So, Flotillas are a thing. Currently, there is only a single Flotilla type available for each faction, and both pretty much serve the same role.
Enter the "Combat" Flotilla...
"Combat" flotillas should share the same weaknesses as all other Flotillas (same ruleset). However, instead of being mostly about fleet supports, these Flotillas are more about adding to combat as well as adding a cheap activation.
For starters, both Rebel and Imperial "combat" flotillas would not have Scatter as a defense, replace the Rebel scatter with a redirect, and the imperial with a brace. Both versions have 5 total shields or less (Rebel, 2-2-1... Imperial 2/1/1, for instance).
Hull remains 3 for both (they're little!)
Attack Dice: Rebel, 1 red up front, 1 black out the back, 2 blue for Flak. Imperial, 2 blue in front, 1 black and 1 blue sides, 1 blue rear, 1 black flak. Rebel version fills the gap for anti-squadron "on the cheap", Imperial adds a more "ship on ship" threat for cheap.
Upgrades: no fleet supports, add a turbolaser for rebel and an ordnance for imperial (may vary between versions "A" and "B" for each)
Stats: Something like Command 1, Squadrons 1 (or 0! Something TOTALLY new!), Engineering 2
Costing: Roughly 24ish points for Rebels, 26ish points for Imperial.
Movement: Ouch... put the Rebel at max speed 2 (2, 0/1) and Imperial at speed 3 (1, 0/1, 1/0/1)
Titles: Rebel titles would have one enhancing anti-squadron, the other trying to make it viable against other ships (attack from same arc twice, even at the same ship/hull zone perhaps). Imperial would have one that negates flotillas not giving a damage card when overlapped, the other a crappy fix to it's squadron command of 0 (something that gives it 2+ squadron activations, or better/uniquely something that let's it activate a single squadron with a special boost of some kind).
Is everyone Happy? Hard to say... Flotillas are both hated and loved, depending on your play style. These sample Flotillas create a new-ish role for the littlest of ships, sort of making them a "super squadron" offensively, but eliminating their HUGE defensive advantage of the Scatter defense. Cheap activation's are great, but when they are EXTREMELY squishy it presents a tough choice....
Overall thoughts?