Today I played an online game of the x-wing game, through the Flycasual computer program. The program is the best. I loved, there I came the question will be that we have something similar to play the star wars Armada? Does anyone know?
Today I played an online game of the x-wing game, through the Flycasual computer program. The program is the best. I loved, there I came the question will be that we have something similar to play the star wars Armada? Does anyone know?
The ways to play armada online are through Tabletop Simulator or Vassal, both with their own pros and cons (biggest decision factor is that Vassal is free)
5 minutes ago, Belvasques said:
Today I played an online game of the x-wing game, through the Flycasual computer program. The program is the best. I loved, there I came the question will be that we have something similar to play the star wars Armada? Does anyone know?
Playing against an AI, no.
Someone was building one back in 2016, but unlike X wing which only has a limited number of maneuvers, the potential permutations for an armada game is in the hundreds fir just a cr90.
i know, I calculated it.
Edited by Drasnighta2 minutes ago, Visovics said:The ways to play armada online are through Tabletop Simulator or Vassal, both with their own pros and cons (biggest decision factor is that Vassal is free)
Vassal did not try to play, I have the tabletop, but I still need to study the program more I found it a little complicated to assemble the fleet
2 minutes ago, Drasnighta said:Playing against an AI, no.
Someone was building one back in 2016, but unlike X wing which only has a limited number of maneuvers, the potential permutations for an armada game is in the hundreds fir just a cr90.
i know, I calculated it.
Flycasual is the best. Its basically completed automated, animated, all pre-rprogramed Tabletop sim of Xwing. So much less hassle than Vassal. Took me 20 minutes just to start DLing Vassal. In 20 minutes of flycasual I was building squads and finding matches.
5 minutes ago, Drasnighta said:Playing against an AI, no.
Someone was building one back in 2016, but unlike X wing which only has a limited number of maneuvers, the potential permutations for an armada game is in the hundreds fir just a cr90.
i know, I calculated it.
Herm... I don't really agree with that assessment for why its limited.
Each click has 5 options, and you can go one of 5 speeds. You end up with 781 final positions if you have no limitations to the number of clicks. (The closest to actually doing that would be an engine techs, Jerry, Gladiator that has 7 of 8). That's a lot.
X Wing currently has 31 maneuvers. That by itself doesn't seem to compare. But you also have boost and barrel roll (and SLAM/Decloak/Echo/StarViper BR, but I'm ignoring those) to take into consideration. And push the limit to take *both* into consideration. And then Advanced Sensors to do those actions before or after. When you take that into consideration, you end up with 1085 options. Now not all of those are real - you can't advanced sensor PTL 5K, and only one ship has backwards maneuvers... but as a quick comparison to Armada, it seems that the two are likely on the same order of magnitude for maneuvering.
In all honestly, I would argue that it doesn't exist because the right person to make it doesn't play Armada
2 minutes ago, Blail Blerg said:Flycasual is the best. Its basically completed automated, animated, all pre-rprogramed Tabletop sim of Xwing. So much less hassle than Vassal. Took me 20 minutes just to start DLing Vassal. In 20 minutes of flycasual I was building squads and finding matches.
Yeah, that's why I asked if there was anything like the navy.
I found the tabletop confusing to set up the fleet and play.
@Belvasques if you're serious about playing Armada, give Vassal a try. It may be a bit difficult to start, but you'll find the nicest, toughest bunch of nerds play on vassal.
We also have an AI option. It is called @rasproteus . It checks in for games daily and is very easy to schedule.
Edited by CaribbeanNinja3 minutes ago, Khyros said:In all honestly, I would argue that it doesn't exist because the right person to make it doesn't play Armada
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Can someone please introduce the game to the boys? would be the max
1 minute ago, CaribbeanNinja said:@Belvasques if you're serious about playing Armada, give Vassal a try. It may be a bit difficult to start, but you'll find the nicest, toughest bunch of nerds play on vassal.
We also have an AI option. It is called @rasproteus . It checks in for games daily and is very easy t schedule.
Really? Is the vassal group in the Armada a good group? I'll look for the game to see.
21 minutes ago, Khyros said:Herm... I don't really agree with that assessment for why its limited.
