Just how customizable are the infantry models?

By Squark, in Star Wars: Legion

So, one of the things I truly loved about 40k was how customizable the infantry models were (well, late 5th edition and onwards kits, anyway). How much so varies from army to army (You're kind of stuck with limited options with the relatively homogeneous Necrons), but a lot of the imperial models actually had a lot of cool cosmetic options. My beloved Space Wolves in particular had a ton of customization options and available poses, such that it was easy to assemble an entire pack of 10 Space Wolves from a box, and have them all look like individuals. And then you could put them next to another pack, and with a little work that pack would have a completely different identity.

Now, from what I've seen it doesn't look like the models for legion are quite that variable. And to be fair, Storm Troopers in particular shouldn't have that much variety. But if I'm putting four squads of storm troopers on the table, it would nice to not see the same sculpt over and over. In particular, it would be nice if the Rebel troopers had a bit more diversity than just 6 humans and a Duros in every single squad. So, for those of you who've gotten a good look at the unassembled models, how customizable are poses? Do the models look conversion friendly? In particular, how difficult do head swaps and limb reposing look?

Edited by Squark

The models are push fit, and while I haven't seen them in person, it looks like they aren't the absolute easiest models to convert ever. Depends partially on how the sleeves/arms are molded.

Edited by Caimheul1313

Remember kids...blades are sharp. Customize with caution and be safe :)

Converting the minis may be against the tourny regs, whenever that gets released. Since you measure LOS from the tallest part of the mini, you can alter them to be taller or shorter, thus changing LOS.

I'm hoping to do some minor customizations as well.. I guess we will find out in a few weeks..

Q: Just how customizable are the infantry models?

A: You can paint them any color you want.

Your welcome ;)

Edited by C3POFETT
53 minutes ago, Undeadguy said:

Converting the minis may be against the tourny regs, whenever that gets released. Since you measure LOS from the tallest part of the mini, you can alter them to be taller or shorter, thus changing LOS.

I hope they come up with a sensible set of rules allowing some conversion while keeping it tournament legal. Otherwise the hobby side of Legion will fall short.

Edited by Andreu

Think it might be the patient game here, we know wave 2 is fleet and snowtroopers. But wave 3 might be different poses, and new squads and we can start mixing up our options more.

What a time to be alive

Change the skin and hair colors of your Rebels for tons of variation. Swap the colors of certain items of clothing between squads and all of sudden the identical poses are less noticeable. Painting goes a long way in miniatures games that have less variety in sculpts.

I’m planning on painting each of my Duros in slightly different skin tones as well as adding some near human aliens to the squads for some variety in species. Particularly Pantorans, Zeltrons, and Mirialans are great for adding some diversity.

Edited by OMGBRICK
2 hours ago, C3POFETT said:

Q: Just how customizable are the infantry models?

A: You can paint them any color you want.

Your welcome ;)

As long as it's black...

16 hours ago, MasterShake2 said:

As long as it's black...

& white....

In all seriousness, with LoS rules, this really seems like something that FFG will need to speak up about.

The timing for this gets critical the second that people get their hands on the minis.

It's interesting to me that like for Runewars this fall at worlds, the FFG types were kinda disappointed there weren't more figure mods in various armies. Least with Runewars it's only the presence of the figure that counts so creative mods aren't that big of a deal there.

17 hours ago, DarkTrooperZero said:

Think it might be the patient game here, we know wave 2 is fleet and snowtroopers. But wave 3 might be different poses, and new squads and we can start mixing up our options more.

What a time to be alive

I wouldn't hold my breath on new poses. FFG can make more money off of producing a new set of minis such as Scout, Death, or Shore troopers, in addition to Rebel Saboteurs, Partizans, or Vanguard. Re-releasing any of the wave 1 models with new poses isn't likely to sell nearly as well, or draw in as many new customers as continuing the train of completely new units.

Plus, FFG's rules seem to be inclined towards the "easily identifiable units by model pose" style of miniatures, which isn't the worst thing. Between all the near humans that can be painted into a Rebel unit and the staining effect that <insert name of fictional planet here> conveniently has on Stormtrooper armor/secret weapons project for *GASP* camouflage armour (:P) I may have a bit fewer options for expressing myself in my units, but I will find a way.

32 minutes ago, tgall said:

In all seriousness, with LoS rules, this really seems like something that FFG will need to speak up about.

I predict the ruling will be along the lines of other wargames where they use the height of the model, you check LOS from the height of a standing figure affixed directly to base to the height of a standing figure affixed directly to a the base.

30 minutes ago, tgall said:

In all seriousness, with LoS rules, this really seems like something that FFG will need to speak up about.

The timing for this gets critical the second that people get their hands on the minis.

It's interesting to me that like for Runewars this fall at worlds, the FFG types were kinda disappointed there weren't more figure mods in various armies. Least with Runewars it's only the presence of the figure that counts so creative mods aren't that big of a deal there.

