Dear FFG: please convert

By whafrog, in Star Wars: Edge of the Empire RPG

22 minutes ago, ESP77 said:

I’m sure a version 4.0 will be released eventually...?

Question is... where will I find it, and how will I know when its updated?

We post it on the Genesys forum. We can cross post it here for everyone here as well.

Don’t get too excited ?. We worked on this for two months straight. Might be a hot minute.

Well if i can help, I am very willing. I'm running short on projects, and need a distraction while im off sick.

As promised ladies and gentlemen. The update includes RoT, Fully Operational, and Dawn of Rebellion.

The link to the updated document:

On 2/26/2018 at 2:53 AM, Yaccarus said:

The only thing I don’t like abot the career/specialization system is how there are Jedi careers other than Consular, Guardian, and Sentinel and that lightsaber forms are attached to career.

But the impression I get is that you’re referring to a more broad issue. Now, could you please give me an example so I can understand what your problem is?

Well those are not specifically Jedi careers. They are force user careers.

On 2/25/2018 at 5:24 PM, Absol197 said:

While I can respect your opinion, I strongly disagree. I greatly enjoy the Specialization trees, and would be very disappointed to see them go, both as a player and as a GM.

I agree with her. Spec trees allow you to have higher ranked talents than Genesys does, and often cheaper. For instance I took Niman, Ataru, and Shien on my current character, its nice to be able to pick up cheap ranks of reflect and parry, and it models my characters searching for the jedi arts by going horizontal across four specs rather than vertically with a few.

On 2/25/2018 at 8:10 PM, whafrog said:

Hi, much as I love this game, I really have grown to detest the careers and specs. They never fit any of my player's concepts, they are so limiting, pointless straightjackets, and often make little sense. After seeing how you fixed this and several other issues in Genesys, can I dare to hope that there will be a version 2.0 of the Star Wars game?

Just as for version 1, I promise to buy every book. My wallet is open, please take my money.

Sincerely,

whafrog

Changing to Genesys would be the worst change ever. There is nothing limiting about the careers and specs that exist, and the rules, at worst, need an errata update, if anything.

1 minute ago, Khazadune said:

Changing to Genesys would be the worst change ever. There is nothing limiting about the careers and specs that exist, and the rules, at worst, need an errata update, if anything.

The biggest problem I have is the sprawl of information across so many books. I own all the books except the beginners boxes and the betas. I’ve had to resort to spreadsheets note.apps and oggdudes database to make sense of the hundreds of options. Not to mention the odd style changes from book to book on ship entries.

The old model of Player book, GM guide, Tech books, adventures, galaxy guide, might be nice for a second edition.

1 minute ago, Eoen said:

The biggest problem I have is the sprawl of information across so many books. I own all the books except the beginners boxes and the betas. I’ve had to resort to spreadsheets note.apps and oggdudes database to make sense of the hundreds of options. Not to mention the odd style changes from book to book on ship entries.

The old model of Player book, GM guide, Tech books, adventures, galaxy guide, might be nice for a second edition.

I’d love to see some Compendium’s released. Gear, species, planets, ships... putting the existing ones into spreadsheets in the books without descriptions and then devoting the pages to new ones and their art. Won’t discount the value of the existing books but will definitely help centralize some information.

1 hour ago, Eoen said:

I agree with her. Spec trees allow you to have higher ranked talents than Genesys does, and often cheaper. For instance I took Niman, Ataru, and Shien on my current character, its nice to be able to pick up cheap ranks of reflect and parry, and it models my characters searching for the jedi arts by going horizontal across four specs rather than vertically with a few.

Hmm, perhaps that's a good thing that you can't just run around and get tons of the better talents for cheap in Genesys.

I find the specs to be arbitrarily restrictive and superfluous. How many different does A but also does B templates do we need. I often look at the new specializations and simply see a little from spec A a little from spec B throw in a new talent or two and viola. Never mind that the new talent would be a perfect fit for three other specializations. They can't even get it without getting a whole new, and often outside of their career specialization.

There's often one or two talents that I want to be my character's shtick. But just to get three or four ranks I have to take three different specializations and spend a ton of XP on talents that I neither want and/or don't fit my character's theme.

