Tweaks for imperial fleet

By namdoolb, in Star Wars: Armada Fleet Builds

Brawlers (391/400)
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Kuat Refit (112 + 64)
+ Admiral Screed (26)
+ Strategic Adviser (4)
+ Sensor Team (5)
+ Electronic Countermeasures (7)
+ Leading Shots (4)
+ Expanded Launchers (13)
+ Seventh Fleet Star Destroyer (5)
Gladiator II-class Star Destroyer (62 + 23)
+ Minister Tua (2)
+ Nav Team (4)
+ Assault Concussion Missiles (7)
+ Seventh Fleet Star Destroyer (5)
+ Reinforced Blast Doors (5)
Gozanti-class Assault Carriers (28 + 9)
+ Comms Net (2)
+ Expanded Hangar Bay (5)
+ Vector (2)
Gozanti-class Assault Carriers (28 + 6)
+ Comms Net (2)
+ Suppressor (4)
Darth Vader (21)
Dengar (20)
Soontir Fel (18)
Advanced Gunnery
Fleet Ambush
Intel Sweep

Still somewhat new to the game, and still trying to build my collection.

Missing raiders, interdictors and fighters 2 from the imperial side. I don't own any rebel expansions yet either, or CC. My lgs is trying to hunt down the missing imperial stuff, but it's not going overly quickly. Rebel stuff will have to wait a while for budgetary reasons (although i am also trying to track down a few upgrade cards that i don't have from expansions.

Anyway, the list is supposed to be charging across space and dumping black dice into my opponent (9 point bid seems to usually be enough from recent experience), demo & avenger missing for reasons of point cost (also because i don't have boarding troops yet).

Obvious tweak would be to switch out suppressor for a cheap raider and trim a little of the fat off the isd, which i would do if i could. Also apt's are a thing which might suit the kuat and/or gladiator better than their current missiles, but i will have to scour the web for those.

Aside from that any tweaks or changes that might improve the list?

You have Screed and only one crit weapon. Put ACMs or HIE on the ISD. Drop sensor team, 7th fleet and downgrade GSD2 to GSD1 and drop the Gozantis to the cheaper versions. Nav team too as the GSD should usually navigate anyway while receiving repair or CF tokens via comms net.

ordnance experts on the GSD will be nice even though Screed can guarantee the crit.

add Mauler to the fighter force as 2 turns of him ramming and a little more damage as the enemy shoot past Sontir and some counter attacks will make these 4 squadrons tough to deal with.

Fleet ambush can occasionally back fire so Hyperspace Assault or Contested Outpost or Capture VIP may be better.

Edited by Mad Cat

My thinking on screed was that even without a dedicated crit effect there would 9/10 times be enough blanks in the pool that he can generate an extra 2 damage per attack, that was the thinking on the expanded launchers kuat; more dice to play with = more chance i can spend a blank to turn another blank into 2 damage.

Heavy ion emplacements or ordnance experts would be great, unfortunately profundity (due to being rebel) is way down my buy list, and the raiders (which contain the ordnance experts) are on order.

I can definitely see dropping the little ships down to their cheaper versions, should trim enough points for demo and maybe an isd title too.

I can see mauler doing good work for me, but should i be concerned about not having enough activations to get all my squadrons?; it's only the vector gozanti that i intend to be running squadron commands with - the other one will be exclusively for passing command tokens and making a nusiance of itself with suppressor (until i eventually have a raider to replace it).

I'll also take a good look at the yellow objective, i had thought that making the opp deploy some of their ships a lot closer would really fit my plan of charging in close, although i'd much rather be picking from the opponents objectives