Norra Bey

By SpiderMana, in X-Wing Squad Lists

Edit: this list is regrettably broken but I will make it work somehow else.

Arcs! (100)

•Norra Wexley (36) - ARC-170
Stay On Target (2), •Kyle Katarn (3), Targeting Astromech (2), Alliance Overhaul (0)

•Shara Bey (36) - ARC-170
Wingman (2), Weapons Engineer (3), •M9-G8 (3), Alliance Overhaul (0)

Wookiee Liberator (28) - Auzituck Gunship
Draw Their Fire (1), Breach Specialist (1)

So uh. Holy crap this list was great. I only played it once, against a somewhat silly list, but the consistency of mods tho.

Fly ‘em in formation, Norra stays-on-target for a TL, gets wingmanned for Kyle’s focus. Shara Bey TLs Norra and whomever Norra wants to shoot at.

M9-G8 gives Norra one reroll, or she can spend Shara’s TL if she needs more. Her own TL can add a focus and then spend the focus token for all hits 90% of the time. (I didn’t actually do the math, but, you know.)

Shara’s decently tank herself, can use TLs on enemies to help avoid getting hit as well. Liberator takes crits from the others if they get focused, and all-in-all you’ve got 27 health to punch through while throwing 3 dice per attack, and 180* of arc on each of them.

Edited by SpiderMana

Regretably Kyle doesn't work with wingman

check FAQ

You know. I knew that.

Dammit.

I've been thinking about M9-G8/WE Shara Bey, possibly flown with Norra here:

The main premise is that rerolling dice is a lot more impactful when your opponent can't focus, so it also uses Fenn Rau, but I can see why a Wookiee would be valuable (extra red dice, more HP).

While Kyle Katarn doesn't work with Wingman, PTL/Recon Specialist does, although it costs a point more. It'd be nice too, with Wingman opening up Norra's hard turns, which are normally off-limits in a PTL list.

If you wanted to keep the Wookiee, you could drop Targeting Astromech for a cheaper Droid. R5 would be solid, to flip face-down nasty ship crits, but perhaps that's overkill with the DTF Wookiee? Maybe give the Wookiee Selflessness? R5-X3 would also be an interesting choice. Single-use, but you don't have Integrated Astromech to really regret that. Ignoring Obstacles can be a nifty trick some games. R4-D6 also has potential. Shave off a hit here and there, with your Wookiee taking the spare crits. Given Wingman, you won't be stressed from PTL, so you could easily absorb one stress a turn with the droid. R2 Astromech would work, but it only gets hard turns, and it'd only really be useful if you can't just Wingman the stress away.

One advantage of a Fenn Rau build over a Wookiee is that it'd allow you to take R2-D2 on Norra instead of a cheap droid. Adding Regen is almost always nice. Fenn's coordinate also allows Shara Bey to get more actions, potentially. She probably has to reacquire target locks she doesn't exactly use a lot of the time.

Edited by theBitterFig

I'm running this tomorrow at a small tournament.

There's a lot of different things going on with it!

Norra Wexley — ARC-170 29
Veteran Instincts 1
Rey 2
R2-D2 4
Alliance Overhaul 0
Ship Total: 36
Shara Bey — ARC-170 28
Veteran Instincts 1
Bodhi Rook 1
R3-A2 2
Alliance Overhaul 0
Ship Total: 32
Bandit Squadron Pilot — Z-95 Headhunter 12
Harpoon Missiles 4
Guidance Chips 0
Ship Total: 16
Bandit Squadron Pilot — Z-95 Headhunter 12
Harpoon Missiles 4
Guidance Chips 0
Ship Total: 16

Riz Ahmed (Bodhi Rook) is pretty sweet there. Z's move in, Shara slides in behind at R4 from the target, but can still pass a lock to the Z.

2 hours ago, Boba Rick said:

I'm running this tomorrow at a small tournament.

There's a lot of different things going on with it!

Norra Wexley — ARC-170 29
Veteran Instincts 1
Rey 2
R2-D2 4
Alliance Overhaul 0
Ship Total: 36
Shara Bey — ARC-170 28
Veteran Instincts 1
Bodhi Rook 1
R3-A2 2
Alliance Overhaul 0
Ship Total: 32
Bandit Squadron Pilot — Z-95 Headhunter 12
Harpoon Missiles 4
Guidance Chips 0
Ship Total: 16
Bandit Squadron Pilot — Z-95 Headhunter 12
Harpoon Missiles 4
Guidance Chips 0
Ship Total: 16

My brain couldn't figure out how you were shooting both missiles with only 1 TL from Shara. But then I remembered Harpoons don't spend the lock! How much are you getting out of R3A2 in this list?

22 minutes ago, imrandy85 said:

My brain couldn't figure out how you were shooting both missiles with only 1 TL from Shara. But then I remembered Harpoons don't spend the lock! How much are you getting out of R3A2 in this list?

R3-A2 is the newest change I made to the list and have not tried him yet. However, there are a lot of things with Expertise out there, and being able to shut that off at PS8 is great - remember the ARC has two arcs!

