Many games end with players having fought perhaps 1-2 fights and perhaps just with neutrals.
Even in an epic game it seems like the victory condition bar has been set way too low. The game is over before the fun begins. Getting runes from quests is also too easy. Victory points should never be given based on sheer luck.
Does anyone have some house rule ideas to work around this, to make the game more epic in scope, where building your empire actually matters and where engaging the other player is actually a viable way to secure victory points/runes?
I think the game is actually better than Twilight Emperium, but I also believe the lenght of games should have been similar to the TE short game... 12/16 years instead.
