
For a full breakdown of the rules, we've updated to v1.4.3 here:
https://drive.google.com/file/d/1cBEiJg2hjE_u1KPc91is7ZW3619xhrBk/view

For a full breakdown of the rules, we've updated to v1.4.3 here:
https://drive.google.com/file/d/1cBEiJg2hjE_u1KPc91is7ZW3619xhrBk/view
The art on some of these is fantastic. I particularly like the ‘Gunner’ one.
16 minutes ago, Dr Zoidberg said:The art on some of these is fantastic. I particularly like the ‘Gunner’ one.
Carefully trawling through every FFG artwork published, lots of LCG art, and a few LFL book covers. On the really good art I can sometimes squeeze two pertinent and useful images out of it. Then for any cards that doesn't have art that's nice looking and a good fit, I have to craft one using composites from FFG art and make it look like new. And if that fails, I use my own art.
But I have done my darndest to stick to fair use material only, and it looks relatively cohesive as a consequence which is nice, just takes a lot of searching!
Nice work !!!
But you should get rid of that horrible "TIE Mk2" art that mistakes a window for an engine.
14 minutes ago, Giledhil said:Nice work !!!
But you should get rid of that horrible "TIE Mk2" art that mistakes a window for an engine.
haha, well, with the defender it's actually a little up in the air, unlike the TIE. Battlefront (and other kits) put something resembling engines in the centre, but the glow is outside of it.
Rebels put two on either side, on both the defender and defender elite
X-wing alliance said there was three, surrounding the solar ionization reactor
but the outmanuever art also has three engines clustered in the middle:
so I don't know?
But yes, I can use different art ![]()
I put them according to XWA on mine (I flew this thing so many times on the simulator
), but I guess we should now stick to the canon thing, one on each side.
Anyway, no big blue exhaust port ^^
Gorgeous cards!!!!
You sir are qualified to do X-Wing 2.0.
I have successfully clicked on your card art, and have been able to zoom in on them. They all look very nice.
How can I, however, gain access to images of each individual card? I must be missing something.
Thanks in advance.
22 hours ago, citruscannon said:haha, well, with the defender it's actually a little up in the air, unlike the TIE. Battlefront (and other kits) put something resembling engines in the centre, but the glow is outside of it.
![]()
Rebels put two on either side, on both the defender and defender elite
X-wing alliance said there was three, surrounding the solar ionization reactor
but the outmanuever art also has three engines clustered in the middle:
so I don't know?
But yes, I can use different art
The artists often don't know where the engines are on a TIE. It's kind of irksome.
I mean, it's not as bad as that notorious image in the Heil where they superimposed lasers coming out of the T70's engines, but...
I'm new to this project. Card art always sucks me in. The artworks you have compiled, the design of the cards and the calibre of this project all exceed "impressive, most impressive".
I'll be keeping an eye on Supremacy.
Yea! I mean the thing that's really fun about it is that from broad feedback we can polish it. It's an iteratively, retroactively balanced take on the x-wing game. I'm not a professional game designer, nor are (as far as I'm aware) the other members pitching in on the project so of course there is going to be balance things to address with every patch. But it does mean it provides a really fun creative platform to work from ![]()
On 25/02/2018 at 2:25 AM, thespaceinvader said:The artists often don't know where the engines are on a TIE. It's kind of irksome.
I mean, it's not as bad as that notorious image in the Heil where they superimposed lasers coming out of the T70's engines, but...
haha you mean the solar ionization reactor ISNT a big hexagonal engine?
No its a gun
- The Daily Fail, probably