Double Firespray's

By Scallywag06, in X-Wing Squad Lists

So I have been playing with the Firespray and love the Bomb Output. Now I am trying to put two of them on the board for my son to kick butt. Because lets be honest, "Who doesn't like front and rear arcs?).... TURRETS..... lol

100 points:

Krassis Trelis {Slave-1+Recon Specialist+Heavy Laser Cannon+Extra Munitions+(Proton Rockets+Seismic Charges)} - 53 points

Bounty Hunter (Heavy Laser Cannon+Proximity Mines+ Engine Upgrade) - 47 points

What do you all think.. Give some Feedback please..

I wish that stuff can be updated and can make this ship again playable in tournament play.. Trying to Teach my son to fly better and always be looking at crafty ways to get damage upon your enemy and less for you...

Looking for feed back and thanks.. What would you do or change? Reply Below.

Thanks.

sorry for the re-post of an old topic.. but my son and I are new to the game...

I kinda think the scum versions of the firespray would be more up your guys' alley. I like bombs too, and I think you would be thrilled with Emon Azzameen as a Scum Firespray pilot. He lets you drop a bomb with a 3 turn or 3 straight template instead of the traditional 1 template. Pair that with the Andrasta title which gives you two more bombs and then you have a lot of explosions! :-) You could also equip the bomblet generator from the Havoc expansion for unlimited bombs which means bombs every single turn if you like. Most importantly, with the Havoc expansion you get the Cad Bane crew, which forces your opponent to re-roll blanks when they run over bombs like Cluster, Bomblet Generator, or Mines. Plus the Havoc is a great and fun ship in its own right.

The Scum Kath Scarlet also gives you an extra die with the rear arc, which is especially nice with the Tail-gunner crew.

I know this has nothing to do with your list, but it sounds like Emon Azzameen is just too good to pass up given your interest in bombs and firesprays. These scummy guys do all the empire does but better.

10 hours ago, Scallywag06 said:

Krassis Trelis {Slave-1+Recon Specialist+Heavy Laser Cannon+Extra Munitions+(Proton Rockets+Seismic Charges)} - 53 points

Bounty Hunter (Heavy Laser Cannon+Proximity Mines+ Engine Upgrade) - 47 points

  1. Heavy Laser Cannons were my first choice when I first started playing with Firesprays. They never pulled their weight because a very high proportion of the shots you ever fire are either at range 1 or from the rear arc - in both cases the cannon can't be used.
  2. Krassis with Proton Rockets is okay, I guess, but he already gets a 4-dice attack at range 1 so all you're really getting for your three points is a discardable one-die reroll.
  3. Seismic Charges are okay, but better used on a ship with a higher PS, so that you drop them after people have moved and you know whether anyone will be caught in the blast. Lower PS ships like Krassis and generic pilots are better off with Proximity Mines which will hit someone if they move over them.
  4. Recon specialist is a nice buy for a firespray! A decent agility (for a big ship) plus a decent primary weapon means it can make use of two focus per turn pretty easily.

At the same time, I agree with @BCvalor ; the scum versions of the firespray are just better.

You can't field 3 x Bounty Hunters, which, along with unique imperial crew (Agent Kallus/Rebel Captive) are the only advantages the Imperial verision has - the scum version gets better pilot abilities, better faction-specific crew, and access to the potentially very powerful illicit upgrade.

