A good Kylo (Silencer) List?

By Ryuneke, in X-Wing Squad Lists

I‘m playing around with Kylo a bit but couldn’t find an ideal list. With the following one I’m really not sure if it has enough firepower...

Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Advanced Sensors (3)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)

"Quickdraw" (29)
Veteran Instincts (1)
Fire-Control System (2)
Harpoon Missiles (4)
Advanced Optics (2)
Lightweight Frame (2)
Special Ops Training (0)

Academy Pilot (12)

Total: 99

View in Yet Another Squad Builder

the Problem is that QD will be the priority Target...

Edited by Ryuneke

QD would become less of a priority target if you lost the Harpoons, allowing you to upgrade your 3rd ship to s o m e t h i n g more useful. Epsilon Ace, maybe.

The meta thing to do would be 2 Rho's with deadeye, poons, and guidance chips: instead of QD and the academy.

The fun thing to do is lose the poons and put expertise on QD. With that, plus FCS, Quickdraw is consistently averaging 3 hits on 3 dice. You could consider keeping advanced optics and carry a focus around for defense. I would consider primed thrusters to open up that dial for the end game. These changes would give a 3 point bid, or the chance to up the academy to something a little bigger.

1 hour ago, Greebwahn said:

QD would become less of a priority target if you lost the Harpoons, allowing you to upgrade your 3rd ship to s o m e t h i n g more useful. Epsilon Ace, maybe.

Dropping harpoons is a good idea but I really don’t want a 100 pts. list. It’s a 5pt. bit without the rockets. Kylo really wants to fly last.

1 hour ago, Biggsy_boy said:

The meta thing to do would be 2 Rho's with deadeye, poons, and guidance chips: instead of QD and the academy.

The fun thing to do is lose the poons and put expertise on QD. With that, plus FCS, Quickdraw is consistently averaging 3 hits on 3 dice. You could consider keeping advanced optics and carry a focus around for defense. I would consider primed thrusters to open up that dial for the end game. These changes would give a 3 point bid, or the chance to up the academy to something a little bigger.

Already tried 2 Rhos. The are really hard hitting but not my playstyle.

Expertise is a solid option but I’m still not sure if it’s better than VI.

For 3 points you could use Wampa instead of Carl, but I like a blocker more than him.

25 minutes ago, Ryuneke said:

Dropping harpoons is a good idea but I really don’t want a 100 pts. list. It’s a 5pt. bit without the rockets. Kylo really wants to fly last.

Already tried 2 Rhos. The are really hard hitting but not my playstyle.

Expertise is a solid option but I’m still not sure if it’s better than VI.

For 3 points you could use Wampa instead of Carl, but I like a blocker more than him.

That's fair.

Quickdraw definitely makes you question your targeting priority. Kylo or QD first? It's a tough choice. And the academy as a blocker is a good choice. The reason I like expertise over VI is the amount of Fenn/ghosts in play right now. Expertise pushes past both sensor jammer and Fenn's ability. And with QD having the 2nd potential attack, it can push damage thru fast.

I have been having lots of fun flying Kylo!

My favorite so far is Kylo and two Delta x7 Defenders. It's a skinny Kylo but still effective.

Ive tried the Decimator but there doesn't seem to be enough points for both ships.

I want to try Kylo with Backdraft and Omega Leader.

I've also been meaning to try Palp's New Aces with Kylo, Omega Leader and the Palp Shuttle.

No matter who is Kylo's wingman my games always seem to take 1-1/2 to 2 hours flying Kylo win or lose! :)

6 hours ago, BenBot said:

I have been having lots of fun flying Kylo!

My favorite so far is Kylo and two Delta x7 Defenders. It's a skinny Kylo but still effective.

Ive tried the Decimator but there doesn't seem to be enough points for both ships.

I want to try Kylo with Backdraft and Omega Leader.

I've also been meaning to try Palp's New Aces with Kylo, Omega Leader and the Palp Shuttle.

No matter who is Kylo's wingman my games always seem to take 1-1/2 to 2 hours flying Kylo win or lose! :)

I don’t want to fly skinny Kylo cause I think you can get better ships for the same point value. I flew the new palp aces w omega leader and don’t like them. Omega leaders damage output is just way too low.

I think I’ll go for expertise and drop the harpoons. That’ll give me a 2pt. bid. I have a couple of matches on Friday. Let u guys know how it went...

thanks for your suggestions!

20 hours ago, Biggsy_boy said:

The meta thing to do would be 2 Rho's with deadeye, poons, and guidance chips: instead of QD and the academy.

The fun thing to do is lose the poons and put expertise on QD. With that, plus FCS, Quickdraw is consistently averaging 3 hits on 3 dice. You could consider keeping advanced optics and carry a focus around for defense. I would consider primed thrusters to open up that dial for the end game. These changes would give a 3 point bid, or the chance to up the academy to something a little bigger.

