Has anyone seen these keywords in the revealed units so far?
QuoteSHARPSHOOTER X (UNIT KEYWORD) During the “Apply Dodge and Cover” step of an attack, a unit with the sharpshooter x keyword subtracts x from the defender’s cover. • When determining cover, add cover values (not exceeding heavy cover), before subtracting cover values.
For example, a unit with heavy cover and a suppression token that is attacked by a unit with sharpshooter 1 has light cover.
QuoteSPOTTER X (UNIT KEYWORD) As a card action, a unit with the spotter x keyword can choose up to x friendly units at range 1. Each chosen unit gains one aim token. • This effect is different than performing an aim action, and therefore does not trigger abilities that occur after aim actions are performed.
• A unit using the spotter x keyword may choose itself as one of the friendly units.
QuoteGUARDIAN X (UNIT KEYWORD) While a friendly trooper unit at range 1 and in line of sight is defending against a ranged attack, a unit that has the guardian x keyword may cancel up to x hit (?) results. For each hit (?) result canceled, the unit with the guardian x keyword rolls a defense die matching its defense. After converting defense surge (�) results according to its surge chart, the unit with the guardian x keyword suffers 1 wound for each blank result. • guardian x cannot be used to cancel critical (?) results.
• Hit (?) results are canceled during the “Modify Attack Dice” step of an attack.
Rules Reference
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• A unit that uses guardian x to cancel hit (?) results is not a defender and does not gain suppression tokens.
• A defender that has all of its hit (?) results canceled by a unit with guardian x is still the defender, and gains a suppression token as normal.
• A unit cannot use guardian x if the defender also has the guardian x keyword.
• The pierce x keyword can be used to cancel block (?) results on defense dice rolled by a unit using guardian x; treat canceled block (?) results as blank results. After using pierce x in this way, any unused pierce x value can still be used to cancel block (?) results rolled by the defender.
For example, a unit with pierce 3 attacks an enemy unit, and another enemy unit uses guardian 2 to cancel 2 hit (?) results. After converting surge (�) results, the unit using guardian has rolled 2 block (?) results. The attacking unit uses pierce to cancel the 2 block (?) results and the unit using guardian suffers 2 wounds. Now the defender rolls defense dice, and the attacking unit can cancel 1 more block (?) result rolled by the defender since only 2 of its original pierce 3 was used so far.