Home-made expansion: Rogue One

By ricope, in Star Wars: Imperial Assault

On 2018/02/26 at 6:50 AM, ricope said:

TL;DR: scroll to bottom for link

Over the past several weeks I was tired of waiting for an announcement from FFG, so I've decided to make my own card. However there are several interesting things I've noticed in the current meta:

Too many Focus going around in the Rebel and Mercenary's camp

  • Let's face it, Gideon and C-3PO are almost mandatory for any competitive lists because they hand out Focus like candies
  • Weequays can absolutely wreck anything not only for their reroll, but also for their ability to Focus up + Hide to prepare for the next round
  • Focused figures are able to dish out an enormous amount of damage in one shot (see next point)

The ability to do insane amount of damage in one shot

  • 2 main factors in play here: Focus and Command cards
  • Hunter command cards like Assassinate, Tools for the job, Heightened Reflex are so good because they can be played after seeing dice results. Focus up a figure and combine all those command cards and we have a monster that can do 8-10 pure damage per attack. I recall a previous story about a 13HP Terro (with black defense die) being one-shotted by Onar
  • If units are consistently able to do outrageous amount of damage in one shot, eventually we'd need figures having 15-20 HPs before they might NOT be one-shotted

Rebel's signature ability are command cards, but a lot of command cards are shunned for fear of becoming dead-weights + there are so many good ones to choose from

  • Both Imperial (Zillo) and Mercenary (Black Market) can get rid of dead-weights, yet there's nothing for Rebels, especially after Leia isn't as popular nowadays for fear of being one-shotted (see point above)

Hidden was introduced in Wave 6 Bespin, but frankly it's nowhere as popular as Focus. It's a signature for spies but even eISBs usually favor the +2dmg over hidden


My attempt at fixing those problems:

  • Make units immune to Focused attacks
  • Give units ability to strip away Focus
  • Restrict when/what command cards can be played
  • Disincentivize Focus, penalize swingy command cards like Assassinate

Map creation by Vassal engine
Skirmish card and deployment card creation by @Bitterman deployment card generator

I haven't discovered any broken combos from my playtestings, but please let me know if you've noticed something's too powerful/weak or if there's a wording mistake

Link to deployment cards: https://drive.google.com/file/d/1R7J_HnCClPCj7DJUDV56zxXVL_mO-RD1

Link to skirmish map: https://drive.google.com/open?id=1sfepzbBRteJDZyhvXxCsdZdKvUeb4JU9

Krennic is Engineering Corp - hence being in charge of the death star construction. Maybe name the skill something relevant to that? He's definitely not a spy.

On 06/03/2018 at 9:13 AM, ATM2100 said:

That ATST looks to be equal with Weiss, was that your goal? This thing has almost as good defense as weiss who averages 2 + serge block or 4 blocks with the occasional 5 or 6. This one can get 4 block for 4 points less. He also gets to do that free movement which has ups and downs compared to field general. Thes one gets all the accuracy that weiss needs two blue dice for as a passive ability. In short, if this became an official card; the poor general would be obsolete.

Suggested: (I don't have anything beyond Bespin) Lower the accuracy bonus? maybe to two or three, I would probably increase the cost by one but I don't have much so if that is too much for people who have it all, I'll just increase the cost by one as a house rule. Other than that all of it looks reasonable.

On the Bothan spy, It says that you may reclaim a card that costs one, I would maybe add "Or less" to the card unless there is a specific reason why you didn't.

This Is just as I see it, but over all Good Job.

Yeah General Weiss is in a weird spot: he's supposed to be a heavy attacker and a field commander but he sucks at both. My AT-ST tries to fix the attacker and act as a replacement for the Core game's AT-ST and should be used similar as the AT-DP (but better, obviously)

For Bothan spy yes it's intended: Ironically I've noticed there's a lot more great 0-cost cards that than 1-cost cards: Take Initiative, Celebration, Element of Surprise...imagine being able to cycle them over and over again at only 2VP

On 06/03/2018 at 10:20 AM, neosmagus said:

Krennic is Engineering Corp - hence being in charge of the death star construction. Maybe name the skill something relevant to that? He's definitely not a spy.

The "Super Spy" ability? I agree it's just that I haven't got the time to come up with a good name yet: Adaptive Armor? Reactive Armor? Advanced Defense? Stealth Cloak?

3 minutes ago, ricope said:

The "Super Spy" ability? I agree it's just that I haven't got the time to come up with a good name yet: Adaptive Armor? Reactive Armor? Advanced Defense? Stealth Cloak?

Expert engineer? Advanced Projects?