Baudo-Class Star Yacht: WWYD?

By Demon4x4, in Star Wars: Edge of the Empire RPG

So, my character is attempting to acquire Baudo-class Star Yacht (he has expensive tastes). What would you do with 8 hard points? :)

(also... why can't a retrofitted hanger bay work on a sil 4? It would limit you to sil 2 ships, sure... but let's say you wanted a small compliment of Vulture Droids, or even ground units, like party member's land speeders and the like.)

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Edited by Demon4x4

A baudo though stylish is a paper starship in this system, as in you don't want be in one in a ship to ship fight. Personally I would try to trade it for a hwk-1000, or I would give it high output ion turbines to get to speed 5 and every other hp would be spent to make it combat worthy

Edited by EliasWindrider
1 hour ago, Demon4x4 said:

(also... why can't a retrofitted hanger bay work on a sil 4? It would limit you to sil 2 ships, sure... but let's say you wanted a small compliment of Vulture Droids, or even ground units, like party member's land speeders and the like.)

Because you don't need a retrofitted hanger bay on a Sil 4 ship.

The retrofitted hanger isn't what allows you to carry vehicles, it allows you to service vehicles and launch them in flight. So you can just carry speeders as cargo, just ask your GM how much space the vehicles take up and you're good on that end.

As for hauling around starfighters, EotE core page 258, breakout box "Starfighters and Freighters." (seriously, does nobody read the boxes?)

A Sil 4 freighter can carry one or two starfighters externally for free. So there ya go. Two Sil 3 or less fighters ready to release and attack at a moments notice, and no HP using attachments to do it.

Assuming the extra 2 HP come from the Custom Loadout talent, IMHO (skies the limit on credits and availability?):

  • (0) Replace Turret Mounted Medium Laser Cannon with Quad Laser Cannon (strap on targeting goggles for the heck of it)
  • (1) Twin Proton Torpedo Launcher (mounted under wings)
  • (1) Advanced Targeting Array
  • (1) Nightshadow Coating (definitely with the reduce silhouette by 1 in combat mod)
  • (1) High Output Ion Turbine
  • (1) Upgraded Comms Array (we house rule this to affect sensor range. why is there not a specific sensor upgrade?)
  • (0) Encrypted Computer
  • (1) Slicing Computer
  • (1) Psuedo-Cloaking Device
  • (1) ECM Suite

This would be ideal for a group of up to 6 players (pilot, co-pilot, 2 gunners, engineer, slicer/sensor operator)

4 hours ago, EliasWindrider said:

A baudo though stylish is a paper starship in this system, as in you don't want be in one in a ship to ship fight. Personally I would try to trade it for a hwk-1000, or I would give it high output ion turbines to get to speed 5 and every other hp would be spent to make it combat worthy

I just find the HWK series ugly, I guess. It just doesn't appeal to me aesthetically. ¯\_(ツ)_/¯

4 hours ago, Ghostofman said:

Because you don't need a retrofitted hanger bay on a Sil 4 ship.

The retrofitted hanger isn't what allows you to carry vehicles, it allows you to service vehicles and launch them in flight. So you can just carry speeders as cargo, just ask your GM how much space the vehicles take up and you're good on that end.

As for hauling around starfighters, EotE core page 258, breakout box "Starfighters and Freighters." (seriously, does nobody read the boxes?)

A Sil 4 freighter can carry one or two starfighters externally for free. So there ya go. Two Sil 3 or less fighters ready to release and attack at a moments notice, and no HP using attachments to do it.