From a competitive standpoint, the best answer is "use the models as provided and assembled per the assembly instructions". Realistically though, people are going to add scenic bases that make models taller or perform conversions that change the model's height and profile. Require that the base size remain the same and then add a caveat that all conversions should be run past a TO before playing. If an issue pops up in game, call a TO over as per normal. Modelling for in game advantage issues are usually crazy obvious and usually come with upsides and downsides. Super tall Stormies can see more things, but can also be seen more easily.

I like to modify my minis to make them a bit unique. My plan is to mod the 'arm' poses, but no real plans with heads or bodies. I will play in very limited tournaments so I don't feel my mods will be a problem. Since my plan is to play Imperial, the limits to mods makes it tougher. I will really have to wait and see what I can do.

These will be difficult to mod and the arms have shape specific joints so beginners don't screw them up. You best bet for modding comes in the way of painting. How many different ways can one paint a stromtrooper?

Hmm I did notice two to three of the troopers might be able to swap their arms.. it depends on the body poses, pegs can easily be cut off. Worst case might need a bit of green stuff, no worries

Tournament rules aside, these guys are just plastic. It will take more effort than the 40k spue and glue, but with a little green stuff and some imagination anything is possible. My best 40k conversions never used just what came in the box........

I fully expect to see 3rd party parts spring up in no time to help with heads and arms.....

52 minutes ago, Ralgon said:

I fully expect to see 3rd party parts spring up in no time to help with heads and arms.....

That might be a bit harder to avoid copyright issues though given the different scale, but I could be misunderstanding the current rulings on that so....

Arma will be easier than heads though, as most of the heads are molded onto the torsos.

2 minutes ago, Caimheul1313 said:

That might be a bit harder to avoid copyright issues though given the different scale, but I could be misunderstanding the current rulings on that so....

Arma will be easier than heads though, as most of the heads are molded onto the torsos.

If you see whats out there for 40k and xwing............

1 minute ago, Ralgon said:

If you see whats out there for 40k and xwing............

Both of which are a slightly different situations than say arms with the exact peg shape so designed soley to convert legion. There are a ton of 28mm games out there, much fewer at legion's scale.

Just now, Caimheul1313 said:

Both of which are a slightly different situations than say arms with the exact peg shape so designed soley to convert legion. There are a ton of 28mm games out there, much fewer at legion's scale.

Who says they need to include the pegs?

Also those guys above are in very grey area's themselves, and frequently get cease and desist notices hence why i haven't mentioned any. I'm kind of a little surpised the legion scenery startups and kickstarters have been allowed to thrive given most of them are for profit and they aren't licensed.

2 minutes ago, Ralgon said:

Who says they need to include the pegs?

Also those guys above are in very grey area's themselves, and frequently get cease and desist notices hence why i haven't mentioned any. I'm kind of a little surpised the legion scenery startups and kickstarters have been allowed to thrive given most of them are for profit and they aren't licensed.

If this game takes off and or when, I fully anticipate said for profit scenery/Kickstarter entities legally pursued. I'd like to think the Mouse has a heart but ... pretty sure he's about $.

I would think with ALL the secondary/after market model makers someone ... somewhere ... would have arms/heads/hands that would fit. Would not need a peg. Just the right glue.

Considering how resourceful the board community is I give the over/under on someone identifying a company with heads/arms/hands that fit within 2 weeks. Full confidence it happens.

2 minutes ago, Dash Two said:

If this game takes off and or when, I fully anticipate said for profit scenery/Kickstarter entities legally pursued. I'd like to think the Mouse has a heart but ... pretty sure he's about $.

I would think with ALL the secondary/after market model makers someone ... somewhere ... would have arms/heads/hands that would fit. Would not need a peg. Just the right glue.

Considering how resourceful the board community is I give the over/under on someone identifying a company with heads/arms/hands that fit within 2 weeks. Full confidence it happens.

The mouse, hasbro, revell, even ffg themselves.... take your pick.

And unfortunately it's not just about the $$$. If they don't draw a line soon they open themselves to argument about unfair/biased protection of the ip in the future, allowing someone they really need off the shelves for whatever reason to continue operating

4 hours ago, Ralgon said:

Who says they need to include the pegs?

Also those guys above are in very grey area's themselves, and frequently get cease and desist notices hence why i haven't mentioned any. I'm kind of a little surpised the legion scenery startups and kickstarters have been allowed to thrive given most of them are for profit and they aren't licensed.

I'm sure they don't NEED to include the pegs, but some will likely try.

The terrain is a bit more of a grey area though depending on the names they use, as are arms and heads overall provided there are other game systems of a similar size/theme. For the terrain, the buildings in Star Wars are frequently based on architecture that can be found on Earth, so a bit harder to enforce probably.

I remember that one company that made some really nice asteroids and other terrain for X-wing and Armada, that for some reason thought it was a good reason to start making ships. Unsurprisingly they were quickly hit with a C&D. So "Tentacle head alien" would probably be okay, but "Twi'lek" would probably get shut down hard. I don't know what other games exist in a similar scale, not that a company can't just be producing arms for their own models that happen to be a similar scale...

We'll have to see what FFG's OP rules are for modeling (I don't think those are out yet?) for those of us wanting to participate in tourneys.