Spending MPs to perform 2 moves

By topacesteve, in Imperial Assault Rules Questions

Hello, if a unit has 4 speed, in order to perform 2 moves (4+4) and gain the 8 MPs does he need to DECLARE it at the start of his activation (so he gains them).

Or is it that he always has at the start of his activation 8MPs to spend regardless.

For Instance if a figure is adjacent to Rancor and wants to cross to its other side, it should spend 4Mps. So it would be 2Mps for the 1st square and 2Mps for

the 2nd Square, thus spending the 4Mps for the 1st action. If it forgot to declare DOUBLE MOVE (thus gaining 8mps) though, it would not have the necessary 1

more Mp to land behind the Rancor thus ending its turn (not being able to perform the move) thus moving somewhere else.

Especially in tournaments such decisions should be punished so the player would not roll back his 1st action declaration.

There is no double move as such.

You can spend an action(point) for a Move action, which allows to perform a move (game term), which allows to gain movement points according to Speed.

Gaining movement points does not move the figure, and the Move action finishes immediately after giving the movement points.

You can then spend another action to perform another Move action, giving you another Speed number of movement points.

You can spend movement points to move the figure before or after actions, but not during them (and not during other abilities).

In addition, during his activation a hero (in the campaign) can suffer 1 strain to gain 1 movement point, twice per activation. (This too can be done only before or after actions but not during them.)

A figure cannot enter a space occupied by another figure unless you can end the movement legally. So to get across a Large figure perform two Moves, then start spending the movement points. Note that zig-zagging may allow you to only enter one space occupied by a hostile figure.

About declaring your actions - I think planning your moves is quite fine in skirmish, so that you know before committing whether you need to take one or two Move actions, and anyone being a jerk about it can be handled by the judge.

Edited by a1bert

I think in the Rancor example though, isn't Steve correct? Don't you have to "end movement" to take an action?

Say no strain move was available for some reason, and you want to move through a massive figure (or a Nexu). If you are speed 4, you couldn't clear the figure so you can't end movement to get the additional 4MP to get through.

In that case what happens? I think that you can't do the thing that put you in that position, so you'd wind back to before you entered the spaces with the enemy figure, and at that point you'd take the 2nd move action.

So my statement is true, if i am adjacent to a hostile Rancor with me having Speed 4,and want to try to cross at its other side, i will never be able to do it , because when i spent the 4mps for my 1st action,i would end up in the Rancors space, so i would not be able to land there. So this whole movement would not be allowed towards this direction

You can perform Move action once to gain 4 (finished immediately without moving the figure), perform Move action again to gain 4 mp (finishes immediately without moving the figure), making 8 total, and only after having 8 start spending them (which moves the figure).


Having just 4mp you are technically allowed to spend 2 mp to enter a space with a hostile figure, then move back with 1mp. (For some enter/exit space shenanigans.) But if you are just planning your move, you are not actually moving the figure, put the figure back where it started, perform the other Move action, still have all of the movement points, then commit to spending them.

Edited by a1bert

As a1bert said, you can perform the move action twice and then move for 8 mps. Or you can perform the move, move some spaces, stop in a legal position and then perform move again which will add your speed to whatever you have left over (in case you only spent 2 or 3 mps).

This can make a difference because there are abilities triggered by performing a move (which is the action that gives you movement points not the moving itself). Because of this you have to declare your actions.

I think the op is talking about an interesting scenario: a 4-move figure is trying to get to the far side of a bantha. The player declares a move action, then starts moving the figure, counting off the spaces.

Now, -technically-, strictly by raw, I think the opponent could say, after the figure has entered the first bantha space, that it can't enter the second bantha space because it doesn't have enough movement points left to exit that space. And, since it's currently in the bantha's space, it also can't stop to take another move action to gain enough points to cross. The player would then be forced to backtrack to the near side, declare the second move, and try to cross after that with five points. Potentially leaving him in a much worse position.

Seems legit, by RAW. Rather high on the jerk-move scale though...

If a player hasn’t taken the two movement actions necessary to generate enough mps to get across then they don’t understand how this game works in the first place.

if you are a player faced with such an opponent, it would seem it be the best move to politely edjucate them and allow them to have taken both movement actions prior to beginning the spending of their mps.

if you do not do so then I would argue you are not a nice person.

On 3/2/2018 at 7:02 PM, IndyPendant said:

I think the op is talking about an interesting scenario: a 4-move figure is trying to get to the far side of a bantha. The player declares a move action, then starts moving the figure, counting off the spaces.

Now, -technically-, strictly by raw, I think the opponent could say, after the figure has entered the first bantha space, that it can't enter the second bantha space because it doesn't have enough movement points left to exit that space. And, since it's currently in the bantha's space, it also can't stop to take another move action to gain enough points to cross. The player would then be forced to backtrack to the near side, declare the second move, and try to cross after that with five points. Potentially leaving him in a much worse position.

Seems legit, by RAW. Rather high on the jerk-move scale though...

In high-level chess tournaments, you're often bound by "touch move" -- if you touch a piece, you have to move it, and if you touch an opponent's piece, you have to take it (if there's a legal option to do so, in both cases). The expectation is that those tournaments have a bit more formality to them.

But I've never heard a formal rule on something like that in IA, and frankly, most Regionals games I've seen or heard, people simply move their figure, without declaring the move action: we all understand what's happening. Sometimes in technical situations (alliance smuggler or fly-by or something), someone will verbalize all the steps.

By and large, if someone called a TO over to say "he didn't explicitly declare the double move," my impression is the majority of our TO's would rule that the action is legal, and maybe warn the "offending" player to be more explicit about it for the rest of that game, especially since it's hard to imagine that the board state would have changed as a result of not declaring a double move, or that new information would have been revealed, which are the usual reasons not to allow a minor "take back" situation.

Heh. I...may have given the wrong impression, here. I'm not condoning the idea. As a TO myself, there's pretty much no way I'd let someone get away with trying to rules-lawyer something like that. Also, I'm putting words in the OP's mouth; I may have just totally derailed his thread.

I'm just saying that strictly by RAW, it technically seems legit. ...And it would be very high on the jerk-move scale to try to enforce it. ; )