On 2/26/2018 at 8:11 AM, immortalfrieza said:

I agree, the specializations as they are now are a bit more restrictive than I would like. I for instance for one of my characters for a Jedi specialization that has both survival and lightsaber in it's skillset so I can make them career skills and thus get them cheaper, but one doesn't exist so I'm pretty much stuck with choosing one or the other, the other 3 skills may either be ones I already have and/or don't need, and the talents for specializations that aren't always necessarily all that useful either. I especially don't like how if you don't start off with a Jedi career the Force Rating can only be increased from 0 to 1 and thus allow Force talents and powers by buying one of the universal specializations from the EotE , both of which lack skills to accompany them thus making those specializations worth less. I also can't think of any good reason why simply getting one of the F&D specializations wouldn't be to do the same thing and give a nonForce Using player character a Force Rating and would be less redundant. Besides, a lot of talents in those specializations require a Force Rating to do anything with. I also think there should be at least a couple means to get or boost one's Force Rating that don't require the purchase of any specialization at all, like locating a Sith Holocron or something.

As for talents, I agree that there's a lot of unnecessary need to buy talents you don't even want and may even be detrimental to one's character concept.

I think you are missing the point of the trees. If you just chose the talents that went best together you would get a lot of munchkin min/maxers. The talents are interspersed with less desireable talents bc they force you to pay the xp price to get to the later talents, balancing the system.

Not to mention the Force Rating discussion. If you could stack Force ratings through other sources you would soon find players becoming gods. The intentional positioning Of force Rating as expensive talents are because no one is supposed to have such high levels. Darth Maul is Force Rating 4, Vader 6.

That’s Vader.

3 minutes ago, Ahrimon said:

Hmm, perhaps that's a good thing that you can't just run around and get tons of the better talents for cheap in Genesys.

I find the specs to be arbitrarily restrictive and superfluous. How many different does A but also does B templates do we need. I often look at the new specializations and simply see a little from spec A a little from spec B throw in a new talent or two and viola. Never mind that the new talent would be a perfect fit for three other specializations. They can't even get it without getting a whole new, and often outside of their career specialization.

There's often one or two talents that I want to be my character's shtick. But just to get three or four ranks I have to take three different specializations and spend a ton of XP on talents that I neither want and/or don't fit my character's theme.

Stacking talents are spread out bc they are powerful. This is a balance issue. Sure you might want 6 ranks of Speaks Binary (like my Engineer has) but you have to invest into that bc it can be so powerful. I order my Assassin Droid to attack and get to let him use my Ranks in a Skill, get to add 7 or 8 bonus dice and all the while I’m safely behind cover? Yeah, I should have to pay for that, bc the enemies I am facing need to be similarly skilled to make it even somewhat fair.

The NPC system is already like Genesys, anyways.

10 minutes ago, Khazadune said:

Stacking talents are spread out bc they are powerful. This is a balance issue. Sure you might want 6 ranks of Speaks Binary (like my Engineer has) but you have to invest into that bc it can be so powerful. I order my Assassin Droid to attack and get to let him use my Ranks in a Skill, get to add 7 or 8 bonus dice and all the while I’m safely behind cover? Yeah, I should have to pay for that, bc the enemies I am facing need to be similarly skilled to make it even somewhat fair.

Where did I say anything about 6 ranks of anything? I said three or four. Totally within reason. But those talents are often one or rarely two in a spec that barely has anything to do with my chosen shtick. So I get forced (no pun intended) to pick up specs that barely apply and talents that certainly don't for a couple of ranks of something.

I dislike spec hopping to pick up lots of "cheap ranks" of a talent. I'd rather let it rank up and cost me more so that I could stay true to my characters shtick.

8 minutes ago, Ahrimon said:

Where did I say anything about 6 ranks of anything? I said three or four. Totally within reason. But those talents are often one or rarely two in a spec that barely has anything to do with my chosen shtick. So I get forced (no pun intended) to pick up specs that barely apply and talents that certainly don't for a couple of ranks of something.

I dislike spec hopping to pick up lots of "cheap ranks" of a talent. I'd rather let it rank up and cost me more so that I could stay true to my characters shtick.

Well, considering the cost of taking more specs is not exactly cheap, You are paying a lot more to get those "extra" ranks as it currently stands, than you would by going the Genesys route. They're not "cheap ranks". And, that was deliberate. They don't want you to be able to just rack up ranks in one or two talents. They want you to spread out your abilities over multiple talents to make more well-rounded characters.

All my personal opinion, of course.

