A compilation of squads we don't have

By Blail Blerg, in Star Wars: Armada

1 minute ago, CDAT said:

A couple of things that I found interesting, first I would have to agree with you on the rogue/bomber, and a generic snipe 3, but the I think that the 2 dice bomber is not unique to the Rebels especially if you keep the Empire it is a fighter or a bomber going, so it has two (maybe more) dice against ships but only one (maybe two) against other squadrons that still very much feels like a Empire bomber to me, not a rebel squadron that can do it all. As for the multi-role fighter/bomber I kind of like the gunship idea somebody put out there. I would say something like the VT-49 but not heavy, so technically not a bomber but has enough dice to be effective at either job but still expensive enough to not likely be the main squadron of your fleet. I also think that the Empire could use a snipe but would make it a snipe one maybe two so they have to decide do I attack with my three maybe four anti-squadron dice or snipe for one? This still makes snipe mainly a rebel ability but gives enough to the empire that the rebels can not totally disregard it.

Second thing you do not think that the empire should get something that the rebels have, but you are fine with the rebels getting what the empire has? Dedicated anti-squadron squadron (most empire fighters) and ability dis-abler squadron (Gauntlet fighter) or am I missing something?

Nah man, its just oversight.

Strategic is also great because it overtaxes squadron forces bent on efficiency: Its not efficient to go out of your way to attack your opponents Strategic squads usually (meaning they're in a position meant for getting tokens, and not as much for Relay). If I go up against Jan 3A 2VCX, the best way to kill their AA is go for the Awings first, but at some point I might have to kill the VCX before the Awings. Also, I'm loathe to ignore their squads because they gain points. And then in doing all that, we are distracted from bombing the crap outta the opponent.

What if we had a ship based upgrade that allowed us to do this:
Distractive tactics, 1 pt, offensive retrofit
"When you activate, you may toggle three unactivated squadrons to activated (they do not activate) and exhaust this card. Choose a small ship at Dis1 of both squadrons. That ship cannot activate next."

Disruptive squads vs small ships and flotillas. Not efficient: doesn't do any damage, it just trips up your opponent's expected activation order.

It also highly encourages taking generic Ties or Zs (though Zs are pretty good for their cost already)

Edited by Blail Blerg
21 minutes ago, Blail Blerg said:

Strategic is also great because it overtaxes squadron forces bent on efficiency: Its not efficient to go out of your way to attack your opponents Strategic squads usually (meaning they're in a position meant for getting tokens, and not as much for Relay).

I usually just feel encouraged to kill their Intel. Sometimes easier said than done, but any escorts you target down en route were going to be shooting at you anyway...

Edited by The Jabbawookie
2 hours ago, The Jabbawookie said:

Recommendations for more squads?!?!? Who are you and what have you done with Blail? :P

I was literally perusing this thread to see if anyone had said this yet. I think its pretty clear someone has hijacked Blail’s account.

2 hours ago, Blail Blerg said:

I am BB that was once was, is now, and will be to come.

Nice try, Russia.

Just now, Madaghmire said:

I was literally perusing this thread to see if anyone had said this yet. I think its pretty clear someone has hijacked Blail’s account.

Nice try, Russia.

AHHHHHHH NERF SQUADRONS

3 hours ago, CDAT said:

Second thing you do not think that the empire should get something that the rebels have, but you are fine with the rebels getting what the empire has? Dedicated anti-squadron squadron (most empire fighters) and ability dis-abler squadron (Gauntlet fighter) or am I missing something?

You're right, I should have included that too.