Krennick - best uses

By Goseki1, in X-Wing

2 hours ago, Kdubb said:

I mean, I can’t be the only guy who is going to play a 8 health defender.

Countess Ryad (34)
Push the Limit (3)
Shield Upgrade (4) Hull Upgrade (3)
TIE/x7 (-2)

Captain Yorr (24)
Collision Detector (0)
Director Krennic (5)
Inspiring Recruit (1)
Tactical Jammer (1)

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)

Total: 100

View in Yet Another Squad Builder

Edited by wurms
6 minutes ago, wurms said:

Countess Ryad (34)
Push the Limit (3)
Shield Upgrade (4)
TIE/x7 (-2)

Captain Yorr (24)
Collision Detector (0)
Director Krennic (5)
Inspiring Recruit (1)

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)

Total: 100

View in Yet Another Squad Builder

Will have to be hull upgrade. ;)

2 minutes ago, Kdubb said:

Will have to be hull upgrade. ;)

Ahhh, cuz shield makes her ineligible for Krennic. DOH!

Edited by wurms

My vote goes for Whisper as well.
When you roll 4 dice in attack, you can usually spare a dice to cancel and get a shield off from the defender. Unfortunately its too expensive to have her with her boyfriend RAC so it will have to be the normal Pal-shuttle or the Reaper shuttle (when the cost is revealed) .

Tie /D seems pretty good.

Fire your ion cannon on Expertise Vessery, and if the cannon craps out (or you shoot at low agility) you can cancel a hit for a shield, then apply ion and damage (if it hit, I'm talking ghost here) then primary shot.

possible five damage in a turn sounds promising

25 minutes ago, Quadjumper King said:

Tie /D seems pretty good.

Fire your ion cannon on Expertise Vessery, and if the cannon craps out (or you shoot at low agility) you can cancel a hit for a shield, then apply ion and damage (if it hit, I'm talking ghost here) then primary shot.

possible five damage in a turn sounds promising

Primary only. Not like it is already mentioned... like in every 3rd post.

3 hours ago, beardxofxdeath said:

Primary only. Not like it is already mentioned... like in every 3rd post.

:( fair enough

I think any Ace is a good target for Krennic but I think Vader may benefit more than most. Vader's just a little bit too squishy at the moment but I think the extra shield might be just what he needs. He'll also benefit from being able to do some damage with every shot in the early game and I think he may become even more defensively sound because you might be better off cancelling a Focus result to do a shield damage of you get a Blank Focus roll, which then leaves you with the Focus for defense. Vader often struggles defensively because he ends up spending Focus on offense, leaving him without much help against heavy attacks firing after him (pretty much all attacks). He can also arc dodge and still put out some damage, even against ships he doesn't have locked.

Obviously Defenders are also looking like a good target. Will this finally see Rexler make a regular appearances? No, sadly not, because all the other named pilots are still better, but a 7-health token-stacked Defender that can still do consistent damage without spending tokens is going to be a nightmare to chew through for a lot of people.

A lot will depend on how the meta shakes out. At the moment it's very rare to fight a squad that doesn't have a significant amount of shields, so the dice-cancelling ability is almost always going to be relevant. If that changes and we move to ships with mostly 0-1 shield obviously Krennic becomes that much worse, but at least you still get the +1 shield for yourself, helping in an attritional game against low-shield enemies.

When will people learn the power of brath? I've been wrecking ships large and small with him for years.

Git gud scrubs :P

Afbeeldingsresultaat voor krennic gif

59 minutes ago, Hobojebus said:

When will people learn the power of brath? I've been wrecking ships large and small with him for years.

Git gud scrubs :P

Speaking of gitting gudder, do you think the Reaper will be cheap enough to substitute it for the TIE Shuttle in the current Brath/Steele/Shuttle build? I am hoping so, gives the list a little extra punchyness.

Dark Curse could be another interesting recipient. Shield + attackers don't get dice mods + optional Stealth Device = 21-24 pt (after Krennic cost) hard to kill ship that can push guaranteed damage until enemy shields are gone.

Edited by Enigami
19 minutes ago, Enigami said:

Dark Curse could be another interesting recipient. Shield + attackers don't get dice mods + optional Stealth Device = 21-24 pt (after Krennic cost) hard to kill ship that can push guaranteed damage until enemy shields are gone.

I like this! The idea of sticking it on something that doesn't roll a ton of attack dice is really cool - makes any TIE Fighter into Wampa.

Not tier 1, but this might be super annoying:

http://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!16::-1:1:;187:152,153:-1:1:;153::-1:5:;56:43,-1,195,262:-1:3:&sn=Unnamed Squadron&obs=

11 hours ago, Archangelspiv said:

Speaking of gitting gudder, do you think the Reaper will be cheap enough to substitute it for the TIE Shuttle in the current Brath/Steele/Shuttle build? I am hoping so, gives the list a little extra punchyness.

