim + move + shoot, not so bad neither.

34 minutes ago, Ralgon said:

Depending on how the standby rules end up working this may possibly be the only sensible use i've seen of the standby action so far.

We know how they "end up working" - standby interrupts a unit activation.

33 minutes ago, costi said:

We know how they "end up working" - standby interrupts a unit activation.

Moving Into range 2 ? Even then, the actvating player is allowed to weapons range check and simply avoid the standby.

Edit: above edited, i'm restricted to mobile net because of house moves and i only just found the relevant rr passage. Now that i think about it, it's still rubbish because the snow troopers could just fire on the unit in standby, likely generating suppression that clears the token.

Edited by Ralgon
9 minutes ago, Ralgon said:

Moving Into range 2 or must be at range 2? Even then, the actvating player is allowed to weapons range check and simply avoid the standby.

RRG STANDBY

After an enemy unit attacks, moves, or performs an action, if that unit is at range 1–2 and in line of sight of a trooper unit with a standby token, that trooper unit may spend that standby token to perform a free attack action or a free move action.

10 minutes ago, Sk3tch said:

RRG STANDBY

After an enemy unit attacks, moves, or performs an action, if that unit is at range 1–2 and in line of sight of a trooper unit with a standby token, that trooper unit may spend that standby token to perform a free attack action or a free move action.

Found it, check my edit

Edit: and i'm wrong on the snowtroopers, a reread of their card and the standby would interupt their attack post move. So it goes back to being decent vs the meerkats and at best a delay tactic eslewhere (and a dangerous one given they will likey get r3 + shot at the 1st opportunity by their intended target)

Edited by Ralgon

did anyone else think this when they read the title:

and communicate. What's the sound of the infantry? Boom boom!

...no? Okay.

40 minutes ago, Ralgon said:

Edit: and i'm wrong on the snowtroopers, a reread of their card and the standby would interupt their attack post move. So it goes back to being decent vs the meerkats and at best a delay tactic eslewhere (and a dangerous one given they will likey get r3 + shot at the 1st opportunity by their intended target)

Good, It will be useful sometimes, easy to get around by someone with the right tool for the job, and an eye for range. exactly as expected

Also all this assumes a vacuum, what about people standing-by behind walls, inside buildings and other impassable terrain? Can't range 3 me that turn if your only option is to move in to r2 to get a shot round the corner. Correct use of standby will be powerful, overuse of standby will be pointless. Kinda feels about right to me, can't wait to put it on the table.

1 hour ago, MasterShake2 said:

did anyone else think this when they read the title:

and communicate. What's the sound of the infantry? Boom boom!

...no? Okay.

You are not the only one lol. Not sure that many people on here know what you are referring to though.. way better than c130.. hate that one. lol

Shoot. Kill. Terminate. BOOM BOOM

2 hours ago, Sk3tch said:

Good, It will be useful sometimes, easy to get around by someone with the right tool for the job, and an eye for range. exactly as expected

Also all this assumes a vacuum, what about people standing-by behind walls, inside buildings and other impassable terrain? Can't range 3 me that turn if your only option is to move in to r2 to get a shot round the corner. Correct use of standby will be powerful, overuse of standby will be pointless. Kinda feels about right to me, can't wait to put it on the table.

It could potentially be used for keeping your opponent away from an objective on a scoring turn, or for Fleet troopers to prepare to shoot up the speeder bikes whose forced movement is likely to take them to Range 2 for instance.

8 hours ago, Caimheul1313 said:

It could potentially be used for keeping your opponent away from an objective on a scoring turn, or for Fleet troopers to prepare to shoot up the speeder bikes whose forced movement is likely to take them to Range 2 for instance.

Sure, some specific strong uses for it. Kinda what I was getting at?

42 minutes ago, Sk3tch said:

Sure, some specific strong uses for it. Kinda what I was getting at?

I figured. My intention was to build upon your comment.

17 hours ago, Caimheul1313 said:

It could potentially be used for keeping your opponent away from an objective on a scoring turn, or for Fleet troopers to prepare to shoot up the speeder bikes whose forced movement is likely to take them to Range 2 for instance.

I'll conceed the forced move but theres nothing stoping an activing unit to just shoot to clear the ready via suppression then move anyway........

Edited by Ralgon
3 hours ago, Ralgon said:

I'll conceed the forced move but theres nothing stoping an activing unit to just shoot to clear the ready via suppression then move anyway........

Agreed, but it does "force" your opponent to shoot a specific target rather than doing something else, and the attack has to hit to inflict a suppression token. Dice can be fickle. It will probably be more powerful in semi-standoff situations where an opponent's unit(s) are around a building.

4 hours ago, Caimheul1313 said:

Agreed, but it does "force" your opponent to shoot a specific target rather than doing something else, and the attack has to hit to inflict a suppression token. Dice can be fickle. It will probably be more powerful in semi-standoff situations where an opponent's unit(s) are around a building.

No, it does not. All you need to do is generate at least one hit/crit result, even if it hets stopped by defense dice you generate suppression.

8 hours ago, costi said:

No, it does not. All you need to do is generate at least one hit/crit result, even if it hets stopped by defense dice you generate suppression.

That would be what I mean by "hit." Getting through defense dice is a "wound."

on the flip side can a snowtrooper unit on standby respond by using it to "move" gaining a free attack action from steady?

1 hour ago, TerrorScream said:

on the flip side can a snowtrooper unit on standby respond by using it to "move" gaining a free attack action from steady?

Seems legit. Gives them even more incentive to carry grenades (don't forget the "ranged attack" stipulation in there)

4 hours ago, TerrorScream said:

on the flip side can a snowtrooper unit on standby respond by using it to "move" gaining a free attack action from steady?

Seconded, on agreeing. I don't see anything in the rules that says a free action can't trigger a second free action. But this still means you (so far) cannot have attacked on the unit's activation as you cannot Standby if you attack, so no two attacks in a Turn that way.

4 hours ago, TerrorScream said:

on the flip side can a snowtrooper unit on standby respond by using it to "move" gaining a free attack action from steady?

Yes they can. However they cannot attack if say, Vader were to force push them. Because force push doesn't say "perform a speed-1 move action" it says "perform a speed-1 one move".

On 4.03.2018 at 1:11 AM, Caimheul1313 said:

That would be what I mean by "hit." Getting through defense dice is a "wound."

Okay, I'm coming from X-Wing, where "hit" means "something got through defence dice".