The funny thing is that this isn't even a very meta thing to do. The meta has changed due to hot-shot co-pilot on the ghost as well as on other lists. It simply leave 50% of your list toothless. If you plan to face a ton of ghosts, expertise on QD is a very meta-esque call.

11 minutes ago, ModernPenguin said:

The funny thing is that this isn't even a very meta thing to do. The meta has changed due to hot-shot co-pilot on the ghost as well as on other lists. It simply leave 50% of your list toothless. If you plan to face a ton of ghosts, expertise on QD is a very meta-esque call.

That's a fair point.

When I say it's the meta thing to do, I mean, it's the most common build to go along with Kylo. I haven't seen much else along side him. I have a buddy that was trying double silencers, but it wasn't going to well.

1 hour ago, ModernPenguin said:

The funny thing is that this isn't even a very meta thing to do. The meta has changed due to hot-shot co-pilot on the ghost as well as on other lists. It simply leave 50% of your list toothless. If you plan to face a ton of ghosts, expertise on QD is a very meta-esque call.

But now we’re seeing R3-A2 and Tactician on the rise again in the Ghost lists, which mess up Expertise. In this situation you probably want to move and shoot before Fenn Rau to avoid the stress to ruin your Expertise.

I think it has to be said: Kylo in his silencer will never be in a top killer list. He’s way to expensive for what he does. Especially his ability isn’t that helpful on an ace ship. But the thing is, that it’s soooo much fun to fly this ship...

Edited by Ryuneke
1 hour ago, Ryuneke said:

I think it has to be said: Kylo in his silencer will never be in a top killer list. He’s way to expensive for what he does. Especially his ability isn’t that helpful on an ace ship. But the thing is, that it’s soooo much fun to fly this ship...

People have said the same for Poe. I think with practice and time, a Kylo list will emerge.

But what is it?!!

Another bet is Palp aces with omega leader.. the only thing you skin off kylo is either title or tech

4 hours ago, ModernPenguin said:

The funny thing is that this isn't even a very meta thing to do. The meta has changed due to hot-shot co-pilot on the ghost as well as on other lists. It simply leave 50% of your list toothless. If you plan to face a ton of ghosts, expertise on QD is a very meta-esque call.

Or A Score to Settle. Tempt folks into attacking QD, which they might put off doing, and at the same time get an Expertise-like effect for a fraction of the cost. ASTS Quickdraw can take Harpoons for the same cost as Expertise, and it won't get shut off by stress (handy with the 6 red moves on the SF dial).

Against a Ghost/Fenn, assign A Debt to Pay to Fenn Rau, I'd think. Once he's gone, focus tokens against the Ghost would probably be enough. Expertise is better, but A Score To Settle is a lot cheaper, and that frees up points for Expertise on a different ship, or a Harpoon, or or or.

But this is more of a general QD musing, rather than about him as a partner to Kylo.

13 hours ago, BenBot said:

I have been having lots of fun flying Kylo!

My favorite so far is Kylo and two Delta x7 Defenders. It's a skinny Kylo but still effective.

Ive tried the Decimator but there doesn't seem to be enough points for both ships.

I do love my Delta/x7s...

I also enjoyed having an oddball Decimator the one game I flew with Kylo: Patrol Leader with Gunner, Vader, Courier Droid. It allowed a huge 5-point bid, which was handy. Depoly at PS 8, then start tossing out the crits. I happened to face a Soontir Fel, Kylo, Night Beast (or whowever the free focus on greens TIE is), and was able to take out Soontir in two Vader crits (major explosion into useless crit).

I tried the list a couple of times without much success. Carl is a good Blocker but Kylo and QD didn’t do enough damage, especially Kylo.

I really want to like the silencer but the ship is just to pricey for what it does...

Maybe it’s time to drop Kylo and give blackout a chance.

Test Pilot "Blackout" (31)
Push the Limit (3)
Advanced Sensors (3)
Primed Thrusters (1)
Autothrusters (2)
First Order Vanguard (2)

"Quickdraw" (29)
Veteran Instincts (1)
Fire-Control System (2)
Advanced Optics (2)
Lightweight Frame (2)
Special Ops Training (0)

"Countdown" (20)
Lightweight Frame (2)
Adaptive Ailerons (0)

Total: 100

View in Yet Another Squad Builder

I think this is the better list because you don’t care about IniBit and the damage potential is higher with countdown.

Edited by Ryuneke
On 2/27/2018 at 1:36 AM, BenBot said:

I have been having lots of fun flying Kylo!

My favorite so far is Kylo and two Delta x7 Defenders. It's a skinny Kylo but still effective.

