I'll be heading to a store tournament next weekend, and while I would love to take a version of GK's Vader Cymoon powerhouse, I feel like I've developed something with the same punch just in a different way.
I have 3 Sloane lists, each carries a bid that likely ensures 1st but is also able to go 2nd as well. I'd like to see what others think and provide feedback.
From lowest bid, to highest.
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Name: 1+4 Sloane cy no SA
Faction: Imperial
Commander: Admiral SloaneAssault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior PositionsGozanti Cruisers (23)
• Comms Net (2)
= 25 PointsGozanti Cruisers (23)
= 23 PointsGozanti Cruisers (23)
= 23 PointsGozanti Cruisers (23)
= 23 PointsISD Cymoon 1 Refit (112)
• Admiral Sloane (24)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• XI7 Turbolasers (6)
• Avenger (5)
= 158 PointsSquadrons:
• Howlrunner (16)
• Saber Squadron (12)
• Maarek Stele (21)
• Colonel Jendon (20)
• Ciena Ree (17)
• Soontir Fel (18)
• Mauler Mithel (15)
• Valen Rudor (13)
= 132 PointsTotal Points: 384
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Name: 1+4 Sloane cy w/SA
Faction: Imperial
Commander: Admiral SloaneAssault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior PositionsGozanti Cruisers (23)
• Comms Net (2)
= 25 PointsGozanti Cruisers (23)
= 23 PointsGozanti Cruisers (23)
= 23 PointsGozanti Cruisers (23)
= 23 PointsISD Cymoon 1 Refit (112)
• Admiral Sloane (24)
• Strategic Adviser (4)
• Flight Controllers (6)
• XI7 Turbolasers (6)
• Avenger (5)
= 157 PointsSquadrons:
• Howlrunner (16)
• Saber Squadron (12)
• Maarek Stele (21)
• Colonel Jendon (20)
• Ciena Ree (17)
• Soontir Fel (18)
• Mauler Mithel (15)
• Valen Rudor (13)
= 132 PointsTotal Points: 383
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Name: 1+3 Sloane ISD2 w/SA
Faction: Imperial
Commander: Admiral SloaneAssault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior PositionsGozanti Cruisers (23)
• Comms Net (2)
= 25 PointsGozanti Cruisers (23)
• Comms Net (2)
= 25 PointsGozanti Cruisers (23)
= 23 PointsImperial II (120)
• Admiral Sloane (24)
• Strategic Adviser (4)
• Flight Controllers (6)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Avenger (5)
= 176 PointsSquadrons:
• Howlrunner (16)
• Saber Squadron (12)
• Maarek Stele (21)
• Colonel Jendon (20)
• Ciena Ree (17)
• Soontir Fel (18)
• Mauler Mithel (15)
• Valen Rudor (13)
= 132 PointsTotal Points: 381
The 2nd list there with the bid of 383 might be the one I'd like to try but with no re rolls on all those red dice, could make or break it. But with 5 activations AND SA? Not much is going to out activate this list and it still has max squadrons.
The 3rd list is the one I'd prefer to fly, but requires dropping a Goz activation to make it all work but it really shines, an ISD 2 with Leading shots AND ECM to survive an initial powerhouse roll that might be backed by intel officer.
Pros and cons to them all. I could drop some aces to generics to pick back up the lost Goz for the 3rd list, but then I lose a lot of survivability in my squadrons.
So, thoughts?