Thrawn Dual Cymoon

By marcus_antonius, in Star Wars: Armada Fleet Builds

Here is my attempt at a dual star destroyer fleet using Thrawn to keep the squadron pressure on the offensive.

I added the Gozanti and Strategic Advisor to get 4 activations.
The Gozanti / Comms Net will provide the token to activate the Intensify Firepower card.
I would set up Thrawn with at least two if not three Squadron Activation commands.
The Cymoons would primarily use Maneuver commands to keep on target and slow to 1 once red dice range is reached; then when fighters get close Thrawn would be used to activate the fighters to hopefully cripple any enemy squadrons to leave a ship to ship battle.
I was not sure if I would just accept 2nd player since I am mainly red dice or if I should bid for first player by dropping any upgrade cards.

400/400

ISD Cymoon 1 Refit
Grand Admiral Thrawn
Intensify Firepower!
Gunnery Team
X17 Turbolasers
Seventh Fleet Star Destroyer
168 points

ISD Cymoon 1 Refit
Strategic Adviser
Gunnery Team
X17 Turbolasers
Seventh Fleet Star Destroyer
134 points

Gozanti Cruisers
Comms Net
25 points

JumpMaster 5000
Howlrunner
Saber Squadron
3x TIE Interceptor

Most Wanted
Planetary Ion Cannon
Solar Corona