Bomb Detonation Order? Does it exist?

By eagletsi111, in X-Wing

As we know bombs are more an more prevalent in the meta. So is sabine.

What is the proper detonation order when a bomb goes off.

So for instance a bomb goes off hitting 3 ships 2 enemy and 1 of mine.

What is the order? A guy at one of my stores months ago said, "It's initiative order, player with initiative chooses who get affected first his side or the enemies" If one or more enemy ships are affected the enemy chooses the order of the hits. So if I have initiative, I can pick who is affected first my ships or his.

There are lots of things that need to have this order defined which can be gamed to take advantage of it. Like Sabine, QD, etc. Especially with Poons out there and deadman switch.

So what is the proper order of bomb detonation?

The player who owns the effect chooses the order of resolution.

If multiple effects with the same timing are occurring, the player with init resolves all their effects first, in whatever order they wish, then the player without init resolves theirs.

Your question cannot be answered without knowing whose bomb it is that's detonating.

If it was dropped by your ship, you choose the order. If it was dropped by an enemy ship, he does. In practice it doesn't usually make much difference, though exceptions do exist, e.g. Quickdraw, Cad Bane etc can make it important who is damaged or rolls first.

Sabine resolves after the bomb token is removed, which happens after all the effects of its detonation, so in the case of a bomblet hitting multiple ships, you can see what the results of the detonation are in full, before deciding who to damage with Sabine (and if it's hitting the ship WITH Sabine on it, she might die before she can have her effect).

I guess that’s better than trying to figure out which ship is closest to bomb and working outward from there, especially if multi ships are touching or overlapping the bomb.

i never liked the idea of ‘bomb ownership’ tho. Thanks Sabine for starting that.

7 hours ago, GrimmyV said:

I guess that’s better than trying to figure out which ship is closest to bomb and working outward from there, especially if multi ships are touching or overlapping the bomb.

i never liked the idea of ‘bomb ownership’ tho. Thanks Sabine for starting that.

It's not just Sabine's fault. There were other instances where it matters.

For instance, a thermal detonator hitting more than one Attanni ship at a time. Are the bomb effects applied simultaneously, thus only stressing each ship once? Nope, they're applied in the order of the bomb owner's choosing. So the ship affected first gets one stress, and the second gets two.

7 hours ago, GrimmyV said:

i never liked the idea of ‘bomb ownership’ tho. Thanks Sabine for starting that.

It existed even before Sabine in the sense that the physical token belongs to one of the players and presumably will be returned to them after removal. So it was being tracked even when it had no impact on gameplay.

17 minutes ago, Makaze said:

It existed even before Sabine in the sense that the physical token belongs to one of the players and presumably will be returned to them after removal. So it was being tracked even when it had no impact on gameplay.

Well that’s just common curtesy. If I lent my proton bomb token to the other player I would want it back, but when his ship drops it, that token would be ‘his’ in the game. Strange when you think about it.

Interesting. So I dropped the bomb it goes off and hits two enemy ships and 1 of my own.

Because it's my bomb. Initiative means nothing. I choose the order of detonation always.

Nice! I didn't know that.

thanks,

Bomb Detonation Order (EPT upgrade)

2 points

Friendly bombs do not detonate as listed on the upgrade cards but instead detonate at any time during your turn.

Too OP?

1 minute ago, GrimmyV said:

Bomb Detonation Order (EPT upgrade)

2 points

Friendly bombs do not detonate as listed on the upgrade cards but instead detonate at any time during your turn.

Too OP?

Almost saturation salvo bad.

51 minutes ago, tortugatron said:

Almost saturation salvo bad.

Actually not terrible. It turns on reveal bombs, the ones that happen to have an R1 radius detonation, into something high PS pilots can't avoid without movement actions on the previous turn. It honestly might be OP on generic Scurrgs since they have decent bombing capability and an EPT.

Also as written is gives you Rebel Nym's power for an unlimited number of bombs, that's definitely OP but probably not intended

Edited by Makaze
1 hour ago, Makaze said:

Actually not terrible. It turns on reveal bombs, the ones that happen to have an R1 radius detonation, into something high PS pilots can't avoid without movement actions on the previous turn. It honestly might be OP on generic Scurrgs since they have decent bombing capability and an EPT.

Also as written is gives you Rebel Nym's power for an unlimited number of bombs, that's definitely OP but probably not intended

So you’re saying th bombs don’t have to detonate at all? Then yes that’s hella broken and you just ruined x-wing.

2 hours ago, Makaze said:

written is gives you Rebel Nym's power for an unlimited number of bombs, that's definitely OP but probably not intended

No, it was totally intended. Intended, but definitely not serious.

1 hour ago, tortugatron said:

So you’re saying th bombs don’t have to detonate at all? Then yes that’s hella broken and you just ruined x-wing.

Uh yeah that was the joke. But now that I had to explain it....

Here's what I don't like about it: it's an Elite upgrade, meaning it's unusable by any Punisher and most bombers. I'm not sure the right way to put it on one of those ships, but if it's not at least as good for Empire as anyone else, I'm not having it.

"Detonate whenever" also seems extreme. I'd say "You may cause a friendly bomb to detonate at the end of any ship's activation." So you can't interrupt The Grand Inquisitor Enkidu while he's moving or barrel rolling, but if you catch him before he moves, it'll work. Alternately, a cleaner language might be "after any ship executes a maneuver, you may detonate a friendly bomb." That's a similar trigger to Snap Shot.

People would never suggest perma bombs if they had experienced cloaked mines in Attack Wing.

The template is the size of a debris field.

It doesnt get removed.

It has a range of 1 - 2

It rolls three dice to enemy ships....

19 hours ago, theBitterFig said:

Here's what I don't like about it: it's an Elite upgrade, meaning it's unusable by any Punisher and most bombers. I'm not sure the right way to put it on one of those ships, but if it's not at least as good for Empire as anyone else, I'm not having it.

"Detonate whenever" also seems extreme.

Literally one post above your critique, lies this comment:

On 3/1/2018 at 8:17 PM, GrimmyV said:

Uh yeah that was the joke. But now that I had to explain it....

It's crazy busted. That was the joke. Get it?

15 hours ago, Sekac said:

Literally one post above your critique, lies this comment:

It's crazy busted. That was the joke. Get it?

Eh, I know it's a joke, but the premise of a remote detonator for a bomb isn't crazy. Someone's silly, but it's an interesting concept to engage with.