Madine is Half a bubble off

By deDios, in Star Wars: Armada Fleet Builds

I like the Madine Liberty, and have been play testing this fleet. It is fun, but seems like it is one or two upgrades, or a flotilla off of regional quality. We are hoping to invade Canada this week, and I wonder if there is something easy I’m over looking.

Ghosts On The Void
Rebels

Commander: General Madine

Objectives: Most Wanted, Solar Corona, Capture the VIP

[flagship] MC80 Liberty Star Cruiser (96)
- General Madine (30)
- Mon Karren (8)
- Leading Shots (4)
- Strategic Adviser (4)
- Engine Techs (8)
- Spinal Armament (9)
- Gunnery Team (7)
= 166 total points

MC75 Armored Cruiser (104)
- Aspiration (3)
- Electronic Counter Measures (7)
- Heavy Ion Emplacements (9)
- Bail Organa (7)
- External Racks (3)
- Caitken and Shollan (6)
= 139 total points

GR-75 Medium Transports (18)
- Comms Net (2)
= 20 total points

Squadrons (64/134):
1x Moldy Crow - Jan Ors (19)
1x Biggs Darklighter X-Wing Squadron (19)
2x X-Wing Squadron (26)

Edited by deDios
Autocorrect

Is it missing Raddus?

I did made a similar list; although I haven’t run it enough yet. But this is my take on it.

Exodus Fleet (390/400)
Rebels

Commander: General Madine

Objectives: Most Wanted, Planetary Ion Cannon, Solar Corona

[flagship] MC80 Liberty Battle Cruiser (103)
- General Madine (30)
- Mon Calamari Exodus Fleet (5)
- Heavy Ion Emplacements (9)
- Strategic Adviser (4)
- Engine Techs (8)
- Slaved Turrets (6)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 178 total points

MC75 Ordnance Cruiser (100)
- Mon Calamari Exodus Fleet (5)
- Electronic Counter Measures (7)
- Lando Calrissian (4)
- External Racks (3)
- Assault Proton Torpedoes (5)
- Ordnance Experts (4)
= 128 total points

GR-75 Medium Transports (18)
- Comms Net (2)
= 20 total points

GR-75 Medium Transports (18)
- Hondo Ohnaka (2)
= 20 total points

Squadrons (44/134):
4x A-Wing Squadron (44)

Edited by Sword named Folly
16 hours ago, Ginkapo said:

Is it missing Raddus?

This would be an example of NOT helping....

:lol:

2 minutes ago, moodswing5537 said:

This would be an example of NOT helping....

:lol:

I am being very very helpful. That right there is a Raddus fleet. Whats better than approaching with Madine manouverability? Raddus

Unless of course it of utmost imperative that the flotilla needs to do doughnuts rather than squad commands.

Edited by Ginkapo

I know you want to use the new toys, but I wonder if two MC30 scouts would do you better to protect the flanks of the liberty instead of the one MC75. 3 activations, even with Bail, seems light.

I consider both suggestions to be very helpful.

I've practiced with Raddus on this fleet and found it hard to stay on target after the initial pass and wasn't able to do sufficient damage in a single pass without trading ships most of the time (had to keep the MC75 around for another shot). An MC75 is too expensive to trade. I've heard Raddus requires more practice, and I'm not on top of that curve yet.

Also, I really like whipping cookies in the Liberty during a firefight. It's quite sad how entertaining a speed 4 doughnut with a large base ship is for me.

New toys is exactly my reasoning. HIE on a double arcing MC75 is.... amusing. I really like running the 2 MC30's with the Lib, but was hesitant to go down to 3 activations. If I did that, I'd probably use the Liberty officer slot for either Bail or StratAdvisor, because Madine really profits from controlling the activation order as much as possible.

Question: I'll look into that build, but would you think Bail or StratAdvice for the large base, assuming 2 MC30's can fit to my liking.

As you can tell, I go to tournaments to place mid-pack and provide interesting navigational challenges to my opponents. :)

As an aside, I've thought of using the list above except dropping the squads to 3 VCX's and a HWK and making a double large base fish farm (Madine's fish ranch), that can enjoy 2nd player with a nasty 'turn and ambush' effect when they close the distance.

Question: Has a double large base, minimum squad, 2nd player preferred list been seen to do well?

17 hours ago, Sword named Folly said:

[flagship] MC80 Liberty Battle Cruiser (103)
- General Madine (30)
- Mon Calamari Exodus Fleet (5)
- Heavy Ion Emplacements (9)
- Strategic Adviser (4)
- Engine Techs (8)
- Slaved Turrets (6)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 178 total points

Looks like we have a lot of the same ideas.

Slaved Turrets and Gunnery Team don't work so well together. Maybe go Spinals instead of Slaved, or Caitken and Shollan instead of Gunnery.

Also, I had troubles with Exodus Fleet and Madine because of wanting both Engineering and Nav commands all the time. Passing Eng tokens worked ok, but I didn't get enough mileage from that to justify leaving Mon Karren out.

