Lucrehulk-Class Battleship

By Underachiever599, in Star Wars: Edge of the Empire RPG

I'm working on coming up with some custom stats for various Clone Wars vehicles for a future campaign idea. Naturally, one of the first vehicles I decided to build was the Lucrehulk -Class Battleship, the refitted Droid Command Ship used by the Separatists during the Clone Wars.

Lucrehulk -Class LH-3210 Cargo Freighter: Sil 9, Spd 2, Hnd -3, F2/P3/S3/A3, Armor 6, HTT 155/SST 75

Hyperdrive: Primary: Class 2, Backup: Class 10
Navicomputer: Yes
Sensor Range: Long
Crew: 25 command staff, 150 droid crew
Starfighter Complement: 150 Vulture Droids 144 Vulture Droids, 72 Tri Fighters, 72 Hyena Bombers
Vehicle Complement: Numerous landing craft, transports, carriers, and tanks
Encumbrance Capacity: 40,000
Passenger Capacity: 139,000 battle droids
Consumables: Two years
Cost: 140,000,000
Hard Points: 2
Weapons: Eight forward light turbolaser batteries (Fire Arc Forward; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow-Firing 1),

Twelve port and twelve starboard light quad turbolaser batteries (Fire Arc Port or Starboard; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow-Firing 1),

Ten aft light quad turbolaser batteries (Fire Ard Aft; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow-Firing 1),

Four heavy tractor beam emitters (Fire Arc Forward; Damage -; Critical -; Range [Short]; Tractor 6)

Additional Rules: Massive 3

I'm decided to scale back the amount of Vulture Droids that the ship can supposedly hold, as 1,500 starfighters in this game is just obsurd. Scaling it down to 150 144 Vulture Droids, 72 Tri Fighters, and 72 Hyena Bombers instead seemed much more reasonable. It still has the highest Starfighter complement of any ship in this game, if I'm not mistaken. More than double what is carried by the IS-I Star Destroyer.

What do you guys think of the rest of the stats, though? I gave it more health than a Star Destroyer, but significantly less armor. The shielding, I made rather comparable to a Star Destroyer, but with the Fore being the weakest point of the ship, rather than the Aft (as the Fore of the ship seems the least heavily defended, considering most of the guns can't even aim straight forward due to the round shape of the ship). The weaponry is still rather limited, with only a handful of light turbolasers, since this is just a refitted cargo freighter, not a dedicated war vessel. I haven't bothered figuring out how to stat out the core ship, though I'll come up with something for it later down the line. For now, my largest concern was simply getting the main stats down.

Edited by Underachiever599
30 minutes ago, Underachiever599 said:

I'm decided to scale back the amount of Vulture Droids that the ship can supposedly hold, as 1,500 starfighters in this game is just obsurd. Scaling it down to 150 Vulture Droids instead seemed much more reasonable. It still has the highest Starfighter complement of any ship in this game, if I'm not mistaken. More than double what is carried by the IS-I Star Destroyer.

I think some of the dedicated carriers in Stay On Target might be higher but 150 is still a huge amount. They're even more expendable than TIE fighters, but there must be some limit to the number you can carry, assuming you're packing troopers as well.

That said, a lucrehulk is bigger than a star destroyer. It's about 3km x 3km where a destroyer is about 1.5km long - it's internal volume is closer to dreadnoughts like the Mandator or Executor. Combined with the reduction in space for not needing organic pilots, I could easily see 500?

1500 fighters is absurd in this game. Essentially it's a case of either you need to reach for the Lead By Example mass combat rules, or else make them really, really bad - as in sub minion-level goon in TIE fighter bad .

Not giving the Vulture Droid Piloting or Gunnery as a group skill (or only giving them a level for every 2 or 3 minions) might be a good option?

The Lucrehulk is supposed to have had 42 quad turbolasers.

  • Making them light weapons is fine (as noted, it's an armed transport)
  • I agree that it'll have lighter armament forwards, because the guns are on the outer ring and the outer ring isn't there in the 'docking space' forwards.
  • I don't see that the weapons will have been any different - I'm assuming (since you've got 'linked 3' in there) that you still plan on the forward guns being quad-mounted
  • 8, 12, 12, 10 seems a sensible layout. It's a lot of guns, but lack a destroyer's ability to point all of them forwards. Since most of the time they'll be firing half and half every turn on Blanket Barrage, that's still enough weapons to make attacking it an unpleasant possibility (3-4 skill upgrades from massed minion groups firing, and with damage 5 breach 2 even a 'half damage hit' can really, really hurt)

I'm not convinced by Massive 3. Yes, obviously it's massive, but it's also not necessarily that resilient to criticals. Massive 2 might well be enough; you want ordnance to critical it fairly reliably.

