Hey,
So i am doing the prep work to run the haarlock legacy. It is my hope that you will all be able to give some feed back on the expanded campaign outline i have so far, along with your thoughts on how i am handling character creation.
Campaign Synopsis:
This campaign will follow the exploits of a group of player characters, including a scion of the haarlock line, as they serve Inquisitor Marr and Lord Inquisitor Caidin of the Calixian Conclave as they attempt to uncover the truth behind the haarlock legacy, Komus and the Tyrantine Cabal. The Tyrantine cabal (significantly altered in membership) will play the part of recuring antagonists, as they attempt to prevent the Acolytes, Inquisitor Marr and Lord Inquisitor Caidin from uncovering the truths behind the Tyrant Star and its connection to the Kin-Slayer Erasmus Haarlock.
Character Creation
PCs will be built using a points buy system, where attributes are purchased at a rate of 1:1%, using 110 points. Wounds and Fate points will both be maxed. This should allow for fairly specialised and capable PCs.
One of my potential players is convinced that dark heresy characters are 'weak', so this approach is designed to allow him totwink out his character to his hearts delight. He is a recuring trouble maker, so i am trying to placate him, so that the other players can get on and enjoy themselves without his bitching.
Campaign structure:
I will be using a slightly slower experience progression, aiming for about three stories per rank, with four stories in rank Six, for a total of thirteen stories in all.
The aim is to bring the campaign to a close with dead stars and the PCs hitting the very cusp of rank 9, ready for an ascension campaign.
The PCs will not start out as inquisitorial agents, rather as numerous talented individuals caught up by fate.The focus of the second adventure will be on their induction into Inquisitorial service.
Rank 5:
Tattered Fates:
I'll be using the basic story of Tattered Fates, but expand upon events in the run up the eclipse, using material converted from the power behind the throne.
Skilled at Arms and Pure of Soul and Strong of Will, oh my:
In the wake of Tattered Fates the PCs will be taken into custody by Inquisitor Marr, as the only remaining principles involved with events on Xicarph. The group are imprisoned in a gilded cage, questioned at length and tested most harshly as they travel across the void to Scintilla. However, Scintilla's system, the ship is boarded by a team of spectre agents, tasked with the destruction of the PCs and any records of events on Xicarph. The Pcs must fight to save the ship and their own lives from the boarding party.
The Brass Cognitor:
When one of Inquisitor Marr's spy net works on Scintilla goes suddenly and perminantly silent, the PCs are sent to investigate the hidden trade in forbidden knowledge. The PCs find themselves in a race against the Tyrantine cabal's agents to recover a differance engine made from alchemically forged brass, and the knowledge it contains. This chase leads the PCs into the hallowed and dusty halls of the Lexis Maxima.Will they be able to recover the device?
Interlude and rank 6
The PCs get some well deserved down time and training, before setting of into the next section of the campaign. We'll likely play a different game for a month or two
The Darkness of solomon:
The characters are sent to solomon to investigate the beast of solomon. This story will be thematically linked to the campaign by playing on the concept of bereavement and loss. The PCs will be forced to track down the truth behind beast, finding a tale of a mothers loss, and the lengths she is prepared to got too, to punish all those she considers responcible.
The House of Dust and Ashes:
Pretty much as written, with minor adjustments to reflect the fact that they are Marr's acolytes, a difficulty bump and that they are already on solomon.
The Void Wanderer:
The PCs will be sent to investigate the reappearance of a void ship that has suddenly re-appeared after centries lost. This ship was once a pleasure vessal belonging to the haarlock line. Onboard, they will encounter all that remains of one of Erasmus Haarlocks cousins, a creature of proto-plasmic psudopods, vile maws and madness inducing eyes. The PCs must survive as they try to escape from the ship, and it's lone horrifying passanger. (I thought, given the themes of the haarlock campaign, riffing a little mythos goodness was not beyond the pale, so in this adventure the characters have to fight what is to all intents and purposes a Shoggoth)
This is about as far as i have gotten so far, feed back is welcome.