Before, I had no astromech on Shara and I had Vectored Thrusters on Norra. I have found that I rarely use VT, at most once a game. R3-A2 will probably be used every turn until Shara is dead.

1 hour ago, theBitterFig said:

Riz Ahmed (Bodhi Rook) is pretty sweet there. Z's move in, Shara slides in behind at R4 from the target, but can still pass a lock to the Z.

Nailed it! The Zs have a focus to help them stay alive long enough to fire their payload, and if they do survive Z-95s are very efficient for their point cost. They are a wonderful irritation to the opponent.

Edited by Boba Rick
On 2/25/2018 at 1:57 PM, SpiderMana said:

You know. I knew that.

Dammit.

Just dump Kyle and bump liberator up to Lowhrickk

6 minutes ago, Pooleman said:

Just dump Kyle and bump liberator up to Lowhrickk

The whole point was to have the TL+focus reliably.

4 minutes ago, SpiderMana said:

The whole point was to have the TL+focus reliably.

With expertise you really don’t need to focus. Weapons engineer gives me to target locks. Spending the target lock adds a free focus result and expertise flips allmthise focus results to hits. It worked really well for me.

Disregard, I got my threads crossed.

Edited by Pooleman

I was gonna say, this is definitely not expertise Norra ? The exact opposite really.

Aha! I found my fix.

Arcs! (100)

•Norra Wexley (35) - ARC-170
Stay On Target (2), Rey (2), Targeting Astromech (2), Alliance Overhaul (0)

•Shara Bey (36) - ARC-170
Wingman (2), Weapons Engineer (3), •M9-G8 (3), Alliance Overhaul (0)

Wookiee Liberator (29) - Auzituck Gunship
Draw Their Fire (1), Jyn Erso (2)

Same idea as originally, stack some focus on Rey early, Jyn some to Norra if need be once she starts stressing too often.

Here is my current list.

Norra Wexley (29)
Push the Limit (3)
Kyle Katarn (3)
BB-8 (2)
Alliance Overhaul (0)

Shara Bey (28)
Adaptability (0)
Weapons Engineer (3)
M9-G8 (3)
Alliance Overhaul (0)

Fenn Rau (Sheathipede) (20)
Wired (1)
Hotshot Co-pilot (4)
R2 Astromech (1)
Stealth Device (3)

Activation

Norra BB8s+PTL then clears stress with green and Kyle adds a focus.

Shara locks onto Norra and her target if available. If not locks Fenn and Norra.

Fenn then coordinates Shara to Focus.

Combat

Fenn shoots and strips focus using Hotshot. Then does his Fenn thing when the biggest threat activates. Stress from Fenn's ability feeds Wired.

Norra rolls adds 1 focus from her lock and 1 focus from Shara's and rerolls 1 from M9-G8.

3-4 base dice +2 auto hits and the defender should have lost focus from Fenn's attack.

Shara then puts here two cents worth in.

Also if an enemy is Fennd and locked by Shara they can not mod there die but YOU can force 1 reroll from M9-G8.

Holy shoot I never even thought about spending both locks with Jess’s ability O_O

This is awkward.

Edited by SpiderMana
On 3/14/2018 at 2:24 PM, The Skugg said:

Norra rolls adds 1 focus from her lock and 1 focus from Shara's and rerolls 1 from M9-G8.

Just wanted to revive this to warn you: page 5 of rules reference does state that you can only use card abilities once per attack. So no double-lock-spending for Norra :(

@SpiderMana you are right in that it is not legal to use two TLs to add two eyeball result. But the reason is not because of card effects, which is a different thing than spending tokens. However, you CAN spend the same type of token more than once during an attack, but NOT for the same effect (FAQ p7). So you can spend one TL to add the eyeball and the other for rerolling.

Well, since we're back here and all that's been cleared up,

sad that a niche use for Shara was shot down, but really we all (except FFG apparently) already knew Shara was the worst ARC from the moment she was previewed so **** her

if you want to keep riding the m9g8 train, you want to look towards Thane's ability. His free action lets you bounce TLs around for maximum annoyance, or to simply give Thane a fully modified attack.

For example, if you run into a high PS threat you'll want Thane to lock it and Norra (forced re-roll on the enemy, offensive re-roll on norra), use Thane's ability to get a focus, and then hit the enemy with a fully modified attack.

If the opponent targets Thane to avoid his ability, they're not shooting at Fenn or Norra.

You do want to use Fenn, though, since otherwise Thane is going to burn down in about two rounds tops

Apparently, a bunch of gargly sasquatches can make more durable space-faring ships out of wood than the entirety of the Old Republic could out of its considerable resources.


I'll be taking this for a spin next chance I get,

Norra Wexley — ARC-170 29
Push the Limit 3
C-3PO 3
R2-D2 4
Vectored Thrusters 2
Alliance Overhaul 0
Ship Total: 41
Fenn Rau (Sheathipede) — Sheathipede-class Shuttle 20
Veteran Instincts 1
Hotshot Co-pilot 4
R3-A2 2
Ship Total: 27
Thane Kyrell — ARC-170 26
Weapons Engineer 3
M9-G8 3
Alliance Overhaul 0
Ship Total: 32
Edited by ficklegreendice