Brand new player here, I played Armada once or twice when it came out, never got around to making it a regular thing but for my bachelor party I decided to run a 2x2 Corellian Conflict and I was going to run pretty much all the rule modifications found here but I wanted to get some feedback from experienced players, I'm a bit worried about starting down at 250 points (trying to combat snowballing) - do flotillas of smaller ships stand a chance against a fleet of 1 or 2 large ships with a few squadrons? I have visions of some poor player with a flotilla going up against an ISD and getting wiped, so I'm not sure how to balance the list building, seeing as we are all going to be in the noob-novice player category. I wondered if I should add some additionally= qualifiers to fleet building like no large ships on turn 1 or maybe even not until turn 3?
So far I'm thinking of adding the following to the guidelines linked above:
1) 250 starting fleet; no uniques, no large ships until turn 2.
2) No Admirals required until you fleet is 301+ (299+?) points.
3) Number of Squadrons must be less or equal to the fleets combined Squadron rating, and no more than 33% total points cost.
4) Maximum fleet point size rises by 50pts/turn, maxing out at 500 on turn 6.
Do any of you foresee any big problems? Another concern is whether I have enough ships for four people who could potentially reach 500 - but maybe starting at 250 will make it less likely for us to hit the 500pt ceiling by the time we are in range of 9 campaign points.
Should I be more proactive in balancing what starting fleets people are allowed to take to avoid everyone not having a fair chance at victory?
Edited by Bakura83