Feb 24 Store Champ at I'm Board (Madison, WI)

By Church14, in Runewars Battle Reports

4 Players

Church - Uthuk (1st), 200/200

Berserkers [37] 3x2
Bloodfire Witch [5]
Warsprinter [3]
Aggressive Shrieker [5]
Total Unit Cost: 50

Berserkers [16] 2x1
Fire Rune [7]
Total Unit Cost: 23

Flesh Rippers [22] 2x1
Total Unit Cost: 22

Flesh Rippers [22] 2x1
Total Unit Cost: 22

Spined Threshers [18] 1x1
Total Unit Cost: 18

Spined Threshers [18] 1x1
Total Unit Cost: 18

Ravos the Everhungry [40] 1x1
Reaping Blade [4]
Insatiable Hunger [3]
Total Unit Cost: 47

Jukey - Latari (2nd)

Aliana of Summersong [33] 1x1
Ambush Predator [3]
Total Unit Cost: 36

Leonx Riders [40] 2x3
Raven Tabards [2]
Metered March [2]
Column Tactics [4]
Total Unit Cost: 48

Deepwood Archers [42] 3x2
Maegan Cyndewin [10]
Wind Rune [6]
Support Aymhelin Scion [4]
Hunters Guile [4]
Total Unit Cost: 66

Aymhelin Scions [14] 1x1
Vicious Roots [3]
Total Unit Cost: 17

Aymhelin Scions [14] 1x1
Vicious Roots [3]
Total Unit Cost: 17

Aymhelin Scions [14] 1x1
Raven Tabards [2]
Total Unit Cost: 16

MB - Daqan (3rd) 200/00

Kari Wraithstalker [32] 1x1
Heartseeker [10]
Latari Training [6]
Total Unit Cost: 48

Oathsworn Cavalry [46] 2x3
Wind Rune [6]
Raven Tabards [2]
Total Unit Cost: 54

Spearmen [59] 3x3
Lord Hawthorne (I) [22]
Shield Wall [5]
Front Line Rune Golem [7]
Raven-Pennon Bearer [5]
Total Unit Cost: 98

NG - Uthuk (4th) 196/200

Berserkers [50] 3x3
Blood Diviner [3]
Shield Wall [5]
Terrifying Heraldry [5]
Aggressive Shrieker [5]
Total Unit Cost: 68

Flesh Rippers [38] 2x2
Rank Discipline [4]
Total Unit Cost: 42

Ravos the Everhungry [40] 1x1
Viscera Goblet [7]
Fear Incarnate [5]
Total Unit Cost: 52

Spined Threshers [28] 2x1
Total Unit Cost: 28
He also had a cacophony reaver in his Zerkstar that none of notices wasn't legal for the build

With 4 guys, including TO, we just played a round robin

Round 1: I played Demoralize Thei forces, Hammer and Anvil against MB. He deployed Kari in the middle, the SpearStar to the right, and Cav to the left. He underestimated how far Ravos could go in a turn, so Ravos killed Kari top of round 2. He then surprised me with the Raven Pennant bearer and Smoked Ravos top of round three. He then proceeded to kill. I proceeded to table him by getting a lot of ripper bonus flank damage final scores 250-97, 153 MOV to me. A 10 point win.

Round 2: I played Jukey with Bounty on Careful Approach. He conceded first player to me to try to get initiative on round 2. I was able to deploy terrain such that he boxed himself in. A poorly plotted scion movement jammed his Leonx up badly on the right flank Aliana pushed hard up the left flank and took two wounds from Ravos' text. She ended up split between a Thresher and a Ripper on round 4 a died after killing the thresher. Ravos managed to pin down the archers and kill them without taking a wound in damage. By the time his Leonx got into combat, I was focusing 3 units to his one and tabled him. Final scores 275-68. 200 MOV, 10-1. This felt less like I did anything clever or inspired. I just made less mistakes.

Round 3: I played NG. It was Supply Raid on Battle Lines. Both of my bone totems were drawn and we ended up having 4 unstable runes on turns 1, 2, 3, and 5. Essentially, 6 of the tokens were in the left side within distance two of those totems. The bulk of our armies were aimed at that killing file. Just his Ravos, my 6 tray, and in of my Rippers were to the right. He moved forward on turn one almost past the bone totem area. I took advantage of my own speed and pushed my units as hard as I could forward. Rippers got a charge on his Zerkstar and took out 2 trays and got a loss of faith. Turn 2 was when he figured out what I was doing. Every unit of his besides Ravos was pinned near a totem. The Rippers took out another 3 trays with the aid of a second loss of faith. His Rippers got charged by my Thresher and fire runed and lost 3 trays worth of Rippers. My Ravos won the charge duel and killed a Thresher of his. His Ravos engaged my 6 tray zerkers. Turn three saw everything of his but the zerkers die. Turn 4 was me delaying attacks and damage in order to grab tokens before tabling him. Final score 340-68. 200 MOV

Final Standings:

1st - Church: 30, 553 MOV

2nd - Jukey: 18, 212 MOV

3rd - MB: 8, 0 MOV

TO - NG: 10, 74 MOV

Here's my battle reports as best I can remember.

