Norra Doni Rex

By dorianherman, in X-Wing Squad Lists

Hi all, I am looking for some advice about a list I am hoping to take to a local tournament.

It is Norra Wexley, R2D2, Proton Torpedo, Tail Gunner, Aliance Overhaule, Push the Limit and Vectored Thrusters.

With Miranda Doni, TLT, Bomlet, Bombardier, advanced SLAM.

And Captain Rex in a TIE.

I got the idea for this list from looking at a Wexley Poe list and a Miranda Nymm list. However I can't find anyone using a list like this online. Is there some obvious weakness in this list I am missing? I think it covers lots of the bases, Miranda is a good turret and bomber, Rex is good arc dodger and support and Nora is a good Jousters and strong end game piece . Two ships with Regeneration, means it should last the distance. Thanks for any suggestions you have to help this list out!

Edited by dorianherman
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So, its a combo of three strong ships, without a doubt. I think the reason why you might not see it all that often is that it is low PS and vulnerable to ordnance - because Miranda and Norra are low Agility, and Rex, at such a low PS, is actually a very poor arc dodger. Also, it's attacks rely on tokens, which Fenn shuts down fast.

Now, I don't think that necessarily means you couldn't take it to a tournament! Just be aware of those poor matchups.

I might tweak it a bit, however:

Norra

Title

Expertise

R2-D2

C-3PO

Miranda

TLT

Rey

Bomblets

Rex

Title

RecSpec

So, Norra has some tokenless mods and a bit more defense. Miranda is a little lighter, but she has some nice action efficiency. Rex gets double focuses for defense.

Thanks for the ideas, I like how they work on the defence and keeping ships alive. I was wondering why lose Advanced SLAM,. Is it not as important to have now? Or was it that points could be better used on C3P0 and such? Thanks again!

The individual ships are pretty decent. My biggest issue is the Proton Torpedo on Norra. It's not going to be very strong. Consider; Norra can spend a TL to add a focus result. What does a Proton Torpedo do? Spends your TL to make a 4-dice attack. It's better for Norra to just spend her TL for her pilot ability, since it'll always be a focus.

I'd take these 4 points and apply them probably to a better crew for Miranda Doni. Sabine (damage), C-3PO, and Jan Ors (toughness) are probably choices. Bombardier is pretty cool, though, and might surprise a few folks. Alternately, put Harpoon, Homing, or Concussion missiles on Miranda Doni. Drop Advanced SLAM for Long Range Scanners, probably. That'll allow you to set up a TL early, grab a focus on the approach, and use your pilot ability to throw a 5 dice missile. Harpoon is best, but not everyone has it. The other two are a little worse, but still good. Unlike Norra who doesn't need a Torpedo to have a potent attack, Miranda frequently does. If you don't take a missile, Vectored Thrusters should also be good on Miranda (ARC has two copies, right?). Being able to barrel roll is great for setting up turret shots.

Tail Gunner is OK crew, but I think she's probably second-tier behind (in no particular order) Recon Specialist, Kyle Katarn, C-3PO, and Rey on Norra. I'd rather take any of those folks. They've all got advantages and disadvantages against each other. Recon Specialist is only good with a Focus action, so you can't bump. As a general note not applicable to this list, I think RecSpec is a lot better when you've also got a Sheathipede in the list. Kyle lets you spend actions doing anything you want, but if you miss out on stress one turn you'll be weaker the next. Rey needs to stack tokens early game, but so long as she has a stack of focus, she'll be the most flexible and reliable crew. C-3PO prevents damage, plain and simple, but you'll be missing some of Focus/TL if you do a barrel roll. I think I'd probably go for a focus-based crew, and I'm personally most interested in trying Rey, but I think the differences aren't huge.

So, TL:DR:

Drop Proton Torpedos. Drop Advanced SLAM.

Add Missiles (probably Harpoon) and Long Range Scanners, or add Vectored Thrusters to Miranda.

Adjust Crew.

*note* I think @Greebwahn 's suggestion of Expertise has merit. I'd be a little nervous that it only has offensive applications (you can't TL and Focus for an extra Evade result, but C-3PO is there...), but it should do offense pretty well. At least, it's another valid Norra build.

2 hours ago, Greebwahn said:

So, its a combo of three strong ships, without a doubt. I think the reason why you might not see it all that often is that it is low PS and vulnerable to ordnance - because Miranda and Norra are low Agility, and Rex, at such a low PS, is actually a very poor arc dodger. Also, it's attacks rely on tokens, which Fenn shuts down fast.

Now, I don't think that necessarily means you couldn't take it to a tournament! Just be aware of those poor matchups.

I might tweak it a bit, however:

Norra

Title

Expertise

R2-D2

C-3PO

Miranda

TLT

Rey

Bomblets

Rex

Title

RecSpec

So, Norra has some tokenless mods and a bit more defense. Miranda is a little lighter, but she has some nice action efficiency. Rex gets double focuses for defense.

