I'm working on coming up with some custom stats for various Clone Wars vehicles for a future campaign idea. Naturally, one of the first vehicles I decided to build was the Lucrehulk -Class Battleship, the refitted Droid Command Ship used by the Separatists during the Clone Wars.
Lucrehulk -Class LH-3210 Cargo Freighter: Sil 9, Spd 2, Hnd -3, F2/P3/S3/A3, Armor 6, HTT 155/SST 75
Hyperdrive: Primary: Class 2, Backup: Class 10
Navicomputer: Yes
Sensor Range: Long
Crew: 25 command staff, 150 droid crew
Starfighter Complement:
150 Vulture Droids
144 Vulture Droids, 72 Tri Fighters, 72 Hyena Bombers
Vehicle Complement: Numerous landing craft, transports, carriers, and tanks
Encumbrance Capacity: 40,000
Passenger Capacity: 139,000 battle droids
Consumables: Two years
Cost: 140,000,000
Hard Points: 2
Weapons: Eight forward light turbolaser batteries (Fire Arc Forward; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow-Firing 1),
Twelve port and twelve starboard light quad turbolaser batteries (Fire Arc Port or Starboard; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow-Firing 1),
Ten aft light quad turbolaser batteries (Fire Ard Aft; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow-Firing 1),
Four heavy tractor beam emitters (Fire Arc Forward; Damage -; Critical -; Range [Short]; Tractor 6)
Additional Rules: Massive 3
I'm decided to scale back the amount of Vulture Droids that the ship can supposedly hold, as 1,500 starfighters in this game is just obsurd. Scaling it down to
150
144 Vulture Droids, 72 Tri Fighters, and 72 Hyena Bombers instead seemed much more reasonable. It still has the highest Starfighter complement of any ship in this game, if I'm not mistaken. More than double what is carried by the IS-I Star Destroyer.
What do you guys think of the rest of the stats, though? I gave it more health than a Star Destroyer, but significantly less armor. The shielding, I made rather comparable to a Star Destroyer, but with the Fore being the weakest point of the ship, rather than the Aft (as the Fore of the ship seems the least heavily defended, considering most of the guns can't even aim straight forward due to the round shape of the ship). The weaponry is still rather limited, with only a handful of light turbolasers, since this is just a refitted cargo freighter, not a dedicated war vessel. I haven't bothered figuring out how to stat out the core ship, though I'll come up with something for it later down the line. For now, my largest concern was simply getting the main stats down.
Edited by Underachiever599