Really depends on the dial the extra firepower is of limited use of you can't get stuff in arc.

And we don't know what the new ailerons do yet.

19 hours ago, Enigami said:

Dark Curse could be another interesting recipient. Shield + attackers don't get dice mods + optional Stealth Device = 21-24 pt (after Krennic cost) hard to kill ship that can push guaranteed damage until enemy shields are gone.

The thing about Dark Curse is that against some lists, your opponent can easily mod shots against them. Dark Curse can get pretty well f'cked up by all the Expertise folks are running to counter Sensor Jammer.

But I like the premise of trying to have two Krennick targets in a squad. Whisper is going to be kinda toast against a PS 10 TLT Nym anyhow, 1 shield won't mean that much, so perhaps having another ship which could take the condition in that case would work better. A Krennic/Kylo Reaper can receive it, or perhaps you squeeze in a Dark Curse or Wampa as a filler, so that you've got options. Dark Curse against a Nym without Accuracy Corrector is in a much better place, even if they're just a tiny little TIE.

This is my expectation of the best way to run him. Put a Krennic/Hux reaper and two solid aces with different capacities both of whom can benefit a lot, like say, Vader and Ryad.

Soontir and Vader seem like the most obvious choice given that extra health and something to do with blank attack die.

Some more interesting combos are countdown and sabbocc, defenders, and phantoms.

Some janky combos could be like wampa, roll a crit blank, cancel blank for shield, cancel crit for damage card. A tie advance with accuracy corrector, cancel to remove shield then cancel and add two hits.

LITERALLY any Ace would love it and be pretty strong with it (well, that can use it - sorry QD/Kylo!)

But the big ones are: Vader, Ryad, Phantoms, Sabaac, and Soontir.

Vader/Soontir/Sabaac: They cant reroll, either because no TL action or ATCs, so its very likely they got a blank sitting around for the shield strip effect. Also all of them would adore +1 shield (especially Sabaac as that gives him another hit required to strip his extra die)

Ryad: Mentioned already, but 8hp x7 defenders....ouch...Ryad would be the best for this because non-ryad defender w/o Mk2 has issues with stress. Big issues.

Phantoms: Similar to Vader/Soontir/Sabaac but they can reroll. The extra shield can easily be the reason theyre still alive if they got hit and even with rerolls/focus (atleast for me) they commonly roll a blank anyway. In fact, they can just take Krennic themselves lol

Only ships that can take it that dont want it at all are ordnance users.

Accuracy Corrector Punishers yeah

(no)

Had a test game a little while ago using what we know about the card so far...ran rac/vader.

All I can say is a certain dark lord is going to be very very happy if there are no unrevealed downsides to the condition card. Its pure win on him.

I can't wait to run Inquisitor with Krennic. Getting that extra shield will be a big help, and saving the focus for defense will make him even tankier.

1 hour ago, thespaceinvader said:

Accuracy Corrector Punishers yeah

(no)

As much as I love my Deathrain with AccC, Bomblet Generator, and LWF, I agree. 1 extra shield on a Punisher gives them 10 HP, or a 11% increase. On something like an Omega Leader or a Whisper, you'll get a 25% increase in total hit points. Soontir Fel gets a 33% increase. The extra shield is probably worth even less than that, in practice, however, because Deathrain is less adept at preserving their hit points.

Accuracy Corrector might be fun, though. VI Juno Eclipse, or Juke Vader are the ones which strike me as fun. Combine with a Hotshot Copilot RAC, and perhaps Cluster Missiles (which don't work with Krennick's condition, but do work neat with Juke and Accuracy Corrector).

Marek and Rexlar are sleepers here, but they might benefit from being in the same squad as someone being optimized rather than being optimized themselves. Their abilities rely on landing damage on hull, and having a partner who can strip shields with blanks is pretty handy.

Having played palp Soontir Marek for awhile, I'm interested in seeing what a squad with a Krennik/Vader reaper looks like instead of a palp shuttle. The defense goes down without palp, but I feel like the offense goes way up.

2 hours ago, Dunderwood said:

The defense goes down without palp, but I feel like the offense goes way up.

In the era of massive and/or sustained damage the Imps need more guys like Krennic.

I'm excited to fly Krennic on a Lambda or Reaper with Kylo and Sabacc. Kylo is a monster in the late game and slippery, and every moment you ignore the Krennic Sabacc he's stripping extra shields away with 4 attack dice.

I am also intrigued by Expertise Rexlar and Inquisitor with Krennic on Yorr. Without Palp, are you really going to waste time killing the Lambda? And if you don't, Rex now has access to his hard turns and still gets an action and Inquisitor isn't stuck on his greens all the time.

I think that we are going to continue to see 3 ship builds for Imperial, but Krennic opens up a lot more options for what pilots those builds have.