New Keywords?

By Indy_com, in Star Wars: Legion

Has anyone seen these keywords in the revealed units so far?

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SHARPSHOOTER X (UNIT KEYWORD) During the “Apply Dodge and Cover” step of an attack, a unit with the sharpshooter x keyword subtracts x from the defender’s cover. • When determining cover, add cover values (not exceeding heavy cover), before subtracting cover values.

For example, a unit with heavy cover and a suppression token that is attacked by a unit with sharpshooter 1 has light cover.

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SPOTTER X (UNIT KEYWORD) As a card action, a unit with the spotter x keyword can choose up to x friendly units at range 1. Each chosen unit gains one aim token. • This effect is different than performing an aim action, and therefore does not trigger abilities that occur after aim actions are performed.
• A unit using the spotter x keyword may choose itself as one of the friendly units.

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GUARDIAN X (UNIT KEYWORD) While a friendly trooper unit at range 1 and in line of sight is defending against a ranged attack, a unit that has the guardian x keyword may cancel up to x hit (?) results. For each hit (?) result canceled, the unit with the guardian x keyword rolls a defense die matching its defense. After converting defense surge (�) results according to its surge chart, the unit with the guardian x keyword suffers 1 wound for each blank result. • guardian x cannot be used to cancel critical (?) results.
• Hit (?) results are canceled during the “Modify Attack Dice” step of an attack.
Rules Reference
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• A unit that uses guardian x to cancel hit (?) results is not a defender and does not gain suppression tokens.
• A defender that has all of its hit (?) results canceled by a unit with guardian x is still the defender, and gains a suppression token as normal.
• A unit cannot use guardian x if the defender also has the guardian x keyword.
• The pierce x keyword can be used to cancel block (?) results on defense dice rolled by a unit using guardian x; treat canceled block (?) results as blank results. After using pierce x in this way, any unused pierce x value can still be used to cancel block (?) results rolled by the defender.

For example, a unit with pierce 3 attacks an enemy unit, and another enemy unit uses guardian 2 to cancel 2 hit (?) results. After converting surge (�) results, the unit using guardian has rolled 2 block (?) results. The attacking unit uses pierce to cancel the 2 block (?) results and the unit using guardian suffers 2 wounds. Now the defender rolls defense dice, and the attacking unit can cancel 1 more block (?) result rolled by the defender since only 2 of its original pierce 3 was used so far.

Veers and Leia Expansion

yeah pretty sure the esteemed commander upgrade for them gives trooper units at range 1 - guardian 1, so they defend their generals with their squishier profiles

The only keyword in the RRG that I don’t remember being spoiled in anything so far is the Unhindered keyword. Leads me to believe they already have an Unhindered unit design that hasn’t been previewed quite yet.

5 minutes ago, OMGBRICK said:

The only keyword in the RRG that I don’t remember being spoiled in anything so far is the Unhindered keyword. Leads me to believe they already have an Unhindered unit design that hasn’t been previewed quite yet.

It might be an upgrade or command card ability.

Just now, svelok said:

It might be an upgrade or command card ability.

True! I thought of this too but it seems like a keyword I can’t see being given to Leia or Veers as much as I can see it being given to a Special Forces unit (for instance).

What about Immune: Deflect? I don't recall seeing that one on anything either.

Whatever unit this ends up on is the one to take down Luke or Vader from range...I would assume

Edited by NeonWolf

Immune: Deflect is on the Veers and Leia command cards that call in off-board bombardment.

Just getting to the READY X unit keyword. If I'm understanding that correctly a unit with that keyword can perform an Aim action to gain an Aim token and then a Standby action to gain X additional Aim tokens? Am I missing something elsewhere in the rules?

Yes, this is the intent, Ready gives you tokens but doesn't count as the Aim action. Perfect if you're already in position and stalling.

Though, since the only unit with Ready is Fleet Troopers, given their range limitations you might be better off with a defensive option like Dodge, enemy units with 3+ ranged weapons can just plink you off your camped zone.

16 minutes ago, UnitOmega said:

Yes, this is the intent, Ready gives you tokens but doesn't count as the Aim action. Perfect if you're already in position and stalling.

Though, since the only unit with Ready is Fleet Troopers, given their range limitations you might be better off with a defensive option like Dodge, enemy units with 3+ ranged weapons can just plink you off your camped zone.

It should work well if you can get the fleet troopers defending a chokepoint, though, making them good for layouts based around urban areas or, say, starship corridors. So, pretty much exactly what they were doing when we saw them in the films.

The only keyword in the RRG that I don’t remember being spoiled in anything so far is the Unhindered keyword. Leads me to believe they already have an Unhindered unit design that hasn’t been previewed quite yet.

Perhaps it's the unrevealed gear upgrade from the Veers and Leia expansion (Assuming that's not just more targeting scopes)?

Edited by Squark

@Squarkyeah that was pointed out up higher in the thread and could very well be the case. I’m hoping the keyword gets delegated to a soon to be announced scouting or jetpack unit though cuz I don’t really see Leia or Veers as being any more adept at traversing terrain than a normal soldier

EDIT: Nevermind I forgot that Leia can fly. Unhindered “Space Leia” upgrade card 100% confirmed

Edited by OMGBRICK