The 'What will Wave 8 Be' thread started turning into a 'How do we fix the Interdictor' thread, so for sanity's sake I'm doing this.
The Interdictor is the only Armada ship I don't own. Don't get me wrong, I want to, but I can't see buying something that I'll never use. I've yet to hear "the interdictor is a great ship, leave it alone!". So, how would FFG go about fixing it?
I'm going to straight steal @PartyPotato 's post, I think it has great merit on second thought:
Give me interdictor upgrades!!!
more experimental retrofits.
Ion Vortex - 2 pts - discard to place token within long range. All squadrons at distance 3 must immediately move distance 1 towards the token. Remove token after being resolved.
Shield Damage reflectors - 3 pts - If the hull being attacked by a ship has at least 1 shield exhaust to reduce damage by 2. Select Any ship at close range that immediately takes 2 damage.
So much cool stuff you could do with experimental retrofits.
I think a fighter pull is a great idea, simple and would be an interesting unconventional change to a battle. I initially knocked the Shield Damage reflectors however I thought a bit about it and think it could be a really good(and funny) idea. Imagine, this Interdictor comes CHARGING at you with it's reflectors on using engine techs. I initially shut down reflectors as too expensive however @PartyPotato had a great rebuttal stating that the Interdictor is already overcosted therefore cheap upgrades would bring the cost in line. The idea of a charging 'dictor cracks me up, the shock effect of shepherding enemy ships around the board would also make it viable. At best I think Armada is a game of taking one bad choice over another, I think these 'deflector shields' would pull that off in spades.
Feel free to add in your own fixes to the Interdictor, I'm intruiged to hear y'alls thoughts!
Edited by SpaceC0wboy
added second tag.