  • If you want to use bombers, I'd definitely reach for Emon Azzamen as your first choice.
    • His ability - especially when paired with Cad Bane and a Bomblet Generator for unlimited bombs - is amazing.
    • An alternate use is proximity mines, cluster mines or connor nets, Burnout SLAM, and Experimental Interface. Combine your manoeuvre, a SLAM, and his ability and he has a truly ridiculous number of options for minelaying.
  • Kath is arguably the 'best' because her ability is very easy to trigger and very powerful.
    • pair up with a heavy laser cannon and predator and you've essentially got a heavy laser cannon front and back.
    • Alternatively, throw in a tailgunner to really punish anyone chasing you; I've seen people close head-on at opponents with kath and then K-turn as they drop into range to use the tail guns.
  • Boba takes a bit more finesse but his ability is potentially devastating.
    • Don't underestimate how good a reroll of green dice can be.
    • Fearlessness triggers whenever someone is in your arc of fire and you're in theirs at range 1. Since this will also trigger boba's ability, this makes for brutally effective head-on jousts, but it also works with the tail guns. Pair with weapons like autoblasters and cluster missiles to really spread the pain.
    • Engine Upgrade, or Expert Handling, are both good ways to get into close range.

Countermeasures & Glitterstim are a nice combination, too. Countermeasures gives you an impressive 3 evade dice on the turn you discard it, and junks one enemy target lock - combine with glitterstim (essentially unlimited focus for one turn at the cost of a stress token and discarding the card), and an evade for your action, and a Firespray has a non-trivial chance of coming through three incoming missiles with little more than cosmetic damage. With high-PS missile squads a popular option, it's worth a thought...

Absolutely agree to what @Magnus Grendel said.

I flew scum dual Firesprays with bombs since beginning of this year. I tried different variations and took them to a regional (my result was not good, but that's to blame on me, I think the list was fine - but sure harder to fly well than the ghost/Fenn I encountered three times *sad*). I made a threat on this, so if you search this forum you will find some older iterations there.

If you are willing to give in to the villain in you, feel free to copy and don't be afraid to proxy! This is not what I flew at the regional, but taking into account what I learned from it and tweaked.

Emon Azzameen (36)
Bomblet Generator (3)
Cad Bane (2)
Glitterstim (2)
Thermal Detonators (3)
Thermal Detonators (3)
Engine Upgrade (4)
Andrasta (0)

Kath Scarlet (Scum) (38)
Adaptability (0)
Dengar (3)
Glitterstim (2)
Engine Upgrade (4)

Total: 100

View in Yet Another Squad Builder

I found that using a HLC doesn't pay off for me. In the end, Emon wants to run away (to kite) so he can drop his bombs and mines. With an HLC you want to joust, which may lead to your ships spread up wide and unable to focus targets, since one jousts and the other runs to bomb. So embrace the fact that you have a rear arc and use it.

Therefore, Kath is sort of an auto include. I use adaptability to get her to PS6 since I found that sometimes switching the order of activation is really strong.

I also found that having an engine upgrade is really strong on the Firesprays and worth the points. Countermeasures have its worth, too.

Glitterstim is a great addition, since you will be in the furball at some point with multiple guns pointing at you, or you are in just the right spot for a point blank attack but used your boost to get there. Just keep in mind that the Firespray has not many greens.

I round out Kath with Dengar, since the passive rerolls are really strong on her.

Emon is quite straight ahead. Use andrasta and cad bane to get all those bomb slots and fill them with die rolling bombs. Cad bane let's you reroll blanks and focuses on bomb/mine detonation once per turn.

Bomblet generator is obviously strong since unlimited use. It is great against lower PS ships since you know where they are when you do the bomblet. But don't be afraid to just drop one, it's free.

I took proximity mines since they have three dice (with reroll from cad). They should be dropped only when they explode right away. Just dropping them anywhere is a waste of points.

In general, don't force the bombing to much. Keep focused on your approach, turn around or pass by and get them to chase. If you can hit a bomb or two until then, great, but don't let yourself lure into a maneuver that gives you the perfect proximity mine but takes you out of the fight for three rounds while your other ship is hammered by the whole enemy list.

Be prepared for short games, it will be over quick either if you win or lose. Keep your arcs relevant and keep in mind that the Firespray has an evade action.

Edited by flooze

For imp sprays, I would suggest Expertise and rebel captive combo. You need to take advantage of imperials unique crew to differentiate them from the superior scum firesprays. Rebel Captive is godly in many matchups, and with imp Kath ability, she could be double stressing opponents.