Ive tried the Decimator but there doesn't seem to be enough points for both ships.

I want to try Kylo with Backdraft and Omega Leader.

I've also been meaning to try Palp's New Aces with Kylo, Omega Leader and the Palp Shuttle.

No matter who is Kylo's wingman my games always seem to take 1-1/2 to 2 hours flying Kylo win or lose! :)

I’d love to see some of those lists.

23 hours ago, BlodVargarna said:

I’d love to see some of those lists.

Quote

Kylo (100)

Delta Squadron Pilot (28) - TIE Defender
TIE/x7 (-2)

Delta Squadron Pilot (28) - TIE Defender
TIE/x7 (-2)

•Kylo Ren (44) - TIE Silencer
Veteran Instincts (1), Fire Control System (2), Pattern Analyzer (2), •First Order Vanguard (2), Autothrusters (2)

that was my version. I don’t think it’s got legs. I flew it once and won by baiting with Kylo and running as fast as I could while the Deltas did their thing.

I think flying him with Quickdraw is the strongest variant so far. I don’t like mixing eras though so this is my next attempt

Quote

Kylo 2.0 (98)

•Kylo Ren (47) - TIE Silencer
Push The Limit (3), Advanced Sensors (3), Advanced Optics (2), •First Order Vanguard (2), Autothrusters (2)

•"Quickdraw" (36) - TIE/SF Fighter
Veteran Instincts (1), Fire Control System (2), Pattern Analyzer (2), Special Ops Training (0), Lightweight Frame (2)

Epsilon Squadron Pilot (15) - TIE/FO Fighter

15 hours ago, Estarriol said:

that was my version. I don’t think it’s got legs. I flew it once and won by baiting with Kylo and running as fast as I could while the Deltas did their thing.

I think flying him with Quickdraw is the strongest variant so far. I don’t like mixing eras though so this is my next attempt

I think you’re right. QD might be the best wingman.

What about duchess with VI / Title / LWF and the standard Omega Ldr. build and a fully loaded Kylo for 99 pts.?

Edited by Ryuneke
On 3/2/2018 at 7:16 AM, Estarriol said:

Kylo (100)

Delta Squadron Pilot (28) - TIE Defender
TIE/x7 (-2)

Delta Squadron Pilot (28) - TIE Defender
TIE/x7 (-2)

•Kylo Ren (44) - TIE Silencer
Veteran Instincts (1), Fire Control System (2), Pattern Analyzer (2), •First Order Vanguard (2), Autothrusters (2).

That's about it! :) I was running Advanced Optics instead. Sometimes I've swapped VI and the Title for Push the Limit. But that title has saved my butt a few times...

The Tie Silencer next to two red Defenders just looks bad ***!

My friend was flying Kylo with Patter Analyzer and Push the Limit. It was some pretty crazy shenanigans.

Dial in a green, execute the maneuver, before checking stress; you perform two actions, receive stress, then check pilot stress and because it was a green maneuver you shed the stress!

Madness...

I haven't tried the build yet but a kinda theme-y list is Kylo, Backdraft and Omega Leader. I wanted QuickDraw but couldn't fit the points...

Kylo, Omega Leader and Backdraft 99pts

Kylo - 35pts (42pts) VI - 1pt, FCS - 2pts, Adv Optics - 2pts, Autothrusters - 2pts

Omega Leader - 21pts (26pts) Juke - 2pts, Comm Relay - 3pts

Backdraft 27pts (31pts) Special Ops - 0pts, Adaptability - 0pts, FCS - 2pts, Lightweight Frame - 2pts

Definitely casual but it should look cool!

I've been thinking of another pair of ships to run in place of /x7 Defenders or Deadeye Rhos along side Kylo, and I've started thinking about Storm Squadron Pilots (yep, the PS 4 TIE Advanced) along with /x1, Accuracy Corrector, Cluster Missiles, and Guidance Chips.

They come in at 27 points each, and seem like a bit of a hybrid of the two. Not as tanky as an /x7 Defender, but with Accuracy Corrector covering the offense, they can Evade any turn they don't TL to shoot their missiles. Not as burst-y as Rhos with Harpoon Missiles, but Cluster/Accuracy is a sweet combo, and one that does particularly well against a low-agility ship like Nym, Miranda, or a Lothal Rebel. If you have to sweat through the first round of shots at R3, you'll at least have PS to shoot before a Ghost the next round, and if you have both ships able to fire missiles, that's 8 automatic hits (four attacks with Accuracy Corrector), with a 15% chance per ship of getting a 3-hit attack in using Guidance Chips on a Sensor Jammer'd die. That's half a Ghost if you can pull it off, and Fenn Rau can't say boo to it, unlike TIE/x7s or Harpoon Missiles