I've been reading over different powers and looking at their use in our last few campaigns, and for the most part I think they're pretty well balanced. The one big exception for me is the heal power. We've had two characters in different campaigns take it now (one of them was mine) and in my opinion it is really overpowered.
I'm looking at making a doctor/medic character for a future campaign. Just for fun I built it out to about 750 xp, nearly maxed out medicine, the doctor tree, and the medic tree. After all that I realized, one jedi with heal rendered this characters biggest abilities completely superfluous. Stimpack specialist, bacta specialist, and surgeon, who cares, our current Jedi heals 8 or 9 points plus force pips 5 times. She brought somebody from the brink of death to full health in a few actions. That doesn't even get into the fact that she can do it to multiple targets at once.
With most force powers I feel that a comparable non force PC can accomplish similar results with skills and talents, but Heal is pretty hard to top. The only thing it can't do is heal crits, and boost attributes with Stim Application. The talent trees seems pretty underwhelming when you consider the power can heal strain, remove status effects, and resurrect the recently deceased. Not to mention damage people if you're feeling evil.
I acknowledge that Heal-Harm is REALLY expensive to build out, but once you have it you've pretty much eliminated the need for any other medical personnel. If I were to play this doctor character I'd ask in our session 0 that any of our force users please refrain from taking the power. Luckily our group is pretty understanding so I doubt thereàd be a problem, but I don't like limiting people to the inferior ability due to game mechanical weirdness.
Thoughts? Am I missing something?