Nice work, the Lucrehulk is easily my favorite ship in all of Star Wars. It could probably use some rebalancing a bit but I think in general I'd probably place this in my Clone Wars Stuff thread I'm working on. Now we just need some Vulture Droid stats, (cheap weaker starfighter) Droid Tri Fighter stats, (expensive but effective starfighter) and the Hyena-class bomber (anti captial ship fighter obviously) and I think we've got the basics down.

I really like this. Good stats, well balanced, and it would work very well in its role in-game.

As to its carrier capacity, what about tri-fighters or bombers? I could see it carrying two squadrons of Vulture droids, then one squadron each of Tri-fighters and Bombers, which could increase the fighter compliment to 288. It's high, but helps it match the source material. I agree with Magnus that the droid fighters should effectively be made of paper.

I don't... but I guess mostly because I want to use Vulture Droids in other things. lol

7 hours ago, Magnus Grendel said:

I think some of the dedicated carriers in Stay On Target might be higher but 150 is still a huge amount . They're even more expendable than TIE fighters, but there must be some limit to the number you can carry, assuming you're packing troopers as well.

That said, a lucrehulk is bigger than a star destroyer. It's about 3km x 3km where a destroyer is about 1.5km long - it's internal volume is closer to dreadnoughts like the Mandator or Executor. Combined with the reduction in space for not needing organic pilots, I could easily see 500 ?

1500 fighters is absurd in this game. Essentially it's a case of either you need to reach for the Lead By Example mass combat rules, or else make them really, really bad - as in sub minion-level goon in TIE fighter bad .

Not giving the Vulture Droid Piloting or Gunnery as a group skill (or only giving them a level for every 2 or 3 minions) might be a good option?

The Lucrehulk is supposed to have had 42 quad turbolasers.

  • Making them light weapons is fine (as noted, it's an armed transport)
  • I agree that it'll have lighter armament forwards, because the guns are on the outer ring and the outer ring isn't there in the 'docking space' forwards.
  • I don't see that the weapons will have been any different - I'm assuming (since you've got 'linked 3' in there) that you still plan on the forward guns being quad-mounted
  • 8, 12, 12, 10 seems a sensible layout. It's a lot of guns, but lack a destroyer's ability to point all of them forwards. Since most of the time they'll be firing half and half every turn on Blanket Barrage, that's still enough weapons to make attacking it an unpleasant possibility (3-4 skill upgrades from massed minion groups firing, and with damage 5 breach 2 even a 'half damage hit' can really, really hurt)

I'm not convinced by Massive 3. Yes, obviously it's massive, but it's also not necessarily that resilient to criticals. Massive 2 might well be enough ; you want ordnance to critical it fairly reliably.

1. I double-checked Stay on Target while making the Lucrehulk. The Ton-Falk, Sil 7, can carry 72 starfighters. Quasar Fire, Sil 6, can carry 48 starfighters. Secutor, Sil 8 and 50% larger than a standard Star Destroyer, can carry 144 starfighters. So the 150 I provided to the Lucrehulk is still the largest number of any carrier short of the Death Star in Dawn of Rebellion.

2. With that in mind, you do raise a valid point about non-organics not needing much space. A single wing of fighters is 72, so I'm thinking of modifying the numbers. Two full wings of Vulture Droids, one wing of Tri Fighters, and one wing of Hyena bombers. This would let it carry a total of 288, double the amount of fighters that the next-largest carrier in this game is capable of carrying.

3. I really, really like the idea of having massed Vulture Droids, but with no group skills. Mass Combat rules could still let them pose a threat, and the occasional lucky roll in regular combat could still let them do damage, but they'd be strictly inferior to even a pair of TIE Fighters. I love it.

4. Massive 2 would probably be a fair change. I went with Massive 3 in this case because thus far, every Sil 9 ship in the game has had Massive 3. Even the MC80A, which is roughly the same size as a Star Destroyer, has Sil 9 and Massive 3. Considering this ship is roughly twice as long, and more than three times as wide, I thought Massive 3 was rather fitting.