Genesys removes a bucket load of the talents that you can too easily stack, things like the Strain recovery talents. I have been involved in converting a heap of the Star Wars talents to Genesys and its amazing how often we don’t bring a talent over because it is already covered by another generic talent. So many talents where blended into one it’s great, all the Setback options and the solution to Parry/Reflect is imho soooo much better (Parry is the Ranked Talent, a stand alone talent let’s you use a Shield with Parry to Reflect)

Genesys Heroic Abilities smash Signature Abilities out of the park, there is simply no comparison between them where SA’s are better.

Magic in Genesys is much more in line with the rest of the game mechanics, the three axis system is core to the game and magic makes the most of that. Sure the Force is fit to the setting, particularly the dice, but a Force Skill based approach could have been just as flavoured.

The thematic feel of the Star Wars Specialisations is certainly appealing, I have definitely noticed that Genesys characters need a bit more tlc to get the flavour across... but you have to want to play someone else’s interpretation of a theme, you can’t pick 4 skills at random and build your character around that.

At a core mechanics level I really think Genesys got it right with the limit of 5 in a Characteristic. I have only seen pain and misery when Characters push for that 6 or 7, especially in Agility and Intellect.

Sorry, but I see zero need for a new set of books to just juggle existing Talents.

It's just too easy for a GM to say 'OK, we are gonna use the Genesys Talent tree set up, and the careers/specs in EoE for base skills. You can grab whatever Talent in your Career and plug it into the Genesys tree as that Tier. We can have a conversation about 'universal' Talents, Toughened, Grit, Dodge, etc.'

Or, just ask your GM, "Can I swap this 20 point rank of Grit for a rank of Hunter in my tree? it fits my character better?"

None of that requires more books.

Plus as far as too spread out, the Talents are all right there in the freely available PDF trees, and while some are poopie in their Talent tree write ups vs long form written desc, 95% are fine.

6 minutes ago, 2P51 said:

Sorry, but I see zero need for a new set of books to just juggle existing Talents.

This is important, FFG would stop selling any of the old books if they did this, it’s how their WFRP rpg ended and it was a shotgun blast to both feet.

2 minutes ago, Richardbuxton said:

This is important, FFG would stop selling any of the old books if they did this, it’s how their WFRP rpg ended and it was a shotgun blast to both feet.

More context please.

Warhammer Fantasy Rpg v3.0 was the first narrative dice system that FFG produced, imagine every talent was on a playing card and each gave unique ways to spend Success/Advantage etc

they released the core then 7 supplements... then they released 3 books that combined everything but the adventures and that was the last release

33 minutes ago, Ahrimon said:

Where did I say anything about 6 ranks of anything? I said three or four. Totally within reason. But those talents are often one or rarely two in a spec that barely has anything to do with my chosen shtick. So I get forced (no pun intended) to pick up specs that barely apply and talents that certainly don't for a couple of ranks of something.

I dislike spec hopping to pick up lots of "cheap ranks" of a talent. I'd rather let it rank up and cost me more so that I could stay true to my characters shtick.

It was an example, try not to get hung up on the words, it’s the point that is being made. Four ranks in a talent can be just as powerful. These talents are broken up so that those that want to super specialize have to pay for the privilege since they will then be that much better at it.

I actually disagree with the Idea of the compendiums books. Putting all that information in just one book leads to one player hogging that book, while the others wait on it.

With the information distributed on several books, everyone can look after a certain weapon, specialization, ship, crafting ruleset etc. in his own time, during periods in playtime when the chars are preparing, shopping etc. It really quickened that process for us.

17 hours ago, TheMOELANDER said:

I actually disagree with the Idea of the compendiums books. Putting all that information in just one book leads to one player hogging that book, while the others wait on it.

With the information distributed on several books, everyone can look after a certain weapon, specialization, ship, crafting ruleset etc. in his own time, during periods in playtime when the chars are preparing, shopping etc. It really quickened that process for us.

The idea is that everyone buys a copy of the book

1 minute ago, korjik said:

The idea is that everyone buys a copy of the book

But there would be people who dont, becuase "why should I spend my money, the GM has it already"

Now, I know thats not true of everyone, and every group. But it certainly would be in my group. Im the ONLY one with ANY SW RPG books, and I know for a fact none of my players will buy any of them, even the one who has said he would run a SW game.

Equally, a compendium book would potentially mean many people would buy ONE book, instead of say... SIX books, becuase they have no interested in the Career specs, and just want the equipment. And that, is not a good business decision. Especially since lists of all that equipment is freely available online. Along with Species, ships, Specs, etc.