Half points for large ships is an outdated rule. There are now several small ships that can be just as defensive and have just as much health. Half points for small ships would seem helpful at first glance, but also punishes ships that don't deserve it and just 'moves the goalposts'. There have also been suggestions of half points based on health, but that's ultimately arbitrary (7? 8? 9?) and has collateral damage, too (Hull Upgrade, TIE Punisher). Regen screws with every scoring system, but the effort to track it during a match slows the game down and just makes them all more fiddly. Ideally, partial points would be scored for every single ship, but that takes a lot of math and scores a bunch of fractional points. So it struck me this morning, why not just partial points for the entire list's health, which is reflective of the overall work put in by your squad?
Total damage done divided by total list health times total list points equals MoV
Here are some recent top lists. For ***** and giggles, I'll compare half ship points and half list damage, using "shields down" as an additional data point.
Miranda Doni + Twin Laser Turret + Long-Range Scanners + Bomblet Generator + C-3PO (41)
Lowhhrick + Trick Shot + Breach Specialist + Rey (31)
Jess Pava + M9-G8 + Integrated Astromech (28)
Half points per ship requires at least 1 Hull damage on Miranda and 2 on Low (13 total), for a total of 49 points (so you still lose 1 point because of odd ship totals).
Partial points on the list requires 12 damage anywhere and scores 50 (it's a 100-point list).
"Shields down" only scores 14 on a per-ship basis.
"Shields down" scores 10 (damage) / 24 (health) * 100 (points) = 42 (41.67)
Nu Squadron Pilot + Harpoon Missiles + Long-Range Scanners (22)
Nu Squadron Pilot + Harpoon Missiles + Long-Range Scanners (22)
Nu Squadron Pilot + Harpoon Missiles + Long-Range Scanners (22)
"Quickdraw" + Veteran Instincts + Fire-Control System + Special Ops Training + Lightweight Frame (34)
Half points per ship requires a Hull damage on each Nu (16 total), for 50 points.
Partial points per list requires any 15 damage, for 50 points.
"Shields down" per ship scores 17.
"Shields down" per list scores 44 (44.44)
Dengar + Expertise + Maul + Counter-Measures + Punishing One (55)
Asajj Ventress + Lone Wolf + Latts Razzi + Glitterstim + Glitterstim (45)
Half points per ship requires 1 Hull on Dengar, 2 on Asajj (10 total), for 49 points.
Partial points per list requires any 10 damage for 50.
"Shields down" per ship scores nothing.
"Shields down" per list scores 37 (36.84)
Someone will probably come up with some weird corner cases where this doesn't work the way you would want it to. Some people probably just won't like it. But to me, it much more accurately reflects how a match went, and doesn't punish your MoV with 0 points even though you did 8 damage to Dengar/Asajj (as an example; you'd get 42 'per list'). The math is one simple calculation at the end of each match (and it's easy enough to print up beforehand, too). Admittedly there are still fractional points, but not for up to 8 calculations. I'd love the community's thoughts.
Edited by ObiWonkahalf per ship bad, partial per list good