I do want to launch them in flight. Ideally, I'd like to be able to launch enough Vulture Droids to assist with it's combat capabilities. I know Vulture Droids don't exist yet, but I'm hoping that happens sooner or later and that they are Sil 2. lol

3 hours ago, OriginalDomingo said:

Assuming the extra 2 HP come from the Custom Loadout talent, IMHO (skies the limit on credits and availability?):

  • (0) Replace Turret Mounted Medium Laser Cannon with Quad Laser Cannon (strap on targeting goggles for the heck of it)
  • (1) Twin Proton Torpedo Launcher (mounted under wings)
  • (1) Advanced Targeting Array
  • (1) Nightshadow Coating (definitely with the reduce silhouette by 1 in combat mod)
  • (1) High Output Ion Turbine
  • (1) Upgraded Comms Array (we house rule this to affect sensor range. why is there not a specific sensor upgrade?)
  • (0) Encrypted Computer
  • (1) Slicing Computer
  • (1) Psuedo-Cloaking Device
  • (1) ECM Suite

This would be ideal for a group of up to 6 players (pilot, co-pilot, 2 gunners, engineer, slicer/sensor operator)


Yep, Custom load-out is on the short list. Nice list, thanks. :)
I Also can't decide if the Enhanced Carbon Durasteel armor's 1 point of armor is worth the two HP, or loss of handling.

We ran up against 2 or 3 ties in a g9 with 2 armour. We barely made the jump to hyperspace after 2 rounds. We were left with 2 hull... and the gm was being gentle. No linked fire and only 2 crits on us. But 6 damage coming in every shot sure hurts fast when you only have 2 armour. With 4 or 5 it would have been no issue. So yeah everything you can do to build up your battle worthiness is important.

Hmm. Solid advice. This is why I like to plan these kinds of things out ahead of time.

With the Nightshadow Coating, the ECM active, and a pilot with Tricky Target (hopefully), the ship becomes Silhouette 1 (Hard difficulty vs. Silhouette 3 ships). If you want to swap out 2 HP for the armor, I'd drop the Slicing Computer and the Psuedo Cloaking Device or Sensor Array.

If this is a new character, and the abilities of the ship matter more than the character, I'd play an Ace (Rigger). Instead of the Custom Loadout (2HP), you could get Overstocked Ammo for the launchers, 2 ranks of Tuned Maneuvering Thrusters (total +2 handling), Bolstered Armor (+1 armor), Fortified Vacuum Seal (+1 HT), Customized Cooling Unit (+2 SST), and Reinforced Frame (Increase crit rating by 1 for incoming attacks). A bunch of XP, but Custom Loadout at the bottom of the Modder tree, so I would go the Rigger route first before going after those 2 HP. I can't wait to see how the Engineer (Shipwright) compares!

Edited by OriginalDomingo
7 hours ago, Demon4x4 said:

I do want to launch them in flight. Ideally, I'd like to be able to launch enough Vulture Droids to assist with it's combat capabilities. I know Vulture Droids don't exist yet, but I'm hoping that happens sooner or later and that they are Sil 2. lol



So read the rest of my post dude.

Landspeeders don't need a hanger because they don't launch in vacuum. You just open the cargo doors and drive out.

Vultures don't need a hanger because you carry them externally, which the core book explains, at least as much as needed, and it's just something you can do, no attachment needed.

I did read it. I just think I'd need more than two. lol

Edited by Demon4x4

Depends on what they are armed with and how you use them. Torpedoes and missiles can mess up most ships, and splash fighters no problem...

WWYD? What Would Yoda Do?

7 hours ago, Ghostofman said:

So read the rest of my post dude.

Landspeeders don't need a hanger because they don't launch in vacuum. You just open the cargo doors and drive out.

Vultures don't need a hanger because you carry them externally, which the core book explains, at least as much as needed, and it's just something you can do, no attachment needed.

6 hours ago, Demon4x4 said:

I dead read it. I just think I'd need more than two. lol

I'd say that the two ships the book talks about is having two that you can access from the main ship, as in a docking port.

With the vulture droids, since they don't have to access the ship, just talk to the GM and ask him how many can hook up to the ship. A hangar bay would allow you to recover them during combat while attaching them would probably not allow that. I'd say that they're sil 2, which would allow a sil 4 ship to have the hangar bay attachment for them.

