Krennick - best uses

By Goseki1, in X-Wing

I searched for a specific thread on this and couldn't find one, so apologies of it already exists!

What are people's thoughts on Krennick and what ships he might best buff? At first I thought Quickdraw but you can't use Krennick on her ;_;

Other than that he could be pretty powerful to use on Soontir. It gives him a shield and let's him spend a die from a bad roll to take a shield off of an opponent. With Stealth device this keeps him pretty difficult to hit, and with the Krennick condition improves his damage output against lower agility ships.

What other interesting uses could there be?

It makes aces better. Use it on aces. Any of them really: Adjust your choice of ace to align with current metagame.

Countdown with hull upgrade.

The timer grows longer and your life shorter.

The TIE eapoer is a great choice, because it can equip gunner and Krennic (targeting itself) - miss the first shot, strip a shield, fire again, rinse and repeat. I'm guessing the PS 1 is around 20 points, so that takes the whole build with LWF to 32 points for a 9 hull, 2 agility, highly maneuverable ship that does 2 damage minimum to a target with shields each turn.

All Interceptors are a great choice due to their low hull and lack of a target lock/predator/LW EPT.

A TIE/D Defender would be a brilliant platform, giving them boosted shields and the ability to inflict meaningful damage on a tractor shot, then back it up with a modded primary.

Finally, A TIE Aggressor can spend that annoying blank on a TLT roll to do damage, even if the attack misses, thus giving even more reliability to it.

I think Krennic is intended to be a hard counter to both Rebel Regen (obvious) and the Kanan/Fenn build, since damage is so hard to inflict on it.

5 minutes ago, Astech said:

A TIE/D Defender would be a brilliant platform, giving them boosted shields and the ability to inflict meaningful damage on a tractor shot, then back it up with a modded primary.

Finally, A TIE Aggressor can spend that annoying blank on a TLT roll to do damage, even if the attack misses, thus giving even more reliability to it.

Krennic's condition applies to a primary weapon only.

6 minutes ago, PT106 said:

Krennic's condition applies to a primary weapon only.

Bummer. Gotta love reading low-definition fine print on an angled card.

I suppose a Gunner carrier really is the only way to get the maximum usage out of him, or on aces that reliably roll blanks.

6 minutes ago, Astech said:

Bummer. Gotta love reading low-definition fine print on an angled card.

I suppose a Gunner carrier really is the only way to get the maximum usage out of him, or on aces that reliably roll blanks.

Krennic is once per turn, so no gunner shenanigans.

Pretty sure the shield removal says once per turn, so no double dipping with Gunner.

3 minutes ago, The Penguin UK said:

Krennic is once per turn, so no gunner shenanigans.

1 minute ago, Eisai said:

Pretty sure the shield removal says once per turn, so no double dipping with Gunner .

Totally, but with gunner:

Intentionally miss the first shot while triggering Krennic. If need be you can spend a hit/crit result to guarantee it. Maybe this triggers FCS or an OpSpec to give you your second token. Then on the second shot you get full mods and go for damage.

Vader

Whisper

Wampa

Fel/Jax

Defenders

X7 Rexler with expertise it'll let him get more hits in which he can then flip to crits.

My friends gonna hate me.

Basically anyone with fragility issues and difficulty getting rerolls. Pretty much all Imp Aces essentially.

Oh and Howlrunner forgot her.

I realy want to try whisper with gunner and fire control system , wiching to miss first with the shield removal , and the second shot with the TL, keeping focus for defence if needed . expensive but may be brutal.

Also, the best use of krenik may be to simply wait to see what will be your opponent and choose if you'd need to buff your dodger or your jouster.

best use will be to wait and see what the rest of his condition's card text reads ;)

Im thinking pure sabbac. Adds a shield. He has 4 dice, very rarely double-modded... seems like a good choice.

Edited by MaxPower

imho the cool thing is that you can choose which ace depending on your pairing. I will definetly try it with Sabbac and Carnor

53 minutes ago, ficklegreendice said:

best use will be to wait and see what the rest of his condition's card text reads ;)

That and how much the generic Reaper costs. That'll govern what aces you can fit in.

14 minutes ago, polmoneys said:

imho the cool thing is that you can choose which ace depending on your pairing. I will definetly try it with Sabbac and Carnor

I totaly agree on the idea. ( but I would personaly prefer Countdown, as sabbac will triger his ability later with the plus one shield.)

2 hours ago, thespaceinvader said:

Vader

Whisper

Wampa

Fel/Jax

Defenders

I want to try Fel, shield upgrade. Maybe with 2 shields bombs wont be too bad, but then again i may be living in a pipe dream

He’s gonna be on RAC with Palp flying next to standard Soontir. I’ve already played two games with it. He’s exactly what Soontir needed.

2 hours ago, Tbetts94 said:

He’s gonna be on RAC with Palp flying next to standard Soontir. I’ve already played two games with it. He’s exactly what Soontir needed.

You better be right. You can't play with my emotions like that.

While offensive Krennick is strong, remember that you don't win the game by taking shields off a ship, you win by doing hull damage. In many ways, I don't think a Krennick-Soontir is going to do that much more damage than Soontir did before. At least, not permanent, game-winning damage. The exception is against high-agility ships without regen. There, getting a head-start on the damage progress can be huge.

The extra shield is pretty nice, though. It's a bit more wiggle room against bombs, and adding an HP to a 3 or 4 HP ship is a pretty big percent increase in the HP. It takes 33% more hits to kill Soontir. 25% more to kill Whisper. That's a lot. Basically, Krennic is a 5-point shield upgrade which doesn't cost the mod slot. That's probably enough. The offense might be just a pleasant early-game bonus, but with most ships out there, it won't matter too much.

//

It's interesting to think about ships which lose out when facing Krennick. First in my mind is The Inquisitor. He's sitting at Range 3 with Autothrusters and Focus Evade, so it used to be really hard to take off their shields. 50%-60% of his HP is just evaporated (if Inq was Krennick'd). Likewise, having a Krennick ship vs. Whisper. Could it be that Krennick kills Whisper, puts the last nail in her coffin, rather than brings her back into the game. Plinking away those shields might take long enough that she's able to get work done with her 4-attack, but it also means that the time when her dice blank out can be fatal with only two incoming damage.

//

The ship I wish could get buffed by Krennick is Imperial Kath Scarlet. Spend a hit, take a shield away, then your crit is more likely to be canceled by defense dice. Alas, it won't work due to 4 shields baseline on Kath, but it would have been great..

I mean, I can’t be the only guy who is going to play a 8 health defender.

9 minutes ago, Kdubb said:

I mean, I can’t be the only guy who is going to play a 8 health defender.

Ugh, 8 health x7 is going to be obnoxious.

Tie phantom could be good too