2 hours ago, deDios said:

Question: I'll look into that build, but would you think Bail or StratAdvice for the large base, assuming 2 MC30's can fit to my liking.

Question: Has a double large base, minimum squad, 2nd player preferred list been seen to do well?

#1 - At first glance, Bail only affects one ship, the one he's on, while strat adv. would allow you to choose a ship in the best offensive position on any turn after he's used. Plus, strat can happen multiple times. Neither would do you any good after engagement though, unless there is a trailing ship of theirs you want to have wander into your sites later.....

#2 - I played 2 ISD list with pretty good success, but mine was a BTAvenger setup, so I wanted first more often than not, so I may not be the one to ask. I Summon @GiledPallaeon to this forum!

2 minutes ago, moodswing5537 said:

#1 - At first glance, Bail only affects one ship, the one he's on, while strat adv. would allow you to choose a ship in the best offensive position on any turn after he's used. Plus, strat can happen multiple times. Neither would do you any good after engagement though, unless there is a trailing ship of theirs you want to have wander into your sites later.....

#2 - I played 2 ISD list with pretty good success, but mine was a BTAvenger setup, so I wanted first more often than not, so I may not be the one to ask. I Summon @GiledPallaeon to this forum!

And I will continue the chain with @PT106, whose list flew second player much more than mine because he doesn't know the meaning of the word "bid". My most successful dual ISDs (zero squads) also strongly preferred first player and had a sizable bid to get it, mostly because otherwise catching and killing MC30s and Gladiators, especially that have activation advantage becomes exponentially harder.

As far as Bail vs StratAd goes, I think @Ardaedhel put it well in some other thread I can't remember, use Bail when you have a ship that wants to be able to always hammer someone with a sledge once a game and you can't/won't invest in bid and activations to get it otherwise. Use StratAd if you're in a position where one more cheap activation will do you well and you don't need that auto-hammer. (I'm badly paraphrasing. If/when Ard disagrees, listen to him.) In this case, Bail is probably the correct choice if you don't get a reasonable bid for the meta you're dropping into.

As far as the list is concerned, I'm skeptical of the utility of HIE, lots of expense for a relatively small chance of use. I'd prefer Leading Shots, or even perhaps using an Ordnance Cruiser with OE similar to the above suggestion depending on average engagement envelope. Hopefully this is helpful, feel free to ping if it isn't.

3 hours ago, deDios said:

Has a double large base, minimum squad, 2nd player preferred list been seen to do well?

I would say that it depends on the definition of "well" :) From my experience playing these kinds of lists (low-bid 2ISD fleets with at least activation parity - my current iteration for this wave has 5+SA activations) winning with them is usually not a problem, however tabling the opponent is much harder as it becomes nearly impossible to catch and finish last fleeing small ship that activates first in a round and flies away.

As far as the original fleet goes, I would think about modifying it in the following way:

Option 1:

MC80 Star Cruiser (96)
• General Madine (30)
• Strategic Adviser (4)
• Gunnery Team (7)
• Engine Techs (8)
• Leading Shots (4)
= 149 Points

MC75 Armored Cruiser (104)
• Bail Organa (7)
• Caitken and Shollan (6)
• Electronic Countermeasures (7)
• External Racks (3)
• Ion Cannon Batteries (5)
• XI7 Turbolasers (6)
= 138 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Biggs Darklighter (19)
• Jan Ors (19)
• 2 x X-wing Squadron (26)
= 64 Points

Total Points: 391

Option 2:

MC80 Star Cruiser (96)
• General Madine (30)
• Strategic Adviser (4)
• Gunnery Team (7)
• Engine Techs (8)
• Leading Shots (4)
= 149 Points

MC75 Armored Cruiser (104)
• Bail Organa (7)
• Caitken and Shollan (6)
• External Racks (3)
• XI7 Turbolasers (6)
= 126 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
= 18 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

Squadrons:
• Tycho Celchu (16)
• Shara Bey (17)
= 33 Points

Total Points: 399

In both cases Liberty is lightly loaded with the primary role of being a flotilla/activation hunter (It can be easily be in place to start popping 2 flotillas per round early round 3). MC75 is a main hitter. I don't think Aspiration and HIE are needed, however I would highly recommend putting XI7 on it. Ion Cannon batteries may be a nice addition but is situational (losing a nav/squadron token can be game changing for some builds). In the current environment I would also play with the idea of using MS1 cannons in the space (shut down ECM, shut down SA, etc).

EDIT: It may be also worth it to put XI7 on Liberty as well given that the points are there.

Edited by PT106

Thanks for the feedback guys. I really get a kick out of getting input on here, especially given that I’ve read enough of your other posts that it gives everyone’s input some context considering your play styles. That’s good strategy gaming.

One opinion I was missing is @jbrandmeyer. You mentioned a Madine MC75&80 list with sensor nets. I’ve been toying with adjusting this fighter screen to include 2 VCXs. How did that end up looking?

I don't have sensor net/VCX in my MC75+MC80L list. That was a comment about what I would pick as player 1 against a strategic player when I don't have any strategic in my list.