Each click has 5 options, and you can go one of 5 speeds. You end up with 781 final positions if you have no limitations to the number of clicks. (The closest to actually doing that would be an engine techs, Jerry, Gladiator that has 7 of 8). That's a lot.
X Wing currently has 31 maneuvers. That by itself doesn't seem to compare. But you also have boost and barrel roll (and SLAM/Decloak/Echo/StarViper BR, but I'm ignoring those) to take into consideration. And push the limit to take *both* into consideration. And then Advanced Sensors to do those actions before or after. When you take that into consideration, you end up with 1085 options. Now not all of those are real - you can't advanced sensor PTL 5K, and only one ship has backwards maneuvers... but as a quick comparison to Armada, it seems that the two are likely on the same order of magnitude for maneuvering.
In all honestly, I would argue that it doesn't exist because the right person to make it doesn't play Armada
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The difference is theoretical maximum versus legitimate maximum.
X wing has a higher theoretical maximum, if as you said, you could maneuver, boost, barrel roll, slam and deck oak all at once.
the decision tree for armada is much worse, when it has to decide between 3-5 different maneuver charts, each with their own sets of maximums.
a cr90 with madine at speed 3 with a Nav dual for example, has a massive amount of potential positions to determine - at speeds 2, 3 and 4... before we add emgibevtechs.
Even without a single upgrade, just a token, it’s huge.
i have a link on my pc forbthevsttempt that was made and you can see it - what I know is that the granularity of the maneuver decision alone was the sticking point that stopped further development.
unfirtnaktelt, I am not a CS major, so I couldn’t do much more than the basic math on the tree required.
inknow x wing solved it by breaking the maneuver decision and the action decision intobtwo separate decisions - two calculations versus one extended one.
Armada only has the one extended one, and it’s a biggie.
Edited by DrasnightaFair enough... If it's broken into 2 decisions, then it would be the 31 vs. the 781. But Armada also has perfect knowledge while X Wing you have to guess at it. No AI is going to be extremely lifelike. I would expect that each ship would have unique desired positions, and then calculate the best move to put it at that position. This could change based on the turn count (since it's discrete for Armada) For example, the CR90 is going to want to be placed on a side, and wants traverse at high speeds while avoiding front arcs of ships for the first two turns. The third and fourth it wants to stay at mid-long range, and fifth/sixth it wants to be in rear arcs or out of range completely. Meanwhile an ISD wants to be in the center of the board, and wants to navigate such that stuff is at mid-close range in front arc, leading the opponents front arc for pretty much R1-6.
With those objectives set, Armada has perfect information, and the AI can select the optimal clicks in order to achieve both the best position as well as orientation, which each one having a score. And seeing how fast computers are these days, it'll still take well under a second to execute the best score for all 781 (limited by the ship's chart) placements. I would honestly think the fact that it doesn't have to guess at where people are will make creating the AI much easier than the XWM AI that has to predict where people will go in order to react to human choice.
Okay, but before you go further:
Define “Best Position”
becaysevthat adds more - it’s not so much to get the AI to calculate the positions.....
... it’s the time to make the tables to get the AI to draw its decisions from ?
Edited by Drasnighta@Drasnighta needs a better keyboard app or perhaps a bigger phone.
1 minute ago, TaeSWXW said:@Drasnighta needs a better keyboard app or perhaps a bigger phone.
It’s a low priority when you spend days not eating ?
53 minutes ago, CaribbeanNinja said:@Belvasques if you're serious about playing Armada, give Vassal a try. It may be a bit difficult to start, but you'll find the nicest, toughest bunch of nerds play on vassal.
We also have an AI option. It is called @rasproteus . It checks in for games daily and is very easy to schedule.
More like a Chinese room, I'm afraid. There's no actual "intelligence" involved.
29 minutes ago, rasproteus said:More like a Chinese room, I'm afraid. There's no actual "intelligence" involved.
Look at how responsive it is. The programmers did a great job. Once in a while the AI will even mention children in the background. Great stuff.
(And don't let his modesty fool you...)
41 minutes ago, CaribbeanNinja said:(And don't let his modesty fool you...)
He's so modest he can admit his own fault. His only fault is that he doesn't know how great he is!
(the number of times I had to listen to that speech during the Iphone X commercial is staggering)