1 minute ago, CDAT said:
A couple of things that I found interesting, first I would have to agree with you on the rogue/bomber, and a generic snipe 3, but the I think that the 2 dice bomber is not unique to the Rebels especially if you keep the Empire it is a fighter or a bomber going, so it has two (maybe more) dice against ships but only one (maybe two) against other squadrons that still very much feels like a Empire bomber to me, not a rebel squadron that can do it all. As for the multi-role fighter/bomber I kind of like the gunship idea somebody put out there. I would say something like the VT-49 but not heavy, so technically not a bomber but has enough dice to be effective at either job but still expensive enough to not likely be the main squadron of your fleet. I also think that the Empire could use a snipe but would make it a snipe one maybe two so they have to decide do I attack with my three maybe four anti-squadron dice or snipe for one? This still makes snipe mainly a rebel ability but gives enough to the empire that the rebels can not totally disregard it.
Second thing you do not think that the empire should get something that the rebels have, but you are fine with the rebels getting what the empire has? Dedicated anti-squadron squadron (most empire fighters) and ability dis-abler squadron (Gauntlet fighter) or am I missing something?
Nah man, its just oversight.