What if TLT wasn’t in the game?

By Herowannabe, in X-Wing

If TLT wasn’t in the game I would rejoice. It might not make the game better but it has easily been the least fun thing to play against since it was released.

On 3/1/2018 at 10:45 AM, Henshini said:

Something needs to be done, TLT has basically mothballed all agility 1 ships espescially since they rarely have the tools to park themselves in the donut.

Well it wasn't TLT that othed balled all agility one ships (although they didn't fair too well). Many Agility 1 ships had enough help that you had to concentrate all 4 TLTs on that ship to kill it.

What mothballed Agility 1 ships was upgrades like this:

latest?cb=20161101070407

More and more ways to Wedge down a 1 agility ship to an effective value of zero with the likes of juke and crack shot made it so that 1 agility ships had the same defense as a VT-49 decimator with out the dozen or so hit points. That 1 agility on a B-wing wasn't much as 2 firepower ships had an easy time taking pot shots at it but it did turn out enough evades to keep it going for some time. Now there are no evades and it dies in 2 turns from an A-wing (or a single turn for a pair of A-wings).

1 hour ago, Marinealver said:

That 1 agility on a B-wing wasn't much as 2 firepower ships had an easy time taking pot shots at it but it did turn out enough evades to keep it going for some time. Now there are no evades and it dies in 2 turns from an A-wing (or a single turn for a pair of A-wings).

What the **** kind of A-Wings are you flying?

9 minutes ago, FTS Gecko said:

What the **** kind of A-Wings are you flying?

Procket A-wings can wipe a B-wing in a turn, no problem. But I don't think a single A-wing can kill it in just two turns.

Theoretically two range 1 shots can do it. 3 shields from the first, 2 shields and major explosion direct hit from the second.

8 minutes ago, thespaceinvader said:

Theoretically two range 1 shots can do it. 3 shields from the first, 2 shields and major explosion direct hit from the second.

That's impossible, even for a computer!

I suppose Opportunist or expose could allow two 4-die shots which in turn could wipe it off the board.

Or heck, a single Cluster Missile could in theory.

In theory.

3 minutes ago, thespaceinvader said:

Or heck, a single Cluster Missile could in theory.

In theory.

Even an Opportunist powered cruise missile could do it.

An Opportunist powered cluster missile has reasonable odds of doing it, even. Like a whole percentage point.

3 minutes ago, thespaceinvader said:

Or heck, a single Cluster Missile could in theory.

In theory.

3 hits from first attack, that's two shields left. 2 hits an a crit from the second attack, Major Explosion into a Direct Hit...

Yeah, that'd do it alright.

11 minutes ago, thespaceinvader said:

Theoretically two range 1 shots can do it. 3 shields from the first, 2 shields and major explosion direct hit from the second.

And that’s a bad day for any ship. Or player.

1 minute ago, GrimmyV said:

And that’s a bad day for any ship. Or player.

It's pretty much a once-per-tourney event for a TIE Swarm player lol

24 minutes ago, Astech said:

That's impossible, even for a computer!

I suppose Opportunist or expose could allow two 4-die shots which in turn could wipe it off the board.

Expose Corran....now that’s some jank.

i assume that’s what was meant, since Expose is Primary only.

10 hours ago, Astech said:

Procket A-wings can wipe a B-wing in a turn, no problem. But I don't think a single A-wing can kill it in just two turns.

Snapshot gives it an attack, followed by juke to kill the 1 green dice. Then range 1 attack there is 5 dice in the first turn.

Keep in mind that due to the power creep it is not the number of dice in a single attack but the number of dice in a whole turn since you can make attacks both the activation, combat and end phase.

The only phase you cannot make an attack (yet) is the planning phase.

8 minutes ago, Marinealver said:

he only phase you cannot make an attack (yet) is the planning phase.

No One Expects the (Spanish) Inquisition!

(EPT, Imperial only) 2 pts

At the beginning of the Planning phase you may discard this card to perform a primary weapon attack. You may not modify your dice in any way.

You cannot make any other attacks this round.

If you perform an attack in the planning phase You can not set a dial or reveal a maneuver this round, and you skip your perform action stage.