All This ^^

but I would make a couple suggestions.

Vectored Thrusters on Norra...cause wookiees. The points are available.

Rey crew works great on Rex, lets him evade for action and bring down a focus. Much harder to kill. He can also kturn to keep firing and have defense mods.

Norra Wexley (29)
Expertise (4)
C-3PO (3)
R2-D2 (4)
Vectored Thrusters (2)
Alliance Overhaul (0)

Miranda Doni (29)
Twin Laser Turret (6)
Sabine Wren (2)
Bomblet Generator (3)
Long-Range Scanners (0)

Captain Rex (14)
Rey (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Total: 100

View in Yet Another Squad Builder

Rex also has captured TIE. This is 1pt that will come in handy in many matches. In quad wookiees for instance, Rex wont live a single round with 4 wookiees attacking him. So now, he cant get attacked at all, and instead can just hang around and be a moving obstacle for the wookiees to maneuver around, while he gains Rey focus tokens. Once one wookiee is destroyed, or Rex is in an ideal situation, then start attacking.

Lothal also cant attack Rex, so keep Rex as an obstacle. When Fenn is dead and HSCP is gone, then bring Rex into play and reduce the Ghosts attack dice while Rex has a focus and evade. This will work nicely with regen ships cause the ghost will have to stop attacking Norra or Miranda and then focus on Rex, which buys the regen ships a round or two of regenning. In other matches, captured TIE may not come into play, but for 1pt, I think it can be crucial in the current meta.

Wow great ideas. Thanks so much. I see your point about proton torpedoes And switching up crew. I unfortunately am limited to cards I own so here is what I did

Norra: Alliance Overhaule, R2D2, PTL, Recon Spec, Vectored Thrusters

Mirranda: TLT, Seismic Torp, Bomlet, Bombardier

Captain Rex: Sabines Masterpiece, Jan Ors

I like the combo of PTL and R2D2 using green movement. I like the idea of Miranda dropping a bomb, then hitting an obstacle with Seismic then lighting some one up with TLT. And Rex is there for support in allowing some focus to be evades and target priority. I wish I had C3PO as he would be great also would of used Harpoons if I had them as well as Long Range Scanner. So what have I missed? I thought of changing PTL for VI to give Nora PS9, is it worth it?

Edited by dorianherman

I've been loving Norra a lot lately and finding ways to get her into lists as often as possible. She's a little heavier than I like in these builds, but with Miranda around she needs the extra life to stick around. You are onto something here, but the list is lacking defensively and I'd argue a bit offensively as well. A few notes and observations:

- Captured Tie on Rex is not a good use of points. Almost everything will out PS him making the ability useless. Even on Ashoka I'd argue it's a poor use of points right now with all the PS10 and PS11 pilots hanging around.

- Double Regen will be your key to victory, we want to keep that

- Jan Ors/Rey on Rex is a waste of points, way to easily killed and really the evade tokens are nice, but when Rex goes down those points are gone. Tactician isn't a bad option if you want to keep crew on Rex.

- There are cheaper ways to get Norra's ability off than Expertise, and that keep the dial more open than PTL, AND get her firing earlier...

That being said, let me introduce you to my tweaks:

Norra Wexley (29)
Veteran Instincts (1)
Rey (2)
R2-D2 (4)
Alliance Overhaul (0)

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Harpoon Missiles (4)
Sabine Wren (2)
Proximity Mines (3)
Bomblet Generator (3)
Long-Range Scanners (0)

AP-5 (15)
Courier Droid (0)

Total: 100

View in Yet Another Squad Builder

I kept the regen of Norra even tho for me, I'd run Flight Assist Astromech because I prefer the action efficiency and how quick she becomes with it... but in this case with Miranda and AP5 kicking around I really thinks he needs regen. I'd also like to have kept Vector'd in there, but I don't see how I could make it work. PS9 is a huge advantage right now against a very crowded 7/8 PS grouping that could slaughter Norra before she can shoot. This will give you more information, especially when it comes to target locks. Rey is also good on her because it helps keep her ability rolling and you can get double focus some turns if you need it.

I kitted Miranda for a bit more offense. She's a power house and needs to really show case that. I left LRS in there, but I think I would prefer guidance chips for the harpoons. Harpoons plus Norra's ability out the rear arc is pretty cool. This Miranda has lots of options that I will get to in a sec with the inclusion of AP5.

AP5 is one of the keys to this list and can really throw your opponent some surprises. Yes, Rex's debuff is pretty powerful, but coordinate is an equally powerful ability. Courier droid is included so he had deploy alongside Miranda once you have more info on how the rest of the field has deployed.

How does this all work. Fly the three of them loose to cover more arcs with AP5 a little bit behind. You want to keep AP5 in R2 of BOTH ships as much as possible, while giving Miranda a wide birth. Norra can get away with doing things on her own the way she is kitted, but the extra action is never a bad thing if you get low on banked Focuses... but the real fun is with AP5 and Miranda.

