Order 66 Podcast - Questions for the Devs - Dawn of Rebellion

By DarthGM, in Star Wars: Edge of the Empire RPG

Folks; the Devs get the questions before hand (that's why we have a Wednesday cut off date for a show on Sunday). This is to get them time to vette (sp?) the questions as well as research answers for particularly crunchy topics.

If there is a question they cannot answer they will tell us before hand and we will not ask it during the show.

I will do this; I will talk to GM Chris and GM Dave about including a question about the shipping delays into the list we send them. It's the best I can do.

Now please; let's cut the extra commentary and keep the focus on questions about the book from here on out.

Thanks folks!

Edited by DarthGM
20 minutes ago, DarthGM said:

Folks; the Devs get the questions before hand (that's why we have a Wednesday cut off date for a show on Sunday). This is to get them time to vette (sp?) the questions as well as research answers for particularly crunchy topics.

If there is a question they cannot answer they will tell us before hand and we will not ask it during the show.

I will do this; I will talk to GM Chris and GM Dave about including a question about the shipping delays into the list we send them. It's the best I can do.

Now please; let's cut the extra commentary and keep the focus on questions about the book from here on out.

Thanks folks!

Thank you; that is pretty much all we can ask for.

Back to actual questions (I don't think this has been asked before) - If one were to want to decouple the Retired Clone Trooper specialization from, well, being a clone, what would they recommend vis-à-vis the extra career skills? Would they drop two? If so, which ones? Or would they leave the spec as is and add an "out-of-career specialization" tax to it to represent the extra value of the career skills? Something else?

The KST-100 seems like an improved version of the hwk-290 where everyone gets their own room and you can have more passengers so at 120K credits I predict that the KST-100 will be the new favorite starting ship for ?most? EOTE games. It's certainly my new favorite EOTE starting ship, I look for a base speed of 4 or higher (to high output ion turbines can get you to 5) armor of 2 or higher, a non-negative handling, 60 or more enc, etc. So there are very few ships that meet my criteria (the hwk-290, hwk-1000, and KST-100 now come to mind, I was very disappointed that the Baudo only had 1 armor, it's a paper starship, I was really expecting better out of old Mendell). The description of the KST-100 on page 124 seems to match the picture of the Kasmiri on wookieepedia http://starwars.wikia.com/wiki/Kasmiri but could you confirm that the Kasmiri is a KST-100? also based on the image on the Kasmiri's wookiepedia page with the arc 170 in front of the port nacelle for sizing, does the KST-100 straddle the line between sil 3 and sil 4?

Can you explain the thought process for why the Uwing is a sil 4 (personally I would have guessed sil 3)? Was it so that the pride and joy set of talents from the ship captain universal spec could be used with it?

BTW i know Fully Operational (which contains starship crafting rules) is almost out so it will likely fulfill my next request, but please provide a sil 5 base speed of 4 ships with a crew requirement small enough for a party to man (something like a consular with a base speed of 4, so high output ion turbines can get it up to 5, I like ships that aren't slower than a tie fighter), maybe even the crusader class corvette which looks freaking cool (I was really hoping for it in friends like these). As another request, please try to work the strike cruiser into future books, I've loved this ship since I saw it in the old WEG books and the whole modular thing is cool.

Oh and Muchos gracias for the argh kittens I mean Arquittens.

In case you didn't guess, I love starships, and I've been waiting over a year now for FO, please don't delay it any more.

I'm loving the new specs except that pesky you have to be a human male (read as Kaminoan fett clone) restriction on retired clone trooper (its otherwise awesome)

and loving the PB08, lightbow, and MWC35c but whats the deal with the darksaber, it's a basic lightsaber that you can't upgrade which is kind of a let down.

Edited by EliasWindrider

Each of the characters presented in the book has their own unique ability, and they are universally interesting and fun. What went into the design and balancing of these abilites, and what kind of guidelines would they have for GMs hoping to create and balance similar unique abilities for their own NPCs?

23 hours ago, EliasWindrider said:

I'm loving the new specs except that pesky you have to be a human male (read as Kaminoan fett clone) restriction on retired clone trooper (its otherwise awesome)

I really don't get why people are upset by this requirement? Is it from people who have ever seen Eps 1-3 or the Clone Wars?

Retired - "having left one's job and ceased to work."