First matchup was against NG running Uthuk, not a great matchup for demoralize their forces, but my list favored agility vs damage output so the odds were still good.

The Latari wildroot patch ended up near my deployment along with the inspiration totem nearby, which I overgrew. The Wildroot patch became the focus for much of the match, as deployment had my scions protecting the only path for his 3x2 zerkers to my deepwood archer formation which was snuggled in next to the totem. Meanwhile my opponent set his rippers and threshers for speedy charge on the wildroot patch. My cats redeployed to fend of ravos on the far side of the action. Alliana was a wildcard flank position.

The first turn had enough green runes to snag the root patch with a scion before the rippers marched in. That scion lived until turn 4 do to an abundance of stable runes and no dice love for my opponent. It cost both the threshers and the rippers to clear the lone scion. The two remaining scions fell quickly to the zerkers but left it so immobilized it couldn't do much but had then strayed into range of my archers who were still wind runing their way around the totem to maximum annoyance. Alliana also performed a flank charge on the rippers at some point in there I think.

the cats had a tricky battle with ravos(he ate a few), I snagged a init 2 flank charge thanks to raven taberds and got the first hit, he also forgot about my taberds and had a charge set. The next turn I pulled the 'cat bounce' and backed off, only to finish ravos with a charge the next turn.

We had started late on the game timer so the game timed at round 6 but the end result was a definitive win.

Second game was against Church and his devilish uthuk (again..).

He already summed it up pretty well, but more or less I was stuck in the corner most of the game due to dumb scion placement, and forgetting that the burning forest does damage not wound. I relied too heavily on the scion immobilize shield and Meagans splash damage. Neither one ever worked. Church kept his units moving at the right initiative so that I could never get a shot at closely packed units. I had to sacrifice alliana to buy the archers time, which didn't really work. I was happy to get one good turn, in which my archers shifted away from engagement with ravos, then wind runed into a spot he couldn't reach me, and the next turn shot him full of arrows(and the next turn the archers were devoured by rippers lol). I also got a cat bounce in this match but I forget where and how it went. Ended in a tabling, but it was a good fight.

the last matchup was MB with Daqan.

My opponent started more recently and uses Daqan differently than I'm used to, so this was a fun matchup, especially with supply raid and my stupidly mobile elves. We ended up with our deployments in opposite corners, even though we had the whole board. My deepwood formation and scions on the right, cats in the left/center with alliana, and his spearstar on the left, cav on the right, kari in the center. His horses grabbed some tokens and ran, leaving me with lumbering scion following and scooping up the remaining tokens. A woeful amount of green runes kept my archers out of the fight until turn 5 or 6, but they did finish kari off with splash damage.

His spearstar was wandering around in a corner, somewhat hemmed in by a spike wall, and the threat of my archers, but seemed determined to get it into the fight. I began using alliana as a token grabber, but on turn 6 misread the spearstar and got right behind it on a turn where he revealed a reform and spun around, alliana didn't stand a chance, and didn't make a single attack.

Meanwhile, I pinned the horses with a scion flank charge, and then hit them with my cats, only to get flanked by kari. Here I performed the most intricate cat bounce yet. I was by then a 2x1 cat flush against two rear oathsworn trays. Kari was on my left. I disengaged with the oathsworn, by sliding along kari to come to a corner engagement, giving the oathsworn no target and leaving them in place long enough to get dropped by the archers. The game swung in my favor but it was fairly close at the end.

Enjoyable, well played event all around, even though it was small(more swag for all of us!). Everyone left with a wooden range ruler!

Edited by Jukey
2 hours ago, Jukey said:

Meanwhile, I pinned the horses with a scion flank charge, and then hit them with my cats, only to get flanked by kari. Here I performed the most intricate cat bounce yet. I was by then a 2x1 cat flush against two rear oathsworn trays. Kari was on my left. I disengaged with the oathsworn, by sliding along kari to come to a corner engagement, giving the oathsworn no target and leaving them in place long enough to get dropped by the archers. The game swung in my favor but it was fairly close at the end.

I thought that you can't disengage if you are flanked by two sides.

As far as I understand, the only rule is you must shift directly away from an enemy to disengage, but you can slide along an edge if still staying engaged. So in this instance I stayed engaged with kari but disengaged the horses.

Yeah, I'm still unclear about corners. The way I understand it, if you are corner-to-corner, you are no longer engaged, but I could be mistaken.

