IG-88 4 attacks combo

By Trevize84, in Imperial Assault Skirmish

Just wondering if this combo is legal, assume IG-88 has 3HP left:

Focused on the kill: gain 2 movement points

Arsenal: Use 2 actions for 2 attacks

Overdrive (played already at start of round): suffer 2 damage to take 1 action

Move if any movement point is left.

Cruel Strike: use the special action for doing 3rd attack

To the Limit: get 1 action for 4th attack and become stunned

Terminal Protocol: roll green die for doing extra damage then die.

Edited by Golan Trevize

Seems legit.

You could also use Hit and Run instead of cruel strike to help with positioning.

4 minutes ago, Fightwookies said:

You could also use Hit and Run instead of cruel strike to help with positioning.

Unfortunately you won't be able to use those movement points if you want to keep the "to the limit" trigger available, then after stun you can't move.

Edited by Golan Trevize
18 minutes ago, Golan Trevize said:

Unfortunately you won't be able to use those movement points if you want to keep the "to the limit" trigger available, then after stun you can't move.

it's a special action, so the movement points have to be spent during the hit and run action. they don't go into the pool. Still very useful.

3 minutes ago, Fightwookies said:

it's a special action, so the movement points have to be spent during the hit and run action. they don't go into the pool. Still very useful.

No, you "gain movement points" within the special action, card text is clear. The time you spend them is outside the time frame of the action.

Edited by Golan Trevize
4 minutes ago, Golan Trevize said:

No, you gain movement points within the special action. The time you spend them is outside the time frame of the action.

You've got that wrong my friend.

RRG p3 Actions:

Movement points can be spent before or after performing
an action. If movement points are gained as part of a special
action, they must be spent immediately during that action.

Edited by Fightwookies
Just now, Fightwookies said:

they must be spent immediately during that action.

OMG!!!

The correct answer is that this is happening during a Blaze of Glory activation when you'd already had 3 attacks in your first activation.

1 hour ago, ThatJakeGuy said:

The correct answer is that this is happening during a Blaze of Glory activation when you'd already had 3 attacks in your first activation.

And iggy will die from blaze damage anyways so terminal protocol is awesomer ;)

4 hours ago, ThatJakeGuy said:

The correct answer is that this is happening during a Blaze of Glory activation when you'd already had 3 attacks in your first activation.

Right answer is a 8 attacks in a row combo:

Ig activates last ==> move 2, 2 attacks

Blaze or glory ==> move 2, 2 attacks, take 3 damages

Get iniziative

Activates ig First ==> move 5, 4 attacks, take 2 damages

Terminal protocol

Edited by Golan Trevize

It's not really "in a row", but we can get to 9:

Last act: 2 attacks

New round: overdrive

1st act: 3 attacks

Opponents 1st act: Use Provoke to make Threepio go, blaze of glory to get Iggy active again

2nd act: 4 attack activation ending in terminal Protocol

1 minute ago, ThatJakeGuy said:

It's not really "in a row", but we can get to 9:

Last act: 2 attacks

New round: overdrive

1st act: 3 attacks

Opponents 1st act: Use Provoke to make Threepio go, blaze of glory to get Iggy active again

2nd act: 4 attack activation ending in terminal Protocol

During the second activation I don’t think you can take a fourth action because you already used overdrive in Iggy’s first activation that turn to get a third attack right? And overdrive is once per droid per round technically.

I could see it being ruled as once per activation. Nobody uses that trash card at a high enough level to have gotten a real ruling lol.

52 minutes ago, ThatJakeGuy said:

I could see it being ruled as once per activation. Nobody uses that trash card at a high enough level to have gotten a real ruling lol.

It actually came up at French Nationals last year. The wonky release schedule in France meant that Jabba's Realm was not allowed, but the blisters from that wave were, so there were lots and lots of droid armies, many of them running Overdrive. Obviously not an official global ruling, but in this tournament when I asked it was ruled that it only applied to one of IG's activations in a round.

That "combo" was used on one of my friends by one of the players at the Québec Regional and he got 6 attacks off in 2 activations.

Should it have been only 5 attacks then or is it a grey area?

I don’t see how there’s any gray area when it says once per droid. Iggy is a single droid. So overdrive should only be able to be used by iggy one time no matter how many activations he gets (blaze of glory, new orders, change of plans from a Jedi Luke or something else).

2 hours ago, Masterchiefspiff said:

I don’t see how there’s any gray area when it says once per droid. Iggy is a single droid. So overdrive should only be able to be used by iggy one time no matter how many activations he gets (blaze of glory, new orders, change of plans from a Jedi Luke or something else).

That would be the dopest round ever. In history.

Overdrive

Yeah I'd imagine IG-88 being able to shoot like 9-12 times/round if he got New Order'ed/Blaze Glory'ed/Change of Plan'ed... if that "Limit once per droid" isn't there

Luke and IG don't share traits so you can't CoP between them. The only deployment groups than can reactive IG via CoP are Boba Fett and eRangers.

4 hours ago, defkhan1 said:

Luke and IG don't share traits so you can't CoP between them. The only deployment groups than can reactive IG via CoP are Boba Fett and eRangers.

Haha, you're right! Totally forgot about that, better with E Rangers and only one of them alive ;)

Ok ok I got it. But my idea is to keep the combo feasible with really high chances. You can get 2+2+3 attacks in a row that requires just 3 cards (blaze, hit and run, to the limit). Best moment for the combo is end of round 2 and beginning of round 3. This also mitigate the hassle of having initiative at round 1. Negation and take initiative are a must for increasing chances of setting up the combo. Also I will assume you bring R2+Jabba with planning and black market prices and 1 terminal controlled at all ends of round.

This way you are guaranteed with 7 cards at end of round 1, 9 during round 2. If among those 9 card there's planning or black market prices chances to draw 2 up to 4 more cards are high. Basically you can draw 11 up to 15 cards by the end of round 2. If you don't draw either planning and black market prices then these two cards are among the 4 left in the deck. So chance that none of the other 2 cards in the deck is one of the 3 of the combo (blaze, hit and run and to the limit) should be 63% (although I had statistics exam too long ago and I might be wrong).

Adding Cruel Strike increase chances of the 7 attacks combo as it is a replacement for hit and run.

Given the number of cards you can draw, these 7 attacks can ideally use a lot of power-ups like assassinate, tools for the job, element of surprise, celebration, opportunistic, positioning advantage, blitz, primary target, etc.

If you can avoid white dice and walk right behind enemy lines these 7 attacks can easily make 3 excellent kills or more.

This is all in theory, I need to test it.

Edited by Golan Trevize