... so here are my impressions, for all that you don't care ![]()
All those shiny bits and peices:
First things first. The materials are very high quality, I can't fault that. Though a fair old number of them really do feel like they arn't really needed. The various PC and monster counters for instance feel like something i could really have done without. I play WFRP 1st and 2nd as well as WFB, models i have, in abundance. From first glance at the rules, almost all of the player aids other than the Dice and the stance & progress trackers would have been from my point of view, as well or perhapes even better handled by being in the book.
Faffing around with cards and tokens has never really been my thing. It also leads to the problem that i may well need duplicates of many of the items (or to atleast design a character sheet where the details of talents ect can easily be copy pasta'd in) to handly characters who wish to play the same career, or who have duplicate talents.
I can handle looking up spells and backgrounds/feats in mage: the awakening and DnD, so i don't see why I can't be trusted to do the same here. A well made character sheet and PDF referance sheet could handle 90% of this dross, allowing for it to be sold as a book at a price where i could have purchased it months ago.
Summation: Well made, but something i could have done without.
Funny Dice and that Nagging colour problem:
Firstly, i am colour blind, and who ever thought colour coding the dice was a bright idea, please give your self a slap upside the head. The Green and the Red are troublingly similar as are the Blue and Purple To make matters worse, in both cases these similar coloured Dice are of the same type, so it isn't even like i can reason that the Green dice are Characteristic Dice, which are D8s, so the D10's that look like they might be green must be the reckless dice. No rather, it is a toss up between two sets of D10, which look pretty similar and two lots of D8 that look pretty similar. I can already tell that it is going to make me scream with frustration.
All that said, what i have read of the rules so far, i really like the Dice pool system, in as much as it appears that you can get some very interesting combinations of pools. I am not sure i feel that the symbol system makes them much easier to read, but well see how that works in play.
Fate seems to have completed its meta-morphosis from something sublime into something base(not neccissarilly a bad thing). It now reminds me of the fool arcana in artesia: adventures in the known world.
Summation: Grrrr...Colours!!! Hmm...Interesting.
Zelots and Watchmen and Roadwardens, oh my:
The careers are pretty standard fair for WFRP. I am vaguely pissed off that fantasy flight they appear to have intentionally done a 'players handbook 2'(absence of gnomes, half-orcs and so on) on us, having not included certain Iconic careers in the core box, but provided them in another product so that you have to buy both if you want your small but vicious dog. Atleast, and this is a saving grace when engaged in such obvious attempts to 'force' purchase of additional material, fantasy flight had the good sense to get the The Adventurer's Toolkit out almost immediately after the corebook, rather than a year later.
Ofcause, none of this really deals with the mechanics, but once i have read the rules can re-read the careers i will re-visit them
Side note: The inclusion of Wardancers, swordmasters and iron breakers in the The Adventurer's Toolkit, does leave me to question asking my self 'does fantasy flight 'get' WFRP. These are careers that feel entirely out of place, and looking back on that climactic battle at the end of 'the power behind the throne', where my character gustav, third son of minor nordland nobility, student and agitator, struggled with KHV at the edge of the via duct, before finally throwing him to his supposed death, it just wouldn't have been the same with a swordmaster tagging along in the group.
Summation: Where's my Small But Vicious Dog?
A merry band of murderers:
The party sheets is an interesting touch, but not nearly as original as Fantasy flights promo video makes out. Just of the top of my head, Werewolf: The Apocalype was doing the same thing more than a decade ago ago using the pack totum. Orpheus, Promethean: The Created and Changling: The Lost have also all trodden this ground and that is sticking with one major player like white wolf. Pretty sure indies like house of the blooded and . At first glance, this is an interesting variation on the idea but nothing ground breaking.
Summation: Interesting, by recycled.
Ofcause, all this is just my very first, had less than an hour of reading, impression. More will follow as get deeper in.