I think if both units were engaged to the same tray then no go on disengage.

I think Jukey played it right.

45 minutes ago, Parakitor said:

Yeah, I'm still unclear about corners. The way I understand it, if you are corner-to-corner, you are no longer engaged, but I could be mistaken.

I have always been under the impression that corner to corner is engaged. It makes the option of shifting while staying engaged actually useful.

see 34.3 and 73.3-73.5 RRG it verifies my obscene cat bounce.

37 minutes ago, Jukey said:

I have always been under the impression that corner to corner is engaged. It makes the option of shifting while staying engaged actually useful.

see 34.3 and 73.3-73.5 RRG it verifies my obscene cat bounce.

I was thinking of page 22 of the Rules Reference, the diagram about closing in. The Oathsworn destroy a tray of Reanimates, leaving them no longer engaged with the Reanimates as they are corner-to-corner. It's pretty clear to me that you cannot be engaged corner-to-corner. (RR 34.3 that you referenced is describing a situation in which one unit's corner is touching an edge of an opposing unit.)

39 minutes ago, Aetheriac said:

I think if both units were engaged to the same tray then no go on disengage.

I think Jukey played it right.

Okay, I must be misunderstanding, because I thought a single tray of Jukey's 2x1 cats was engaged by both Oathsworn and Kari. So if you only have 1 rank, and you're engage on your front edge while you're also engaged on a side edge by a single tray, you can't slide along that unit. You could, of course, disengage from Kari by shifting directly away from her, along the Oathsworn Cavalry, ending up with only one tray touching the horses.

To be clear, I am not judging or attacking you, but our views on this rule differ, so I want to make sure I play the right way. This is a great example from the field of battle, so I'm using it to help me understand better.

Maybe a visual mockup of the scenario would be a good idea?

I'll set one up later

So...I could be completely wrong, but here are some diagrams I worked up that I think depict the situation Jukey described. The RED horses are Oathsworn, the GRAY horses are cats, and that's Kari Wraithstalker on the flank.

26640736808_1a08679908_c.jpg

The cats shift backwards, resulting in the following:

26640737728_7da19b0b3d_c.jpg

Because of the way the puzzle pieces get in the way when engaged, shifting like this would cause the cats to disengage from Kari because the corners aren't actually touching. This makes it an illegal shift, because you can only disengage when moving directly away from the unit you are disengaging from.

Below, the cats move to the left, sliding along the Oathsworn, but remaining engaged. This is a legal disengage from Kari, because it still leaves them engaged with all other units along the same edge they were originally engaged on.

38701558390_e110edf9ff_c.jpg

Again, if I misunderstood your setup, then I'll just be quiet until you post accurate pictures. :D

To be honest I can't recall the exact order of who flanked who(it was a flank ball consisting of leonx, a scion, kari, and oathsworn all flanking someone). We've always played that corner contact is still engaged if it's the result of removing trays after an attack. But it didn't apply here, this I think is what happened.

1lZgJb9.jpgcats charge kari, side note kari should be one tray over like in the picture below, I derped on the setup.

TxVIRar.jpgoathsworn flank charge

Pyax6Nz.jpgcats lose trays and scion flanks oathsworn

uLi3BNK.jpg

cats shift off oathsworn and stay engaged with kari.

hope that helps and hope that I played legal.

Edited by Jukey

Yep, that's a pretty sweet disengage, and is totally legal. Nice work!

8 hours ago, Jukey said:

We've always played that corner contact is still engaged if it's the result of removing trays after an attack. But it didn't apply here

This is the only part I would be wary of, because to me it's clear that corner-to-corner contact is not engaged. Might be worth going over the diagram on page 22 with your group.

On 2/27/2018 at 12:50 AM, Parakitor said:

So...I could be completely wrong, but here are some diagrams I worked up that I think depict the situation Jukey described. The RED horses are Oathsworn, the GRAY horses are cats, and that's Kari Wraithstalker on the flank.

26640736808_1a08679908_c.jpg

The cats shift backwards, resulting in the following:

26640737728_7da19b0b3d_c.jpg

Because of the way the puzzle pieces get in the way when engaged, shifting like this would cause the cats to disengage from Kari because the corners aren't actually touching. This makes it an illegal shift, because you can only disengage when moving directly away from the unit you are disengaging from.

Below, the cats move to the left, sliding along the Oathsworn, but remaining engaged. This is a legal disengage from Kari, because it still leaves them engaged with all other units along the same edge they were originally engaged on.

38701558390_e110edf9ff_c.jpg

Again, if I misunderstood your setup, then I'll just be quiet until you post accurate pictures. :D

O **SURE*** shame me into getting Latari support in VASSAL ASAP. :-D