Boba Fett (39)
Veteran Instincts (1)
Systems Officer (2)
Harpoon Missiles (4)
Extra Munitions (2)
Guidance Chips (0)
Slave I (0)

Kath Scarlet (38)
Expertise (4)
Rebel Captive (3)
Harpoon Missiles (4)
Bomblet Generator (3)
Guidance Chips (0)
Andrasta (0)

Total: 100

View in Yet Another Squad Builder

Kath is you more expensive spray and rebel captive protects her, along with her ability can be stressing opponents. Boba with VI takes advantage of his ability, and with system officer can give both Kath and himself target locks at PS10 for an alpha strike.

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I recently took double firesprays to a local kit tourney (2-1) and I will just reiterate what most have said that HLC probably isnt worth it. In the three games I fired it a total of two times (each on the first engagement). You can save yourself points and just do Harpoon missiles or torpedos (since you have Dengar for rerolls) for that first engagement.

Here is what I took to tourney:

https://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:220,23,-1,178,-1,202:22:-1:U.-1,U.-1;116:150,-1,-1,250,-1,249:1:25:U.136&sn=Double Spray&obs=

Here is what I changed it to:

Kath Scarlet (Scum) (38)
Expertise (4) , Dengar (3) , Cluster Missiles (4) , Burnout SLAM (1) , Bomblet Generator (3) , Andrasta (0)

Boba Fett (Scum) (39)
Wired (1) , Maul (3) , Contraband Cybernetics (1) , Plasma Torpedoes (3) , Guidance Chips (0) , Slave I (0)

Total: 100

View in Yet Another Squad Builder

Passive mods for both, letting them evade as their action. Plasma from boba with maul and wired is great. Clearing shields for Kath to go to work. Everyone went for Kath first, and burnout slam was stellar either blocking them, slamming into them preventing shots or passing them by, setting up rear shot for next round.

If I wanted to run Imperial firesprays, I agree the imperial crew do have a few gems:

  • Boba Fett
    • Slave 1
    • Veteran Instincts
    • Rebel Captive
    • Harpoon Missiles
    • Extra Munitions
    • Engine Upgrade
  • Kath Scarlet
    • Andrasta
    • A Score To Settle
    • Agent Kallus
    • Harpoon Missiles
    • Bomblet Generator
    • Guidance Chips

honestly, the only time i did multiple firesprays, was when i ran 3 imp ones. that was fun. but for my version, i call it my bomby build.

• Emon Azzameen
Firespray-31
Tractor beam
Proton Bombs
Ketsu Onyo
Slave-1
Extra Munitions
28 points
Syndicate Thug #1
Y-Wing
Bomb Loadout
Extra Munitions
Autoblaster Turret
Unhinged Astromech
BTL-A4 Y-Wing
Proton Bombs
27 points
Syndicate Thug #2
Y-Wing
Bomb Loadout
Extra Munitions
Autoblaster Turret
“Genius”
BTL-A4 Y-Wing
Proton Bombs

otherwise i run prox mines and exp interface on emon, killed chewie in one round that way once.

I flew twin Bounty Hunters with Tactician and Vader in his Tie with title and targeting comp. I won that match.

There is a LOT of good advice here! I would echo the Scum for dual firesprays, and suggest this squad:

Kath

Expertise

Dengar

HLC

Emon

Slave 1

Cad Bane

EM

Cluster Mines

Conner Nets

Everything here is simple.

Kath ALWAYS has rerolls, should normally have Focus fixes (as long as you aren't stressed, from Expertise), on 4 Dice attacks everywhere (5 at rear range 1), leaving her free to Evade or Defense Focus

Emon, at a respectably low PS, can ensure his mines get dropped. He has 4 drops, and Cad really boosts the clusters. However, I could see you switching up some of his stuff, because right here he is really committed to bombing.