Clone - "an organism or cell, or group of organisms or cells, produced asexually from one ancestor or stock, to which they are genetically identical."

Clone Trooper - "Bred from the genetic template of the bounty hunter Jango Fett..." http://starwars.wikia.com/wiki/Clone_trooper

Jango Fett was a human male.

End of story.

40 minutes ago, Andreievitch said:

I really don't get why people are upset by this requirement? Is it from people who have ever seen Eps 1-3 or the Clone Wars?

Retired - "having left one's job and ceased to work."

Clone - "an organism or cell, or group of organisms or cells, produced asexually from one ancestor or stock, to which they are genetically identical."

Clone Trooper - "Bred from the genetic template of the bounty hunter Jango Fett..." http://starwars.wikia.com/wiki/Clone_trooper

Jango Fett was a human male.

End of story.

Which talent in the tree or bonus career skill is only appropriate for a retired clone trooper, as in it wouldn't be appropriate to a veteran (experienced soldier) from another war?

The objection is that "fluff text" is restricting an otherwise very GENERIC specialization to only clones of jango fett, and thus means the spec can't be used in post endor or prior to clone wars games, so no to kotor era games or sequel era games for example. It also rules out spartii clone cylinder clones that could have been grown by thrawn in an EU game.

1 hour ago, Andreievitch said:

I really don't get why people are upset by this requirement? Is it from people who have ever seen Eps 1-3 or the Clone Wars?

Retired - "having left one's job and ceased to work."

Clone - "an organism or cell, or group of organisms or cells, produced asexually from one ancestor or stock, to which they are genetically identical."

Clone Trooper - "Bred from the genetic template of the bounty hunter Jango Fett..." http://starwars.wikia.com/wiki/Clone_trooper

Jango Fett was a human male.

End of story.

No other specialization requires you to actually be the thing in the specialization name. You can be a Smuggler: Thief without being either a thief or a smuggler. Talent Trees up until now have just been thematic collections of talents, so it's off-putting to suddenly have one that requires a specific species and gender. Kind of retrograde, actually.

18 minutes ago, SavageBob said:

No other specialization requires you to actually be the thing in the specialization name. You can be a Smuggler: Thief without being either a thief or a smuggler. Talent Trees up until now have just been thematic collections of talents, so it's off-putting to suddenly have one that requires a specific species and gender. Kind of retrograde, actually.

Sure. I get that, but it's a Retired Clone Trooper in a book designed about a specific setting with all Universal Specs. A Clone Trooper is a Clone Trooper. Its a new format of a spec in a new format of a book.

8 hours ago, Andreievitch said:

Sure. I get that, but it's a Retired Clone Trooper in a book designed about a specific setting with all Universal Specs. A Clone Trooper is a Clone Trooper. Its a new format of a spec in a new format of a book.

And I get that. But I don't have to like it! :P It's a design philosophy that I hope they back away from. I mean, I hardly think we need an "Ewok Shaman" spec (must be an Ewok) or a "Hoth Rebel Tooper" spec (must be Human) in some future book when a more generic alternative exists or can be offered. Heck, not even the Imperial Cadet spec comes with a species requirement, and that's an organization that was notoriously humanocentric. In short, I agree with others that a "Combat Veteran" spec or even "Clone Wars Veteran" spec could have been offered to do the exact same thing without imposing artificial limits on player choice.

And sorry: Forgot this was an Order 66 question thread. We should carry this conversation to a new thread if we wish to continue!

Edited by SavageBob

Ask why there is no option for purchasing a bo-rifle when this book has it fully statted out. Or about stats for the R1 characters which are conspicuously absent.

Maybe this doesn't need to be asked of the developers, but it wasn't clear to me. On page 97 under the New Universal Specializations subheading, paragraph 3, it mentions, "These universal specializations can be used as part of initial character creation to add additional depth to a Player Character's previous life." My question is, can we take these as our very first Specialization? Or am I misunderstanding this? If so, how would I go about doing something like this? Many of the universal specs, as the book points out, involve previous lives like Padawan Survivor and Retired Clone Trooper and feel far more appropriate as a starting spec.

