I have a Star Wars RPG general question. I have plenty of Star Wars dice; 5 sets but Darth Vader has 6 force dice per Dawn of Rebellion, my question is will FFG release single loose dice for their games? I'd really love a few more force dice, but don't really need any other dice except maybe one more proficiency die.
Edited by EoenOrder 66 Podcast - Questions for the Devs - Dawn of Rebellion
32 minutes ago, Eoen said:but don't really need any other dice...
Blasphemy!
18 hours ago, Eoen said:I have a Star Wars RPG general question. I have plenty of Star Wars dice; 5 sets but Darth Vader has 6 force dice per Dawn of Rebellion, my question is will FFG release single loose dice for their games? I'd really love a few more force dice, but don't really need any other dice except maybe one more proficiency die.
Amen, brother. I've picked up 5 (perhaps 6) sets of dice over the years, but as these things go, heat vents and couches have slowly taken their toll on my pile. I need some reds to bolster my dice, but I don't need any more **** yellows! Being able to get a batch of 5 replacement reds would be awesome!
Or just use the app and gave as many as you need.
12 hours ago, jayc007 said:Or just use the app and gave as many as you need.
I have the app, it’s not the same as analog. Part of the experience is rolling polyhedral plastic bits.
Edited by EoenGreat questions folks; you've got about one more day to add to this list!
Loved DoR, what a huge amount of useful info! Well done to those who worked on it. There are recommended skills for Inquisitors listed in the book and I found this to be a very useful tool when creating NPCs for my game. Will this idea (a few breakdowns of different recommended builds) follow suit in the books to come? Also is there a reason for the Rogue One characters' absences? (someone else may have already asked that but I wanted to be sure it was mentioned)
Thought of another few questions. How do you decide what information will be added to a planet/sector/location entry? And how much leeway are you given to create new material(really any details in the creative process for writing would be nice)? Did you get to work with the crew behind Rebels closely to create this book (specifically the final chapter about creating a story) and if so what was that process like? Why was the choice made to not include any new force powers in this book? To the order 66 guys, keep up the great work!
Well I made time to review the book one last time before the deadline. Here is my final question, it is more of a rules/wording question:
Page 107 (Retired Clone Trooper tree) has a passive talent called Steady Aim that says you can take the Aim maneuver once in an encounter and you do not lose the benefits from it until the end of the encounter. Does this mean that the character no longer has to aim for the whole encounter? Or do the benefits go away after performing an attack? Also, how does this factor in aiming twice for 2 boost dice? My group and I are unsure of this and have played it as "You can Steady Aim as a maneuver once in the encounter and gain a single boost die to all attacks until the end of the fight. You can't stack Steady Aim maneuvers to add 2 boost dice so in order to gain the second boost on an attack you must perform a regular aim maneuver first. Finally in order to target a limb, weapon, etc, you can steady aim to gain the 2 setback dice and not reduce this to one by aiming a second time." The wording on the talent is very open to interpretation, at least from our perspective. Thanks for your thoughts in advance!
Thanks for your questions folks! Be sure to tune in during the show or download it after!
Hey folks, UStream is being a pain so we're broadcasting from Dave's TwitchTV account.
We are live!
Awesome show. I hope the Fully Operational book will be awesome.
Tandem question: Is the human a fluff requirement or a hard requirement? Likewise, could a character be taught the specialization?
I can picture a Clone who retired and starting a family would be teaching his kids everything he knows. Or a retired clone has went into the wilderness, came across a community that needed help, and trained them to the Clone Trooper's level.
Are there any pictures that stand out and the favorites? Mine would be the shore trooper assault.
Quarrie's ability seems to be exceptionally useful. Has any one commented that it might be an ability that the PCs might seek out and learn from him?
Anaxes Asteroid Belt, Seelos , and Shantipole look like excellent places to have expanded on. Are there any plans to expand on them in a PDF? In addition, with Anaxes' fate, are there any plans to make a pre-Clone Wars sheet?
The bo-rifle doesn't have a slot in the equipment tables. Was this intentional or just something overlooked?Were there any plans to introduce stats for the Eighth Brother?Both the Free Ryloth Movement and the Protectors of Concord Dawn have the main leader and second in command. What do you recommend for use as members of their organizations?
Also, great use of the Toby Keith song.
Great podcast and it is extremely useful for those looking for additional source work.
For those of us who weren't able to catch it live, any idea when it will be available for download?
1 hour ago, Dafydd said:For those of us who weren't able to catch it live, any idea when it will be available for download?
Follow the Twitch link and look under 'Videos'. You can rewatch it from there - that's how I caught it earlier today.
Are there any summaries of the dev responses?
Woot! my question got used!
(The TL;DNR version - as it was an ongoing series, what we knew about the species was in flux and would have required extra interaction with LFL to pull off. Plus, we only see one of them really so they were okay leaving them off the table).
Just waiting on the iTunes drop here....
Sarone, thanks for all the awesome questions! (as well as everyone else's questions, just noticed Sarone's name come up like 400 times during the show)
My question was not asked but I'm just going to assume that if you want to be a pirate or cadet at character creation you just need to pick a career and specialization and just pay the 20 xp at character creation to have that specialization at the start of game. Not ideal but it is the way it is.
2 minutes ago, Drig said:My question was not asked but I'm just going to assume that if you want to be a pirate or cadet at character creation you just need to pick a career and specialization and just pay the 20 xp at character creation to have that specialization at the start of game. Not ideal but it is the way it is.
Hopefully as more universal specializations come out, and several regular ones could be re-done as universal IMO, we'll start to see more house and/or optional rules for starting with a background universal specialization.
14 hours ago, KRKappel said:Sarone, thanks for all the awesome questions! (as well as everyone else's questions, just noticed Sarone's name come up like 400 times during the show)
It's all good. I ran two campaigns and I am a player in an online one.
For me, part of the reason why I game is it allows me to work through the military urges. Spending almost seven years in the Army (three was in the Infantry with a fourteen month tour to Ar Ramadi) leaves its marks on a person's soul. Plus, it is nice to apply a few military rules to an RPG campaign.
I am looking forward to Fully Operational. One of the old SAGA characters I played for a minute was a Starship Designer who had worked for Loronar Corporation. He was framed for selling top of the line starfighter, transport, and cruiser schematics and was trying to clear his name.
I looked to more work from you and your colleagues, sir.
1 hour ago, Sarone said:It's all good. I ran two campaigns and I am a player in an online one.
For me, part of the reason why I game is it allows me to work through the military urges. Spending almost seven years in the Army (three was in the Infantry with a fourteen month tour to Ar Ramadi) leaves its marks on a person's soul. Plus, it is nice to apply a few military rules to an RPG campaign.
I am looking forward to Fully Operational. One of the old SAGA characters I played for a minute was a Starship Designer who had worked for Loronar Corporation. He was framed for selling top of the line starfighter, transport, and cruiser schematics and was trying to clear his name.
I looked to more work from you and your colleagues, sir.
Prior service here as well! (Navy Intel, served at Naval Space Command and USS Theodore Roosevelt) One of the fun parts of this job is flexing some brain parts that otherwise haven't gotten a work out since the turn of the millennium.
On 3/28/2018 at 10:32 AM, KRKappel said:Prior service here as well! (Navy Intel, served at Naval Space Command and USS Theodore Roosevelt) One of the fun parts of this job is flexing some brain parts that otherwise haven't gotten a work out since the turn of the millennium.
Same here. US Army Airborne, 50th Signal Battalion, 35th Signal Brigade, Desert Storm.
Over 20 and still going.
Usally some posts a list of when asked questions are answered, is anyone doing that this time?