I don't know if it's just coincidence to see this thread popping up now but it's something I've run up against a couple of times recently. I wonder if someone might be able to convey the actual problem to me? I have been confused about this apparent issue about not being able to create a character concept you want to play. To my mind, the only issue is usually one of player expectations.
Here is my line of thinking:
In my experience, with enough XP any character concept would be perfectly viable in this system. Nothing is off limits, though something may cost more than others which seems like a reasonable, even clever, model to me.
If a player or group of players have a desire to play a specific concept with more practical skill and experience, such as a Jedi Knight or even a Master, then it would be appropriate to create a game that begins with a significant starting bonus, allowing the player(s) to produce the character they want to play.
However, if most of the group wants to begin with starting level characters and one player wishes to play a more proficient character, then you might have a mismatch in player expectations. I'd expect this sort of thing to become apparent and discussed at the beginning of a Session 0, during a discussion about just what type of game you all want to play. At that point, it'd be a case of ensuring to align player expectations and set the starting "Level" accordingly.
There's a part of me that is dubious about players wanting to create a character that is all singing all dancing from the off. I have the that central to the Narrative Roleplay experience is the idea of characters going through a transformative journey. If you begin with your ideal badass character then were is there to go? But I still think it is possible to play a game of that nature should anyone wish to.
The only problem I can realy think of is that there is a fairly basic concession to a playing a group game, in that all characters are assumed to be of about the same level of experience. A GM could decide to not do that but I suspect that it's quite an important aspect for everyone's mutual enjoyment.
So, as it stands, I don't think the system is broken. I think this feels like an issue of the player wanting to play a different game or tell a different story. And that's something that should be determined and agreed upon up front.
I mean this as no disrespect to anyone - particularly whafrog, whose input on these forums I always enjoy and usually nod along with.
Hopefully this all makes some kind of sense and I really would appreciate hearing a counterpoint here.
Edited by SanguineAngel