I haven't tried a Hammerhead swarm yet, but I just purchased by 2nd pack of them, and I want to give it a shot.
Long distance ATPs seem pretty sweet, so this is what I came up with.
I could easily drop Draven and Phoenix Home, but having a little more Flak seemed nice. Also I don't know if it matters if I've first or second. Also I'm wondering if I can change up my squads to be more resilient.
Also I could save some points by foregoing TFA, and dropping OE for TFO. But I think they need all the help they can get to stay alive. And STM! seems fun with them also.
Anyways, I'd love any feedback. 5 Possible ATP shots in a turn seems pretty devastating to any ship.
Name: Sato's ATPs 1.1
Faction: Rebel
Commander: Commander Sato
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Navigational Hazards
Pelta Assault Ship (56)
• Commander Sato (32)
• Lando Carissian (4)
• Shields to Maximum! (6)
• Assault Proton Torpedoes (5)
• Phoenix Home (3)
• General Draven (3)
= 109 Points
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Task Force Antilles (3)
= 48 Points
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Task Force Antilles (3)
= 48 Points
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Task Force Antilles (3)
= 48 Points
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Task Force Antilles (3)
= 48 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• 2 x HWK-290 (24)
• 2 x A-wing Squadron (22)
= 79 Points
Total Points: 400