10 minutes ago, lecudas said:Oh, I like "Voice."
BTW, here is a first draft of a character sheet.
First thought is that Performing is not needed. Charm works for both Persuasion and Performance, with Cool filling the voids where Performance might feel more appropriate. And Cool is just cool.
Second thought is why not call the combat skills "Brawl, Two-Handers, One-Handers, and Ranged"—that way One-Handers can encompass thrown weapons. Otherwise your Orcish Hordes are gonna feel mighty useless throwing those spears. Alternate idea, keep Heavy Melee & Light Melee and add a fifth combat skill, "Thrown," which can utilize Agility or Brawn, user's choice.
Taking away Performing and adding Thrown would keep the skill count at 35, which is the same as Force & Destiny.
Edited by awayputurwpn