I've been playing MOM for awhile now. Got the 2nd edition for Christmas 2016 and added all the expansions at Christmas 2017.
Today I decided to try an interesting Mansions challenge - play Cycle of Eternity solo as the private eye (Joe Diamond) as the scenario reads. Just something I thought of this morning, but I'm sure it's been done by plenty of other people as well.
****Spolier Warning****
Got the following as my starting equipment: Brass Knuckles, Holy Water, Kerosene Lantern, Whiskey, and Implant Suggestion spell. Talk about lucky - a good weapon and things to help reduce my horror! Since Implant Suggestion gives another investigator an action and I was playing solo, that didn't fit the scenario. So I swapped it for Arcane Insight as I thought that was the most thematic of all the available spells.
I had originally been thinking I needed to have a gun in my starting equipment, but I was quite happy getting the Brass Knuckles instead.
The game was nice and gave me an alternate map and different monsters to fight - picking some from the expansions as well as some of the default creatures.
Since I was playing solo, all the monsters had strength where they could be possibly be killed in a single attack - humans at 2HP, non-humans and boss at 4HP. The extra dice from the Brass Knuckles definitely helped, along with a well-timed use of Kerosene Lantern on an attack where I threw only searches and blanks on the dice. I was able to kill all but 1 monster I faced all game with a single attack.
I figured with playing solo I didn't have time to look around too much so after saving Eugene, I did just what he told me - solve a puzzle in a bedroom to get a key that unlocks West door where Vanderbilt had been taken to save him. While I was looking around, the Mythos phases and a Dark Druid were able to put a couple damage and horror on me. From different effects, I kept flipping up both damage and horror that kept making me discard clues tokens - limiting my use of Joe's ability. After losing 2 clues that I spent actions on to acquire through Arcane Insight, I finally decided to go on without clues.
While exploring, I did make one misplay where I was told the key was in a puzzle box in Vanderbilt's bedroom. The first bedroom I found was not ornately decorated, so I thought that was Eugene's room and didn't explore it - but I was wrong. That misplay cost me 2 additional turns exploring before I realized my mistake and backtracked. Once I got the key and opened the door to find Vanderbilt was not a prisoner but actually taking part in the ritual, he summoned 3 Deep Ones to keep me busy while he completed the ritual. Luckily I was able to take care of Vandy and his Witch before the Deep Ones got to me. But not before taking damage and going insane - even after using my Whiskey. I pulled Arcane Aspirations as my insanity condition. Since I had the spell from my starting inventory, I was safe there.
In the end I was able to stop all the baddies, disrupt the ritual, and escape with the evidence - not quite wounded but insane and with nearly enough followup horror to go completely nuts. Some lucky rolls, a few horror and damage effects that let me discard some of the cards I drew, a well-timed Righteous condition I was able to hold for 2 turns, and some good starting equipment were what made it possible to win the game.
I've played Cycle of Eternity several times - winning most but losing occasionally. Playing solo with just the character inferred in the description was one of the more fun games of MOM I have played recently. I will probably try this again sometime in the near future.
Lee