51 minutes ago, skotothalamos said:I am the longest-tenured member of my local X-Wing League, which means eventually I became in charge of it. We do a two-tiered system, where the "better" players play against each other each week and the "lesser" players play against each other each week. Basically, we do two separate 2-game tournaments each night and give out a prize to the winner of each group.
If you keep winning in the bottom division, you move up. If you keep losing in the top division, you move down. We are lucky enough to have 16-20 people every week, so we do a couple of 8-10 player tournaments and give out a ship to each winner.
That is a great idea. It reminds me of the Ladders in online games like Dota 2 or Starcraft. You are indeed lucky to have enough players to do this!!!
We have a small gaming group (4 to 8 players any given night) so not enough to do ladders. However, we try to change up the format. My personal favourite is furball because it allows everyone in our group to play at the same table. The furball is not competitive at all. It allows new players to feel 'safe', it doesn't feel so bad when ur ship is destroyed because you get to respawn it right away. For the experienced players, it allows us to fly ships we normally wouldn't fly or a good area to try out new wave ships.
My suggestion for smaller groups is to explore other formats than the 100 pt 6 asteroids. This should help to keep interest to non-tournament players. Before major events like Regionals, we will switch to using the 100pt 6 asteroid format for players to try out their regional lists (preparation). I think most people are ok with that idea.
Last year we ran a league but found that its too hard to get the games in for most people. Maybe its just due to our lowish numbers. This year we are just going to try to do a monthly casual tournament. Starting with 30/60/90 escalation format (yet another twist to the official escalation rules).