First, I'd like to apologize for how off-the-rails this thread seems to keep going. Second, I have a few questions:

  • Can the Formation Tactics talents be used on both personal and planetary scale? It's not clear from the long-form descriptions but seems thematically appropriate.
  • Is there a reason Giorians were given the permanent "Low-Tech" species ability over the "Primitive" buy-off drawback from other species?
  • In the force user sidebars, the Move power's control upgrade that allows the NPCs to throw objects as an attack is given to all Inquisitors and Rebel Jedi - many don't have any other upgrades so can they only hurl Sil 0 objects? Are we meant to ignore the normal rules and assume they can throw anything they have the pips for?
  • Additionally, the listed upgrades to some Force powers seems to go against the normal rules (for example, not being able to activate things multiple times). I understand that they are NPCs and are not subject to normal PC restrictions, but this is different than other NPCs we've seen too.

Thanks, and looking forward to the show!

On 3/1/2018 at 1:18 AM, Dafydd said:

What's the rationale behind giving the Retired Clone Trooper six career skills rather than four? Limiting the spec to human males doesn't feel like it justifies this; it's a limitation on player choice, not the character's ability.

Why would two extra career skills be a big deal, any two extra in Shadow and Scholar, four extra in Imperial Academy Cadet, and eight extra in Recruit?

Edited by Eoen
On 3/2/2018 at 4:14 PM, DarthGM said:

Folks; the Devs get the questions before hand (that's why we have a Wednesday cut off date for a show on Sunday). This is to get them time to vette (sp?) the questions as well as research answers for particularly crunchy topics.

If there is a question they cannot answer they will tell us before hand and we will not ask it during the show.

I will do this; I will talk to GM Chris and GM Dave about including a question about the shipping delays into the list we send them. It's the best I can do.

Now please; let's cut the extra commentary and keep the focus on questions about the book from here on out.

Thanks folks!

The FFG website says they are “on the boat.” Shipping overseas is a slow process. I think that info is pretty self explanatory and wouldn’t bother the writers with the question.

Not having the Lasat as a playable race seems like a missed opportunity for a book that covers so much of the Rebels TV show. Will we see them in an upcoming book or maybe in an adventure?

Thanks!

DM Cojo

*slides in before the cutoff*

Formation Tactics (Improved) is listed as a maneuver, but nothing in its effects indicate what makes it a maneuver. Is is supposed to be passive?

Edited by Swordbreaker

Whay was the Pelta-class Frigate, the class the original Phoenix Home belonged too left out?

17 hours ago, Eoen said:

Why would two extra career skills be a big deal, any two extra in Shadow and Scholar, four extra in Imperial Academy Cadet, and eight extra in Recruit?

All of those specialisations require you to buy a talent to get those extra career skills. Retired Clone Trooper gives you the six, rather than four, simply for taking the specialisation.

I would like to know:

Why don't you use characteristics scores of 6 when you design NPCs? A 6 in a characteristic is relatively easy for player characters to aquire, so why doesn't NPCs ever seem to attain this value?

Dawn of Rebellion pg. 113, talent for Formation Tactics (Improved). Activation is listed as Active (Maneuver), but the description of the talent itself refers to it as "Formation Tactics action" and had no mentions about changing it from an Action to a Maneuver. Is the intent to change activation to Maneuver with the Improved version, or is it still an action?

Ignore the prior questions I posted, ask about the discrepancy for the descriptions for weapons loadouts and the ones in the stat blocks. especially for the wookiee gunship and the hammerhead.

Alot of great questions already asked here. So I just wanted to say to the team, THANK YOU! DoR is a wonderful addition to the game and I am truly happy with it. SO much awesome packed into it.

Thanks again, and I sincerely hope we get more Era/Location books in the future.

On 3/6/2018 at 12:54 PM, Dmcojo said:

Shipping overseas is a slow process.

Yeah, but not THIS slow. This has been excessive, even for overseas shipping.

"Finally, please limit replies in this thread to questions for the Devs only. If you would like to discuss something brought up in this thread, please start a new thread elsewhere and discuss the matter there."

With the Improved Coordinated Fire talent, the activation cost is either one triumph or six (six?!?) advantages. I believe it's the first such talent to have that steep of an advantage cost. What made the devs decide the talent was worth a cost of six (six?!?) advantages? Why not simply make it only activate on a triumph like Improved Field Commander? And on the other side of the coin, is it appropriate to consider letting players activate talents that cost a triumph if they end up with a boatload of advantages?

Thanks!