6 hours ago, GrimmyV said:

No One Expects the (Spanish) Inquisition!

(EPT, Imperial only) 2 pts

At the beginning of the Planning phase you may discard this card to perform a primary weapon attack. You may not modify your dice in any way.

You cannot make any other attacks this round.

If you perform an attack in the planning phase You can not set a dial or reveal a maneuver this round, and you skip your perform action stage.

I was thinking more like Premonition. At the end of the planning phase chose a ship inside firing arc within range 1-2 and guess the maneuver dial. If guessed right make a free attack.

Oh that would be so evil with Echo

Edited by Marinealver
10 hours ago, Marinealver said:

The only phase you cannot make an attack (yet) is the planning phase.

Pssh, Planning phase Shmanning phase.

First Strike Task Force

Title

Imperial only. TIE Fighter only.

You may deploy in your opponent’s Deployment zone. When an enemy ship is deployed in your firing arc, you may immediately perform an attack against that ship.

0 points

Creates all sorts of fun deployment phase shenaningans, AND it might just bring the TIE swarm back into play. Two birds with one stone! :lol:

Why on earth would they deploy in your arc though?

17 minutes ago, thespaceinvader said:

Why on earth would they deploy in your arc though?

There’s only so much space in their deployment zone. If you deploy enough TIE fighters in the right positions then you can force them to deploy in at least 1 arc. 3 or 4 TIEs should be enough to cover the entire zone.

The trick is to deploy in such a way that they don’t just deploy immediately behind your TIEs and blow them out of the water on the first turn. ;)

Edited by Herowannabe

Then you're only getting maybe one or two shots on them from that title, and you're not starting in formation so the big benefit of your swarm - howlrunner and reliable damage from 7 or 8 guns - is gone, annd they can pick you off at their leisure.

Seems bad tbh.

What if turrets got a separate colored die/dice for out of arc shots, like a black die with 3 hits and 3 focuses, and 2 blanks? (No crits). And it applied to all out of primary/Aux arc shots

58 minutes ago, RunnerAZ said:

What if turrets got a separate colored die/dice for out of arc shots, like a black die with 3 hits and 3 focuses, and 2 blanks? (No crits). And it applied to all out of primary/Aux arc shots

Separate dice types are a really, really good suggestion that has been floated an awful lot of times, but for which the boat has basically been entirely missed (they might have been able to squeeze them into the TFA core, but they didn't), so it would need a 2.0 to introduce them.

If and when FFG choose to do that, I'd be pretty shocked if they DON'T include multiple die types in the game, because basically every other dice-based-resolution game they publish includes them (Genesys, ImpAss, Descent/2.0, Armada, Legion, RuneWars, etc etc etc).

X Wing didn't because (I assume) they didn't realise at the time that it should, and they don't want to errata them in.

23 hours ago, Marinealver said:

...

The only phase you cannot make an attack (yet) is the planning phase.

12 hours ago, Herowannabe said:

Pssh, Planning phase Shmanning phase.

First Strike Task Force

Title

Imperial only. TIE Fighter only.

You may deploy in your opponent’s Deployment zone. When an enemy ship is deployed in your firing arc, you may immediately perform an attack against that ship.

0 points

Creates all sorts of fun deployment phase shenaningans, AND it might just bring the TIE swarm back into play. Two birds with one stone! :lol:

Well I opened up a can of worms:unsure:

22 hours ago, thespaceinvader said:

Separate dice types are a really, really good suggestion that has been floated an awful lot of times, but for which the boat has basically been entirely missed (they might have been able to squeeze them into the TFA core, but they didn't), so it would need a 2.0 to introduce them.

If and when FFG choose to do that, I'd be pretty shocked if they DON'T include multiple die types in the game, because basically every other dice-based-resolution game they publish includes them (Genesys, ImpAss, Descent/2.0, Armada, Legion, RuneWars, etc etc etc).

X Wing didn't because (I assume) they didn't realise at the time that it should, and they don't want to errata them in.

They could just include the dice in a new pack and require it at tournaments. And give them out as prizes during the next store champ season.

They won't tho

I suspect that X-Wing 2nd Edition will use the surge system that they use in their other games (Legion, Descent, IA etc.) It opens up a lot of options.