14 hours ago, Underachiever599 said:

. I double-checked Stay on Target while making the Lucrehulk. The Ton-Falk, Sil 7, can carry 72 starfighters. Quasar Fire, Sil 6, can carry 48 starfighters. Secutor, Sil 8 and 50% larger than a standard Star Destroyer, can carry 144 starfighters. So the 150 I provided to the Lucrehulk is still the largest number of any carrier short of the Death Star in Dawn of Rebellion.

Fair enough.

14 hours ago, Underachiever599 said:

that in mind, you do raise a valid point about non-organics not needing much space. A single wing of fighters is 72, so I'm thinking of modifying the numbers. Two full wings of Vulture Droids, one wing of Tri Fighters, and one wing of Hyena bombers. This would let it carry a total of 288, double the amount of fighters that the next-largest carrier in this game is capable of carrying.

Also fair enough. Maybe not a full wing of Tri-fighters - as they're supposed to be a bit more dangerous - but certainly the separatists considered vultures and hyenas only slightly less expendable than missiles and bombs.

14 hours ago, Underachiever599 said:

3. I really, really like the idea of having massed Vulture Droids, but with no group skills. Mass Combat rules could still let them pose a threat, and the occasional lucky roll in regular combat could still let them do damage, but they'd be strictly inferior to even a pair of TIE Fighters. I love it.

Pretty much. A mass combat check against a Hyena swarm would almost always come out against the attacker (because you use green and purple dice relative to your respective numbers) but since the attackers hopefully have a decent piloting/gunnery/whatever and the droids don't, it'll be a few yellow dice versus a lot of purple ones - and probably a few boost dice, as well - almost by definition the attackers ships are faster, tougher and better armed.

14 hours ago, Underachiever599 said:

4. Massive 2 would probably be a fair change. I went with Massive 3 in this case because thus far, every Sil 9 ship in the game has had Massive 3. Even the MC80A, which is roughly the same size as a Star Destroyer, has Sil 9 and Massive 3. Considering this ship is roughly twice as long, and more than three times as wide, I thought Massive 3 was rather fitting.

Just a thought. It certainly has the size for it. The MC80 is a fair point; it was built for damage tolerance more than a destroyer was, but on the other hand it wasn't built as a warship from the keel out.

Anybody have any more changes in mind for this ship? If not, I'll add it to my Clone Wars Stuff thread if nobody minds.

On 2018-03-01 at 9:35 AM, Underachiever599 said:

I'm decided to scale back the amount of Vulture Droids that the ship can supposedly hold, as 1,500 starfighters in this game is just obsurd. Scaling it down to 150 144 Vulture Droids, 72 Tri Fighters, and 72 Hyena Bombers instead seemed much more reasonable. It still has the highest Starfighter complement of any ship in this game, if I'm not mistaken. More than double what is carried by the IS-I Star Destroyer.

Does it have any ability to launch fighters apart from the rather small hangar doors Anakin enters through? If it only has two of those in total, It could have a huge number of fighters, but a set limit of how many it could launch per turn? If the vulture droids aren't too impressive (they don't seem to be), that could be enough.

23 hours ago, penpenpen said:

Does it have any ability to launch fighters apart from the rather small hangar doors Anakin enters through? If it only has two of those in total, It could have a huge number of fighters, but a set limit of how many it could launch per turn? If the vulture droids aren't too impressive (they don't seem to be), that could be enough.

No, just the end-of-ring doors.

I wonder, is this intended to be the battleship version or the cargo freighter version of this ship? If it's the former, it's fine, but if it's the latter I think it's stats in general in addition to it's cost should be lowered somewhat to show it's not designed for military use.

I've added this to my Clone Wars Stuff Compilation Thread. I also added a variation rule for Droid Control Ships. Nice work.

23 hours ago, immortalfrieza said:

I wonder, is this intended to be the battleship version or the cargo freighter version of this ship? If it's the former, it's fine, but if it's the latter I think it's stats in general in addition to it's cost should be lowered somewhat to show it's not designed for military use.

I've added this to my Clone Wars Stuff Compilation Thread. I also added a variation rule for Droid Control Ships. Nice work.

This is the battleship version. Since I intend to use this for a Clone Wars campaign, I decided to stat out the version that was more common during the war. Glad you like it!