16 hours ago, Demon4x4 said:

I Also can't decide if the Enhanced Carbon Durasteel armor's 1 point of armor is worth the two HP, or loss of handling.

If your ship's primary defense is to not get shot, then I would say you know the answer already.

I'd likely use something close to @OriginalDomingo 's suggestions, but I'd probably lose the torpedoes and instead mount a droid brain. But I always do things the hard way.

The droid brains are all zero hard points, no? I don't see any other reason than credits not to have droid brains installed at every station, with the option of override, if you have the man power.

2 minutes ago, Demon4x4 said:

The droid brains are all zero hard points, no? I don't see any other reason than credits not to have droid brains installed at every station, with the option of override, if you have the man power.

Good point. Maybe I was thinking astromech socket. I'd try to find room for a tactical tractor beam.

The only drawback to the droid brains is that by raw you can only have 1 of each attachment, so you can only ever have 1 gunner droid brain.

p_14_0+copy.jpg

18 hours ago, Demon4x4 said:

I just find the HWK series ugly, I guess. It just doesn't appeal to me aesthetically. ¯\_(ツ)_/¯

How does the above red ship look to you because it has awesome stats in dawn of rebellion it's the kst-100, and it costs 120K credits so it can be a starter ship, it's only got 2 armor but it has 25 hull trauma and 4 hp and a weapon, 4 speed, 4 passengers 2 crew, 70 enc, speed 4, sil 3, 1/1defense, hyperdrive is a little slow (x3), it was just what I was looking for.

6 people can fit in that thing? huh.

15 minutes ago, Demon4x4 said:

6 people can fit in that thing? huh.

Apparently the get their own rooms too and can bring 70 enc with them (going off what a friend who got his copy yesterday told me)

From other pictures it appears that from the back to the cockpit, is slightly longer than the total length of an arc-170. So it has to be just below the sil 4 cut off

Edited by EliasWindrider

Another one that I was looking at is the Darvro-Class Light Freighter. It has a more weapons than the Baudo, already has a stealth device, a pseudo ECM and a tractor beam.

And if you pretend the Baudo already had the Enhanced Carbon-Durasteel Armor mod, then they have identical armor, HP, and Handling. lol

19 hours ago, EliasWindrider said:

Apparently the get their own rooms too and can bring 70 enc with them (going off what a friend who got his copy yesterday told me)

From other pictures it appears that from the back to the cockpit, is slightly longer than the total length of an arc-170. So it has to be just below the sil 4 cut off

Sil3, speed 4, 2 crew, 4 pax, 70 enc, and they each get their own state room? HUH???? (BTW what's the handling)

And the u wing is sil4?

If that's the case this has just become THE go to small ship... at least for my thinking anyway. It just needs lots of hps and more armour (and still we need to wait on FO!!!)

4 hours ago, jayc007 said:

Sil3, speed 4, 2 crew, 4 pax, 70 enc, and they each get their own state room? HUH???? (BTW what's the handling)

And the u wing is sil4?

If that's the case this has just become THE go to small ship... at least for my thinking anyway. It just needs lots of hps and more armour (and still we need to wait on FO!!!)

handling is +1, and it has 4 hp, 25 hull trauma, 20 system strain, and comes with 1 pair (i.e. one attack with linked 1) light laser cannons, and has 2 months of consumables. BTW the downsides are only 2 armor and a x3 hyperdrive, and short range sensors (which is better than "close" range sensors). so yeah it's now MY go to for a small ship (because at 120K credits, it's a legal party starting ship)

It's not all that hard to make up for that armor rating, with Defensive Driver and Bolstered Armor talents, (edit:) without having to use up valuable Hard Points.

Edited by Demon4x4
On 24/02/2018 at 8:46 PM, Ahrimon said:

The only drawback to the droid brains is that by raw you can only have 1 of each attachment, so you can only ever have 1 gunner droid brain.

IIRC in the droid brain write-ups it states you can have multiples... even one per weapons system... however they tend to... bicker? with each other.