Did you know you can coordinate bomb actions? You prox bomb your opponent on one turn. The next turn, before anyone really moves again you can use AP5 to coordinate a second bomb onto the same target the next turn! THEN you can drop a bomblet and scoot out. Pretty easy to pull off too, gives you a total of 8 dice and 2 Sabine hits. it's so very nasty.

I think with practice it can be a very deadly list with some unexpected janky combos.

this is exactly how I would build it for myself and my playstyle:

Norra Wexley (29)
Veteran Instincts (1)
Rey (2)
Flight-Assist Astromech (1)
Alliance Overhaul (0)

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Harpoon Missiles (4)
Sabine Wren (2)
Proximity Mines (3)
Bomblet Generator (3)
Guidance Chips (0)

AP-5 (15)
Courier Droid (0)
M9-G8 (3)

Total: 100

View in Yet Another Squad Builder

Edited by Wiredin
1 hour ago, Wiredin said:

- Captured Tie on Rex is not a good use of points. Almost everything will out PS him making the ability useless. Even on Ashoka I'd argue it's a poor use of points right now with all the PS10 and PS11 pilots hanging around.

- Jan Ors/Rey on Rex is a waste of points, way to easily killed and really the evade tokens are nice, but when Rex goes down those points are gone. Tactician isn't a bad option if you want to keep crew on Rex.

Just played a Poe/Norra/Rex versus triple wookiees yesterday and Rex was great with Rey and Captured TIE.

He did 1 hard turns in a corner for 4 rounds building up rey focus while Poe flanked and Norra got into jousting position. After first round of combat, rex entered unafraid of PS3 liberators and with an evade and focus didnt care at all if Lowhrick split his fire trying to kill him.

Once Rex was behind the wookiees he started suppressing fire on them. Rey helped alot as I could just bump into the back of the liberators or lowhrick and then he moves and I bring rey focus down. Rex survived the entire game. Got attacked once and took a damage card, only because it was a gunner tactician wookiee and I chose not to use an evade token.

In the current meta, there are a lot of PS3 and lower ships right now. Wookiees, Lothal, Jess, Nu gunboats, TLT Ywings, etc. Getting your opponent to split fire on a 3 agility evade/focus tie fighter is a good thing. In other matches like Palp Aces, Rex is just Rex, but other matchups captured TIE can really pay off and get Rex in the perfect position (i.e. behind wookiees) before suppressing them. For 1pt, its easily worth it for those matchups. Obviously if you have to decide between Black One title or Captured TIE, you go for black one, but if you have the point and dont need the bid, why not?

Edited by wurms

Personally, I'm a little dubious of the value of Rey (I get it, I just don't know if it's worth 3 points of upgrades), but Captured TIE seems like an interesting twist for a single point.

On 2/28/2018 at 12:11 PM, dorianherman said:

Thanks for the ideas, I like how they work on the defence and keeping ships alive. I was wondering why lose Advanced SLAM,. Is it not as important to have now? Or was it that points could be better used on C3P0 and such? Thanks again!

Adv. SLAM isn't the biggest deal anymore - I'd rather have 3PO. Obviously, if you have the points, it isn't a waste.

Everyone else is putting out some really solid suggestions! This is a quality thread haha

An update to this topic! I went to our local tournament last weekend, and although I had a ton of fun and played with amazing guys, this list did very poorly. I can admit that some of the issues may have been with how I played, but I would like to tell you what I found worked and what I found didn't work. Fist off is Nora; I found that Nora was good at dishing out the damage and could regen enough to last a few rounds of concentrated fire. With Ray as her crew I did have to start with a slow pace to build up the focus. Miranda; this was my big disappointment, I was sure that Miranda was going to last longer under fire and also hand out more damage with bombs, missiles, and TLT. However I found that I could not get her into a good bombing run, didn't use missiles and was forced to use TLT to try and renererate. And finally Rex; actually Rex did not too bad. Captured TIE only helped once and he did do some target priority work but overall he was not really noticeable. Going forward I really liked Nora and I am looking at other builds for her. The two builds I have are; one with Rage, and another ship giving extra actions for Target lock, and Finn for an extra dice, the other has PTL and Bistan to allow for more Crits. Either way I continue to look for a competitive build and thank you all for your suggestions!

Edited by dorianherman

You'd be surprised how fast Miranda can melt if she is focus fired. It can be sad. Likewise, having both missile and bombs on her can be counterproductive, because bombing runs and missile runs don't look the same.

Don't fall for the Ragin' Norra trap! It's WAY too risky - I tried it

On 3/13/2018 at 1:31 PM, Greebwahn said:

Don't fall for the Ragin' Norra trap! It's WAY too risky - I tried it

I think what Greebwahn meant to say was:

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