So my group is playing through “The Jewel of Yavin” right now. In the first act, they teamed up with Aris Shen immediately and are planning on double-crossing her father, keeping the heist money (minimum 200k credits) and the jewel for themselves, plus 30k credits from the Grand Prix.
Even if they give the gem to someone else, that still leaves them with a lot of money to split between them (at least 40k per player and most likely more). I’d rather that they not have that much money to spend since that would mean lots of high-powered weapons and armor.
Plus, as of right now, their plan is to swipe the jewel and run from Bespin as soon as the heist is over. And I’d kind of like to have them stick around to face the folks that they’ve ripped off.
So this was my thought: at the end of Act 2, after they’ve gotten the gem, Aris would try to get them to bring him the gem. They’ll refuse (while giving some sort of excuse). So when they get to their ship to escape, it would blow up in front of them, thus stranding them on Bepsin to face the wrath of Aris Shen, Maria Grayson, and the Wing Guard.
Act 3 would become a story of finding their way off the planet. But then they could be encouraged to use their ill-gotten gains to buy a new ship, thus cutting down on their available cash.
My question is this: is destroying the players’ ship like this dirty pool? Having it destroyed in a space battle is one thing, but would this be okay?
I should probably note that they have their ship in the first place because they stole it from a bounty hunter (who they killed). So there’s no Obligation debt in play at all right now.
Thoughts?